High Seas, High Profits!
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About the Game
Build new businesses
Over 20 buildings
Travel the seas
Welcome to High Seas, High Profits! A game about putting on the dusty pants of a medieval capitalist, entrusting drunk sailors with trading your beer and enforcing the almost random desires of whimsy mayors who think famine is kinda bad, but throwing a harvest celebration is crucial!
You’re busy, let’s get down to business:
- discover the cities on your map and the bonuses that they offer
- trade between cities and build wealth
- buy old dusty ships or build your very own new and shiny ones
- learn about prices and set up trading routes
- build production businesses or enter auctions for city owned shops
- find new captains with awesome traits, or train the ones you have into… sucking less
- engage with the other traders, race them through the cities, help them out or work towards bankrupting them and taking over their business
- fight pirates, run away or just.. befriend them, for a chance at treasure and rare ship improvements
- enjoy chill, turn based gameplay that’s trying to accomplish that ‘just one more turn’ vibe
Steam User 26
Pros:
- Great visuals
- Intuitive gameplay
- It scratches the trading itch that most of the classics did
- The tutorial does a good job of getting you started and the game gets you hooked pretty fast.
Cons:
- I'd love to see some QoL improvements going down the line: being able to select my ship in map view, a quick view of all 'cheap' items from a city
- Not of fan of the font. It's pretty but hard to read.
Steam User 16
If you liked Patrician, this is your game. I've been disappointed with the latest Port Royale games, so this has been a refreshing, inexpensive yet deep find.
Steam User 11
A trading game like the Patrician series or Port Royale. Accordingly, the game mechanics are similar in trading, building and also in the quests and characteristics of the crew. However, the focus here is entirely on the core mechanics of trading, which is incredibly helpful and actually a lot of fun. It simply focuses on the essentials and not distracting with unnecessary stuff. For beginners, there are hints and warnings when goods are bought above the normal price. One can see what the goods production costs and so always have an orientation in which price range one should move. The pirates can be “removed” before the start of the game, depending on the difficulty level, and by selecting a turn-based game mode, you can put together an extremely comfortable, bustling trading session in which you can spend hours optimizing. The pirates already appear very aggressive on the overview map due to their cruising style and therefore the in-game description “suspicious” is - to put it kindly - accurate.
The generation of the map is particularly nice, as it really enables many new game variants. Every game is a new challenge for your optimization muscle. ;)
In short, a really nice game if you like that "buy low and sell high" games.
Steam User 9
Fun logistics game. -- If that sounds like a contradiction in terms, this game might not be for you.
Ship movement and trading can be manual, or convoys can automated based on user's route and price sheet. On the first few tries I automated myself into the poorhouse. The developer just added a history for each convoy, and it started to make sense and profit for me.
I've spent a ridiculous amount of time with this game recently. It feels and plays like a finished product now, but the developer is turning feedback into features to actively grow the game.
Steam User 7
This was a nice little surprise to stumble across. Appears to be an attempt at a modern day Port Royale sort of game. Haven't played it super long yet, but the graphics are charming, the music is nice, and the game play hits just right for this genre. I hope this game does well. Seems to be well optimized, as I didn't suffer from any lag or run into any sort of errors or crashes during my first session. I haven't had a chance to get into piracy mechanics yet, so I can't comment on those at this point.
In terms of feedback for the developer(s): It plays super well as is, but it might be nice to some a few more advanced goods, especially ones that use more than one resource. It would be nice if your convoy inventory also displayed the average price of the goods you've paid in it's little UI box, if for no other reason than for knowing how much you're earning/donating to governors.
Really enjoying the game a lot. If you like merchant/trading games, this is a pretty easy recommendation.
Steam User 8
Fun game, but can't seem to sell any of these ship pirates keep giving me for free.
The pirate union is too strong leaving me unable to fire these scurvy dogs forcing me to pay tons of wages.
-Edit
From pirate encounters alone I had about 12 ships split into 4 different convoys, but my taxes quickly became higher than what I was getting from income so I tried to just sail a convoy of my 7 uncoolest ships into the sunset... they took damage until they were all at 1 hull then became an immortal costly slow moving mass of smoldering taxes.
Until you can sell ships or atleast destroy them like you can shops you'll have to play without pirates, because slowly but surely you're going to amass a costly armada that can't trade as fast as they slowly tax you to death.
-Edit Edit
As on the 7th we can now sell ships, great update! I already gave a thumbs up, I just wanted to let the dev know this was a great update.
Steam User 8
A modern Patrician 3 with frequent updates. Looking forward to see what it becomes!