Hexodius
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EXPLORE-EQUIP-ESCAPE!
With its potent blend of twin-stick shooting, exploration and customization, HEXODIUS invites players to explore the vast complex, equip their drone with powerful items and upgrades, and ultimately escape the clutches of the deadly enemy droids in a blaze of laser fire!Key Features
Arcade Shooter Feeling
- Intense tactical battles in 6 different arenas, under the Arcade mode
- 3 mission types & boss battles under the story mode: survive, destroy and defend
- 25 types of enemies to fight against, each one with its own special dangers
- Climb to the top of the online leaderboards
The Hexodius Complex Exploration
- 6 varied worlds to explore and make your way through
- Various environments & gameplay mechanics for each of the 6 mazes
- Each difficulty mode has a different ending
Drone customization
- Over 40 customization items and upgrades to use and cleverly combine for battle advantages
- Define the unlock order of your items prioritizing what you need most
Steam User 0
Hexodius, developed by Brain Slap Studio and published by Bandai Namco Entertainment, is a twin-stick shooter that tries to blend fast-paced arcade action with light exploration and customization elements. At its heart, it is a simple concept—a lone pilot navigating a labyrinth of hexagonal arenas, battling hordes of robotic enemies while upgrading and adapting to increasingly difficult challenges. Yet beneath its straightforward premise, Hexodius aims for something a little more layered than the average twin-stick shooter. It attempts to fuse the frantic intensity of games like Geometry Wars with a structure inspired by dungeon crawlers and strategy maps. The result is a compact but uneven experience, one that has bursts of energetic fun tempered by repetition and missed potential.
The game’s structure is divided between two modes of play: the overworld and the arena combat. The overworld takes the form of a hexagonal grid that serves as both a hub and a level-selection map. Each node represents a new challenge, ranging from survival arenas and timed objectives to boss battles and upgrade points. This system gives Hexodius a sense of progression, as you gradually move through the map unlocking new routes and uncovering optional encounters. It also adds a small degree of strategy, since the order in which you approach certain nodes can affect your difficulty and available upgrades. While this design choice gives the illusion of freedom, in practice it functions more like a cleverly disguised linear campaign. Still, the hex-based layout adds flavor and a faint sense of exploration that distinguishes it from the endless wave-based structures typical of most arcade shooters.
Combat in Hexodius is immediately familiar to fans of the twin-stick genre. You move with one stick, aim and shoot with the other, and rely on constant motion to stay alive amid enemy swarms. The controls are smooth and responsive, and the feel of maneuvering through tight spaces while dodging projectiles is satisfying. Each arena is a self-contained puzzle of movement and survival, with different environmental hazards and enemy configurations. The game rewards precision and awareness, and as waves of drones and turrets flood the screen, the tension can be exhilarating. Where Hexodius differs from its peers is in its modular upgrade system. Between missions, players can customize their ship with new weapons, shields, or utility gadgets. Over time, these upgrades allow you to tailor your approach—whether you prefer a high-damage cannon build, defensive shielding, or utility-focused setups like EMP bursts and speed boosts. This layer of progression gives the game a sense of investment beyond score-chasing, and while not as deep as an RPG system, it adds a welcome element of personalization.
Visually, Hexodius opts for clean, functional design rather than extravagance. The arenas are rendered in sharp, geometric layouts that emphasize clarity over detail, which is essential when the screen fills with projectiles and explosions. The color palette alternates between neon blues and oranges, giving the game a mechanical, futuristic tone without overwhelming the senses. Enemy designs are varied enough to remain readable at a glance—flying drones, stationary turrets, and larger mechanical bosses each have distinctive silhouettes that help players anticipate threats. The audio follows the same philosophy. The electronic soundtrack keeps a steady rhythm that matches the tempo of the action, while sound effects punctuate every shot, explosion, and collision with crisp impact. Though not particularly memorable, the presentation does its job efficiently, creating a focused environment where gameplay takes precedence over atmosphere.
Despite its strengths, Hexodius struggles with repetition, which becomes apparent after extended play. The arenas may differ in layout, but the objectives rarely evolve beyond simple variations of “survive,” “eliminate all enemies,” or “defend this area.” Enemy behaviors are predictable once you’ve seen them a few times, and the game’s pacing doesn’t always keep up with its early momentum. The hex map’s sense of exploration doesn’t translate into meaningful variety, as most nodes lead to similar encounters with only minor difficulty adjustments. The boss fights, while visually striking, can also feel unbalanced—some are too easy to exploit, while others spike in difficulty without clear telegraphing. These inconsistencies make the game feel more like a collection of loosely connected arcade challenges than a cohesive campaign. The lack of a compelling story or thematic progression further limits its emotional engagement, reducing the experience to pure mechanics.
Another area where Hexodius falters is in its balance and sense of reward. The upgrade system, while conceptually strong, doesn’t always provide meaningful trade-offs. Some upgrades feel underwhelming or redundant, and others simply increase numbers without changing your tactical approach. This results in a progression curve that feels flat; you grow stronger numerically but not strategically. Combined with the relatively short campaign length, it gives the impression of a game that ends before it truly evolves. The scoring system and achievements offer some replayability, encouraging players to chase higher ranks or experiment with different builds, but the fundamental gameplay loop doesn’t vary enough to sustain long-term engagement. It’s a game best enjoyed in short bursts rather than long sessions, where its moment-to-moment tension shines without becoming monotonous.
Performance-wise, Hexodius runs smoothly and benefits from its minimal hardware demands. The tight controls and stable frame rate make it responsive even when the screen fills with chaos. However, a few technical hiccups occasionally disrupt the flow—hit detection can feel inconsistent, and some environmental hazards behave unpredictably. These are minor issues rather than deal-breakers, but they reinforce the impression that the game could have used more refinement before release. For a studio of Brain Slap’s size, the technical execution is commendable, yet it’s clear that Hexodius didn’t have the budget or polish of a major twin-stick title. What it lacks in spectacle, though, it compensates for with competence and a clear understanding of its genre fundamentals.
Ultimately, Hexodius is a solid but unremarkable entry in the twin-stick shooter genre. It captures the fundamentals—tight controls, satisfying movement, and short, intense bursts of combat—but doesn’t push beyond them. Its attempt to merge arcade shooting with light strategy and progression is admirable, even if the result feels restrained. For players who enjoy quick, skill-based action with a touch of customization, it delivers enough entertainment to justify a few play sessions. However, those looking for depth, variety, or narrative drive may find themselves losing interest before reaching the end. Hexodius is a reminder that sometimes good ideas need a little more ambition to truly stand out. It’s competent, polished in moments, and occasionally exhilarating, but it never quite escapes the shadow of the games that inspired it.
Rating: 6/10
Steam User 1
Hexodius
Has a total of 6 trading cards.