Hyperdimension Neptunia Re;Birth3 V Generation
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It’s time to Nep-Nep like it’s 1989. Neptune’s been sucked into an alternate dimension of Gamindustri! In order for her to escape from this late ‘80s world, Neptune will have to collect enough shares to open up the path to her own dimension. Sounds easy enough – except a nefarious alliance called the Seven Sages wants to rid Gamindustri of all CPUs, including Neptune!
Forging cross-dimensional friendships, will Neptune be able to defeat the Seven Sages, save this alternate dimension and get back to her own, or will she be stuck in the ‘80s forever?
Key Features
- +1 to Combos! Customize attack combinations with up to five moves, opening up a whole new array of ways to defeat your enemies!
- New Story! Play through new story and scenarios when someone else joins the Console War fray and refuses to play by the rules!
- Bring a Dungeon Buddy! The realtime mini-game Stella’s Dungeon is back, and this time she can bring friends! Each is equipped with special skills that lend their support to Stella in her items quest, so choose wisely!
- Remake in your Image! Modify the world of Gamindustri to your liking by creating “Plans” that alter dungeon treasures, enemy difficulty, and more!
- Get Crafty! Customize powerful equipment that can unlock the true power of the CPUs, opening up a world of new skills for them to use!
Steam User 15
Continuation after rebirth 2. By far this is the most polished and better version than RB2. The story intense escalated quickly, interesting and much fun rather than before, improved HUD, no crash so far, autosave featured after chapter ends and much more. Good to give it a try. But ps : english voice line unavailable for this series
Also, stop with the hate with Plutia pls. Plutia > all
Steam User 7
This is the BEST Neptunia game hands down, being the only one of them with "Overwhelmingly Positive" reviews is a statement to that.
Gameplay wise its your typical Neptunia turn based RPG, you position your character around and try to strike as many enemies as possible, you beat monsters and get XP and material, what makes it fun is the "remake" crafting system present since the first Re;Birth, You collect materials and plans that can change elements of the game, from making better items to upgrading characters to have more skills or HP to changing the enemies to be weaker or strong and being able to outright skip combat with the "destroy symbols" and "destroy symbols gain" plans (Of course you'll have to passively grind Stella's Dungeon for that last one).
However I'd say the gameplay comes second and what shines in this game are the characters and story, this is Videogame: The Videogame, as usual each character represents a console platform however in this one Neptune is sent to an alternate dimension whose story alludes to actual videogame history (E.g. Xbox reception in Japan, Crash of 1983, Sony and Nintendo fall-off which led to the Playstation etc), it's really neat and cute seeing those events be played out by the girls.
The new characters are great, don't let fraud youtubers or reddit prude f--s gaslight you about Plutia / Iris Heart, she is singlehandedly the best character this franchise ever had, the juxtaposition between her normal and HDD personalities lead to funny scenes, she is also the "Neptune" equivalent on Ultradimension, gluing all CPUs as friends. She does torture people and is a sadist, this is done to reflect Sega's spicy marketing approach in the good old days. She however does NOT sexually assault anyone, that's projection from legitimate predators.
The game has 3 endings, unlike the previous titles you do not need to balance the shares amoutn between nations, the requirements are far more easier and simple, if you just watch all events you're more than likely to get Good or True Endings, to get Normal Ending you need to go out of your way and NOT see 5 specific events at chapter 5 and 6 (Cue on more people having the Good / True ending achievments than the Normal Ending one). To then get the True ending you need at chapter 9 to watch 3 eggplant events and watch 5 events localized in some dungeons you might not have unlocked through the normal play. There is a really useful guide that goes through where and how.
About the localization, this is far better than the previous 2 games and does not require a fan patch in my opinion, however it's not 100% accurate specially with Neptune, being able to understand what they are saying I can verify that in some (not many) of her lines it will be translated correctly but there will be a whole ass sentences afterwards which she didn't say and said sentence makes her sound way more mean and assholeish.
