Hextech Mayhem: A League of Legends Story™
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In this fast-paced rhythm runner, every action has an explosive reaction and no amount of mayhem is too much. Take on the role of yordle and Hexplosives expert Ziggs as you rampage through the neighborhoods of Piltover.
Bomb, bounce, and bop to the beat of the music to avoid obstacles, disarm enemies, and light fuses to achieve maximum chaos. Cause musical mayhem while outrunning no-fun-allowed Heimerdinger in your quest to build the greatest bomb the world has ever seen!
Use the Freestyle Mayhem System to create spontaneous blasts and grab bonus points… all while dodging the fun police and showing them what they’re really missing.
Leave no fuse unlit in Hextech Mayhem: A League of Legends Story.
Steam User 12
I’m not a League player myself, played a bit of TFT and I absolutely loved and enjoyed watching Arcane! I am a sucker for a rich lore in video games, so the existence of single-player games based on League's lore like this one has been a pleasant surprise. Too bad Riot decided to shut down Riot Forge, the publisher responsible for these single-player games.
Back to Hextech Mayhem! This is a rhythm game where you play as Ziggs. The gameplay is pretty straightforward, you blast your way through levels in sync with the music. You need sharp reflexes to hit the beats perfectly or you're screwed lol Some levels can be challenging and the boss fight is fun!
However I notice that this game is giving me headache. I cannot play this game for an hour straight without getting dizzy. I am pretty sure it was caused by the game’s visuals and fast-paced action. Not a bad game by any means! It’s worth noting for anyone sensitive to such stimuli.
For fans of rhythm games and League, it’s worth a try!
Steam User 3
Just beat the final boss.
What an absolute joy of a game. Where do I begin.
I almost didn't buy the game because I'm a certified league hater™, but I'm glad I did.
The game's easy to get into, but hard to master. I tried to grandmaster every level and that took a while.
Didn't mind it though, because every song in the soundtrack is a banger.
The game is played solely on three buttons, but boy oh boy is there a lot you can do with them.
There's a sense of satisfaction when you perfectly play out a level, that only few other games can match.
Ziggs' animations are a joy to watch. Actually, all animations in this game are very well made and remind me of games I played in my childhood. Just pure fun.
There's a lot of stuff you can do in between button prompts, at which the game hints with the music and visual cues (like gizmos).
Played it wholly on the steam deck. It ran great 90% of the time, but there's small stutters here and there, especially in the later levels.
I assume there's just too many particle effects happening when you just blow up everything on higher mayhem. Would still recommend it on the deck though. It's great to play a couple of rounds on the loo.
There's only one thing I might critique for me specifically. I would've liked to practice certain parts of a level, because sometimes the hard part is towards the end. Going through the whole song just to get one shot to practice the end is a bit annoying, but that's a niche problem for tryhards like me. So no biggie.
The characters are a bit too childish, but that's ok. Not every game needs to cater to dead inside adults like me.
I hope the lads behind Choice Provisions and Stemage are doing well for themselves, because I think these guys are insanely talented and definitely put in some hard work.
Steam User 1
A very short-but-sweet League of Legends rhythm game! A very simple rhythm game on the surface, but once you get into finding the extra button presses within each level, it's very satisfying yet challenging to play. Big Yordle fan so I adored every Ziggs and Heimerdinger interaction, I wish there was more!
Steam User 0
First things first: I really miss Riot Forge. This was such a nice idea from Riot to give other game developing teams the opportunity to expanse the realms of Runeterra with their own ideas around it. Every game that came out under Riot Forge is a masterpiece and I´m so glad I played them all.
Hextech Mayhem gets a special place in my heart and collection. I really like rhythm games a lot, cuz I´m all about music - I´m very influencal by it emotionally LMAO xD And Mayhem really has the best og the best beats. Every song is unique and every beat goes hard, especially when u hit the perfect streak where the music gets enhanced. Even better, the boss fights against Heimer - these are just the best song pieces. The gameplay is challenging but doable, sometimes it´s just like fail and try again. The cutest thing is the interaction between Ziggs and Heimer. They´re so adorable, fighting but actually unironically having fun doing so. First Heimer seems to really be annoyed but you can really feel how he starts to have fun rivaling with Ziggs and the end scene? Well, this is just such a good end, hilarious and sweet at the same time.
The DLC´s music are bangers. They put another challenge to the table and I´m happy I bought them, they´re really well made.
Tho I have to take away one small point because some (and there were like only 1-3 of them) songs felt like their weren´t in rhythm, so it became a lot harder to complete them. Tho all in all Mayhem is still one of my favorite Riot Forge games.
To the DEV team: Thank you very much for this wonderful Runeterra expance. You did a beautiful job and I´m proud to own your bombardic Mayhem <3
Steam User 0
a very good rhythm game
the combo between the rhythm and platforming is amazing
and the music....... ahhhh they really cooked
yeah, maybe the one and only real mistake in this game is that there`s no real loss even if you die 1000 times
but at least and the real punishment for me is you can`t listen to the music at its peak
Steam User 0
As a prog metal fan, I highly recommend this game, 'cause its music is so catchy.
Steam User 0
Fun, quirky beats. Simple commands at first, but there's a lot more you can do in a song if you want to. Pretty good for passing the time and grinding.