Hellblade: Senua’s Sacrifice
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From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover. Created in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind.
Steam User 93
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
Like to pet the cat
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/> フ
| _ _ l
/` ミ_^ノ
/ |
/ ヽ ノ
│ | | |
/ ̄| | | |
| ( ̄ヽ_ヽ)__) __)
\二つ
Steam User 26
So I just wrapped up Hellblade: Senua’s Sacrifice, and man… what a ride. I went in expecting a cool indie action game with some Norse mythology thrown in - and what I got instead was one of the most intense and emotionally raw gaming experiences I’ve ever had.
Let’s start with the obvious: this game looks amazing. Like, shockingly good for a game that isn’t AAA. The environments are moody, unsettling and beautiful all at the same time. And the sound design is easily some of the best I’ve ever heard in a game. You need to play this with headphones. The voices inside Senua’s head constantly whisper around you, and it’s incredibly immersive (and often terrifying). They mock you, help you, confuse you - and honestly, they add a whole new layer of tension to everything you do.
The combat is not super complex, and the enemies don’t change a whole lot throughout the game. But it works. It’s fluid, satisfying, and most of all - tense. You can only take a few hits before you’re done, and there’s a “permadeath” system hanging over your head which makes every fight feel like it really matters. I’m not exaggerating when I say my heart was pounding during some of the bigger battles. That said, the enemy waves can drag on a bit, especially in the second half. There were moments where I felt like the game just wouldn't stop spawning enemies, and I wanted to move on already. Also, the camera can be a pain when you’re backed into a corner, but the voices help you out, warning you to block or dodge. Creepy and useful, honestly.
Now we get to the puzzles… and yeah. This is where the game tested my patience. Most of the game is made up of environmental puzzles - lining up symbols, finding shapes in the world, that kind of thing. I didn’t use any guides, and honestly, I regret that. Solving the puzzles didn’t feel clever, they felt more like "trial-and-error until you get lucky." More than once I spent way too long circling an area, only to realize I missed a tiny detail or didn’t look through the right angle. It got frustrating fast, and it really killed the pacing for me at times.
But all of that feels secondary when you start unpacking the story. This game is about Senua, and what she’s going through, and it’s heavy. She suffers from psychosis - hallucinations, delusions, distorted memories - and the game pulls you into her mind completely. It’s vague and messy and confusing at times, but that’s kind of the point. The world shifts, reality bends, and you’re never really sure what’s real. That’s her reality - and the game doesn’t let you look away from it.
Without major spoilers, I’ll just say the ending hit me hard. It’s not about saving anyone in the rational sense. It’s about accepting loss. Letting go. Coming to terms with things you can’t change, and learning to live with pain instead of being destroyed by it. That struck a personal chord for me - I’ve gone through something similar, and watching Senua go through that journey felt raw and real. There’s a moment near the end where everything just clicks, and I sat there in silence after the credits rolled. Not because it was sad (though it was), but because it felt true.
The way Hellblade handles mental illness is unlike anything I’ve seen in a game. It doesn’t romanticize it or turn it into a gimmick. It respects the experience - the confusion, the isolation, the desperation - and it tells a story that sticks with you long after you’ve put the controller down. Senua isn’t just a warrior fighting monsters - she’s a woman trying to hold herself together after everything she’s lost. And you feel that, every step of the way.
TL;DR; It’s not a perfect game. The combat could use more variety, the puzzles drag things down, and the gameplay isn’t for everyone. But honestly? None of that matters much when the emotional core is this strong. Hellblade is not just a game, it’s an experience. One I won’t forget anytime soon. 9/10
Steam User 30
Couldn't make it more than 37 minutes because it was basically a perfect recreation of the time I had a psychotic episode lmfao.