There's only 2 examples of bad localization I could spot (Need to revisit the start of the game as I started before I learned japanese), one was when Neptune was referencing "neppit" where in the audio she was referencing something called "fakkin", which I imagine alludes to some japanese forum of sorts, so understandable but eh. The second one was a line where she's just affirming something a character said before but in the text she is for some reason mocking breast sizes (?).
These annoyances aside, this game falls in to the better side of localized content, aside from Neptune everyone is true to their personality, even Plutia's slowness is translated in to looooooong woooorrds. I give the localization an 9/10.
Sadly I think the series peaked at this game, I'm not interested in Megadimension as it doesn't have Plutia, Peashy or any of the cool makers, most of the spinoffs are bad and after being burned out by Cyberdimension I'll only care about future Neptunia titles if Plutia is present (If they ever release more of them).
Steam User 2
This was quite the upgrade compared to previous games, could have also become my favourite in the series so far if not for the increased bugs and an especially annoying character.
For starters, graphics and music are about the same nice quality as the other games, so that's good. Although the UI overhaul was definitely appreciated, they did well there, practically everything got changed. I think the biggest change was the menu and Stella's Dungeon, both of which are certainly a lot better. I very much liked that. Speaking of Stella's Dungeon, you can now access it from the menu anywhere, now THAT is an AWESOME change. Everything also feels a lot smoother. I wonder if it's because it has higher fps now or better animations or something. One other little thing that I found is the fact that shares aren't a requirement for anything (I don't think) anymore, which for getting the endings, you can imagine it'll be easier. The shop was also changed so that 'Equip' is where you go to compare stats, which is also great for checking costumes before buying, a great change.
For the story, there was a lot more going on, this was a much bigger game, with even a postgame being added, which was pretty cool. It's pretty nice story with the same style of writing as you can expect from this series, although it certainly seems a tad darker, like it's going on a darker trend which is fine, it's only some small bits and details which are anyway. Honestly, it might almost beat the first ones; the only reason it wouldn't is because I'm partial to being able to save Arfoire in the first game. Heck, those little 3D animated cutscenes were a nice addition to the game, a change of pace from what to expect. I liked it.
As for characters, mostly great, seeing a small Histoire again, for example, was awesome, although there was one certainly extremely annoying character, Plutia, I mean, yikes, she's fine in human form, but in HDD form, she's so annoying. It's just constant. Nep, for example, isn't like cracking jokes 24/7; sometimes she does try to progress the plot and is sometimes not doing as many jokes if at all, but for Plutia, it is absolutely constant in HDD, with only, I think, 1 or 2 exceptions. Besides it being constant, it also then targets allies, and it's like, come on, I didn't know abusing our allies was now supposed to be funny. It gets worse in the 'Good Ending' route, tbh, on one scene that's just absolutely ridiculous, transforms just to fuck with the party, and then TRANSFORMS BACK, doesn't even stay hdd.
If only her HDD had been different or not as annoying, like making it less common for her to act like that or something, or not targeting allies. Well just what I think, at least her human form is not this bad.
Another thing that was a bit dissapointing was what they did with the Oracles, but that's what I think.
The combat was fine, the animations seemed smoother, it was cool, it also got it's overhaul. The only thing I'd say about it is that the Total Damage and Hits being moved to the top left may have made it harder to read because it's not just there near the enemy at a glance, but it's a small thing. EX Gauge also got fused with the SP bar, which has its ups and downs, but I reckon it's mostly a fine change.
The map and enemy design, as always, was good. I saw familiar faces and locations along with new faces and cool locations, just nice overall.
Other cool new mechanics would be the 'Challenges', which the more you complete, the more stat bonuses it adds to the specific characters you do the challenges of, along with some plans, which are pretty nice, although locking EXE skills behind them isn't. Actually, that part is annoying. The hidden treasure being changed to the hidden block was unexpected. When I read about blocks, I thought I'd have to be looking for both, but no, blocks replaced treasures, a neat change, although it did make it annoying to try and get stuff from blocks that wasn't just a puny 100 credits.