Steam User 27
Never played anything like it
First of all, anyone trying this game should come in with an open mind to experience a narrative that builds slowly, focusing far less on an action-oriented gameplay and much more on something deeply personal to the protagonist, Senua - a Scottish warrior afflicted with, or perhaps gifted with, the ability to hear voices. The emphasis is on her story, her emotions and the mystery of what awaits her at the end. The pacing is slow and you’ll pick up a good amount of Norse lore as you traverse the land of the Northmen. Having played God of War (2018), I felt right at home with the mythological elements, though playing GoW is by no means a pre-requisite. Some players might feel disinterested early on, as the game can feel like a walking simulator at times. To them, I’d say: stick with it for at least the first three hours i.e., up to the completion of the initial two main quests. The game truly picks up after that and becomes spectacular. Some of the later areas especially the Blindness trial, are absolutely phenomenal leaving me speechless. I was blown away that such a personal, impactful experience could even be created. With “darkness” being a central theme, there were moments that really tested my nerves, yet I found myself even more eager to see what came next. In a way, the game helped me confront my own fears, just as the protagonist is meant to. Although I have a 5.1 speaker setup, I found that playing with headphones (as the game itself recommends), made for a far richer experience, especially with the constant voices whispering in your ears. Here's my short take on some of the aspects of the game:
PROS
CONS
Deep and dark portrayal of the mind of the protagonist
The visual effects on-screen such as blurriness and chromatic aberrations which are intentionally added to create atmosphere, can give you sore eyes especially during the first half of the game
Incredible Audio and Atmosphere - elevated when using headphones
Slow start till the first half
Unique and Emotional Story
Simple yet tense, up-close and personal combat
Strong Visuals & Art Direction
Unique puzzles
🏆HIGHLIGHTS: Atmosphere, Audio and Up-close Combat
VERDICT:
Hellblade: Senua’s Sacrifice is a powerful, artistic, and unforgettable game that blends storytelling, atmosphere, and sound design in a way few games do. It is dark, profound and creates a deep personal experience. Though it isn’t a long game, but if you put your mind to it and engage with it fully, it leaves a lasting impact.
Recommendation: ✅
Rating: 9.2/10
Steam User 26
🎚️ Difficulty
🔲 My grandma could play it
🔲 Easy
☑️ Normal
🔲 Hard
🔲 A challenge to be reckoned
🔲 In the heat of confrontation, (Only PVP games)
🗺️ Graphics
🔲 MS Paint
🔲 Bad
🔲 Meh
🔲 Normal
🔲 Very Good
☑️ An original artistic direction
☑️ Beautiful
🔲 Masterpiece
📚 Story
🔲 This game has no story
🔲 Basic element of the contractual requirements
🔲 It's there for people who want it
☑️ Well written
🔲 Leading to more in-depth researches/thoughts
🔲 A model to get inspired by
⌛️ Length
🔲 0 (No story)
🔲 Short
☑️ Average
🔲 Long
🔲 To infinity and beyond
🎶 Music
🔲 Just filling noises/No music
🔲 Trivial and uneventful
☑️ Good and/or fitting the game's artistic dispositions
🔲 Memorable
🔲 Transcending whispers of a forgotten world
🕹️ Interest
🔲 I would rather watch paint dry
🔲 Hard to enjoy
🔲 Repetitive and/or uninspired
🔲 A good moment
🔲 Sticking out of the pack
☑️ You will remember it long after
🔁 Replayability
🔲 A one-time experience
🔲 For achievements
☑️ If you wait a few months/years (or with mods)
🔲 Definitely (Extra STAR challenges and difficulties)
🔲 Infinitely replayable (or almost)
🐛 Bugs
☑️ Never heard of
🔲 Minor bugs
🔲 Can get annoying
🔲 Impacts the player's experience badly
🔲 The game itself is a big terrarium for bugs
⚙️ Requirements
🔲 You can run it on a microwave
🔲 Low
☑️ Average
🔲 High
🔲 NASA computer
💰 Price
🔲 Free
🔲 Underpriced
☑️ Perfect Price
🔲 Could be cheaper
🔲 Overpriced
🔲 Complete waste of money
🤑 Worth Buying
🔲 No
🔲 If you have nothing else to play
🔲 Wait for sale
☑️ Yes
🎯 Expectations
🔲 It's a completely different game
🔲 This game is a scam
🔲 It's missing many features they announced
🔲 Looks very similar to the steam page
☑️ Better than expected and/or announced
🔲 Masterpiece, no patch or feature has to be added.
✒️ Final Rating
🔲 1
🔲 2
🔲 3
🔲 4
🔲 5
🔲 6
🔲 7
☑️ 8
🔲 9
🔲 10
Steam User 20
Before playing this game, I'd heard some good things about it, regarding its representation of mental illness and such. While I was interested in experiencing it myself, as I've always found the subject of psychosis intriguing, I never actually did, until I saw a coworker playing it (extremely slow day at work). Well, after I got home that day, since I already had the game in my library and I also knew it was short, I decided to give it a go.
Well, here I am, a week later, having finished the game, and I feel I can review it now. There might be some minor spoilers ahead, but I don't think they'll tell you that much. Hellblade: Senua's Sacrifice follows Senua, a Celtic warrior suffering from psychosis who embarks on a quest to retrieve the soul of her lover after a Viking invasion. She sets sail towards Helheim, the Norse realm of the dead, and there, she will face threats both physical and mental, hoping that the darkness within her doesn't consume her before she finishes her quest.
Building up on my comment about threats both physical and mental, I'll say that the gameplay consists of a mix of puzzles and combat. Something I'll say is cool about this game is that it lacks any sort of UI; there's no map (then again, it's a rather linear game), no health bars, nothing; the game doesn't even offer tutorials (and I even discovered some mechanics by accident), although you can check controls in the options menu. I'll say I enjoyed the puzzles in particular; while the combat was decent, I think it was far more interesting trying to search for the correct spot in which to see the runes. And in the later parts of the game, there's some really cool challenges, one of which even makes clever use of controller features in case you're playing with one.
The soundtrack is very good, and the sound design is excellent. Given Senua's nature, you'll spend most of the game hearing the voices in her head, some stronger that others. While it might feel annoying to some, I'll say that at times it felt chilling when those voices went silent; and I'd also add in this point that I liked how they incorporated the player in a sort of fourth-wall breaking way. When you start the game, one of the voices in Senua's head welcomes you as if you were yet another voice. An interesting way to integrate gameplay into the story. And oh, boy, what a story. I already gave a brief description above, and I really can't go into more details than that, as there'd be spoilers galore, but I loved it. Learning about Senua's backstory, and the lenghts she'd go to for her loved one... It was very good.
In terms of graphics, for a 2017 game it holds pretty decently. Then again, I think it got a graphics update in recent years which added features such as ray tracing and the like. The environments you'll explore are also very... Nice? I don't know if I'd use that word here, as there are some pretty creepy places, but they all sort of help enhance the story.
All things considered, I think this is a pretty good game, and one I can recommend. And I'll also say that it's nice that the game includes a short featurette that goes over development details. The team at Ninja Theory made a great effort at incorporating a subject such as psychosis into this game.
Steam User 20
"If a psychosis was just some synapses misfiring why wouldnt you simply get static? But you don't. You get a carefully crafted and fairly articulate world never seen before" by Cormac McCarthy
Some of the best audio design I’ve ever experienced and not a single gunshot needed to make it so. Hellblade Senua’s Sacrifice is a haunting, emotionally charged journey that left a lasting impression on me. From the very beginning, the game pulls you into Senua’s fractured mind and never lets go, crafting one of the most immersive psychological experiences in gaming. The cinematic presentation is absolutely stunning. Every camera angle, every visual transition, feels deliberately crafted to make you feel part of Senua’s world rather than just a spectator. The voice acting deserves particular praise it’s genuinely top tier across the board. Melina Juergens’ performance as Senua is raw and heart wrenching, while Steven Hartley, who plays her father Zynbel, completely steals every scene he’s in. His deep, resonant voice carries a mix of menace and sorrow that lingers long after each encounter, I had goose bumps every time he interjected. What really sets Hellblade apart, though, is how respectfully and authentically it handles its depiction of psychosis. Ninja Theory worked closely with people who actually experience psychosis, as well as mental health professionals, and it shows. The result is an experience that feels terrifyingly real especially with headphones. The whispering voices that constantly surround you, taunting, guiding, or deceiving you, create an atmosphere that’s both unnerving and fascinating. There were moments where I genuinely felt like I was losing my grip on reality right alongside Senua. I genuenly had to take breaks at points just to feel some form of clairvoyance. "Eeeek!"
Combat, while simple, is incredibly satisfying. It’s not overly complex or difficult, but it feels weighty and cinematic, blending seamlessly with the game’s tone. My only real criticism is that it never really evolves no new weapons, no new abilities so it can start to feel a bit repetitive as the game goes on. That said, it serves its purpose perfectly it reinforces Senua’s personal struggle rather than trying to outshine it with flashy mechanics. The puzzles, however, were a mixed bag for me. Most revolve around finding runic symbols in the environment, aligning them just right to progress. It’s a clever concept at first and fits thematically with Senua’s fractured perception, but it does get repetitive after a while. The pacing occasionally suffers as a result, especially when you’re eager to push forward with the story. Despite those minor complaints, Hellblade remains one of the most memorable gaming experiences I’ve ever had. It’s not just about gameplay it’s about emotion, perspective, and empathy. Few games manage to make you feel something the way this one does. It’s a deeply human story about loss, guilt, and perseverance, told through masterful design and artistry.
I thoroughly enjoyed my time with Hellblade Senua’s Sacrifice and can’t wait to see how Ninja Theory expands on this foundation in the sequel. If it can capture even half the emotional and psychological depth of the first, we’re in for something truly special. However I just looked and saw that the sequel did not fair as good as most would have hoped, oh well still I'm going to try it out.