For the bad, this has a lot more bugs, there's visual bugs, like for example in the DLC Swimsuit for Neptune (Don't know if it's the same for the rest) you get the toes are shifted up like quite a bit from the rest of the toes which looks a bit weird, there's also the trying to rotate characters in the equipment menu, first off you can't do it with a controller, only with middle mouse button, which is not good but on top of that, it's tied to the refresh rate of the monitor, the higher monitor the more it will spaz out, I found that 120 seems to be a hard limit which already spazzes a lot, heck at 144 you don't even need the plan to be able to rotate them a further 30 degrees or something (which itself should be just unlocking rotation HOWEVER you want, not just tiny bit), because the characters go absolutely wild, and if you keep moving them, they just dissapear. It only works normally at 60 Hz. There's inconsistent names of dungeons in the world vs. the plans, at least Castle Chambers in Lowee is Underground Cave in plans, don't know if there's more.
There's typos here and there, heck, I think I saw placeholder text at one point too. Speaking of text, the ol thing with text and JP audio not matching and poor translation is still about the same, which is unfortunate, feels better than the 2nd game at least.
The jump is sometimes buggy, stopping midway for no reason. Human character events are buggy, and you can only check 1 event from a human character before needing to leave the city menu and reopen it for the rest of the events to show up again. This happens throughout the WHOLE game.
In the other games, you automatically unlock backgrounds and such, in this game, it's only the CGs, with the rest unlocking after X ending, which I kinda get it, but can be confusing, probably not as big a deal as the rest of these bad things.
A huge gamebreaking bug is just in the visual novel part. After fighting the 2nd boss in a row in the lab, just as it's going to reveal who she is without HDD, it stops proceeding, it just stays there on a character, and you can't do anything, only open the menu and quit out to the title screen. THIS IS UNACCEPTABLE. I mean, this can literally block you from continuing playing. Apparently, the only fixes are to patch the .exe file to use 4 GB+ of RAM or something, or using CFF Explorer and doing something with it, that's just bad. Another thing with this, though, is that this same I guess, bad .exe(?) makes some of the images in the album not load, it just loads a black screen. This is ridiculous.
Then there were some events in the postgame after the true endings that were just bad and didn't make any sense on what the characters were trying to reference, who knows.
Overall, a fun game, with a good story and mostly great characters(not all of them) that continues the 2nd game with an overhauled UI and nice combat. It's a Neptunia game, I think you might know what you're getting into.
Steam User 3
This one is definitely the best of the Re;Birth games. Was very fun, nice characters and overall most interesting story imo!
The entire Re;Birth series is good, but if I were to rank them it'd be Re;Birth3, Re;Birth1, Re;Birth2
Steam User 6
Comentario Analítico: "Hyperdimension Neptunia Re;Birth 3 V Generation"
Re;Birth 3 es el tercer y último título de la trilogía remake de Neptunia, esta vez correspondiendo a Hyperdimension Neptunia Victory, destacando muy por encima de lo que fue Re;Birth2.
Se reintegra el humor del primer título junto a un elenco protagonista divertido y dinámico, se hizo cambios, mejoras y adiciones a la jugabilidad, entre ellos un mejor combate a distancia, más habilidades EXE, mejores combos, mejores mazmorras (Te estoy mirando a vos, Stella), una Nepedia que facilita encontrar drops, desafíos de Fairy Fencer F y un deliberado aunque no por eso menos molesto grindeo constante.
Es el más sólido de los tres, tampoco se aleja demasiado de su fórmula. Es una mezcla divertida entre novela visual y JRPG, con humor referente a la industria del videojuego y mucho fan-service, por desgracia es también un mal port a PC, carente de las opciones gráficas pertinentes y propenso a crashear.
¿En conclusión? Si te gustaron los dos anteriores, vas a disfrutar esta tercera parte.
Steam User 0
Amazing game, so much fun. I love everything about this game. When it comes to RPG this is the Apex !
I highly recommend this game, and it's on sale right now, get it now !!!
Steam User 0
Gap review after 8 years
Still the same old outdated gameplay loop, but the story is better than sis generation. Also I think the game is where the peak character appeared (?)