Hell Let Loose
You've never played World War 2 the way it was meant to be played… with lumbering tanks dominating the battlefield, crucial supply chains fuelling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving front line, and crucial unit-focused gameplay that commands the tide of battle. Featuring sweeping maps modelled on real reconnaissance images and satellite data, the entire battlefield is divided up into large capture sectors – allowing for emergent and constantly unique gameplay that pits two forces of fifty players in a fight to the death across fields, bridges, forests and towns on an ever-evolving front line. When a sector is captured, it will generate one of three resources for your team, creating a complex meta-game that will influence your team’s march to victory. Take to the battlefield in 50 vs 50 multiplayer across huge maps. Choose one of 14 playable roles within infantry, recon and armour unit types, each equipped with different weapons, vehicles and equipment. Play as an Officer, Scout, Machine Gunner, Medic, Engineer, Tank Commander and more to experience every aspect of World War II combat.
Steam User 500
You spawn in, clueless, rifle in hand, and instantly realize you have no idea what’s happening. It's like crossing a street for the first time without any street signs – you’re just looking left and right, hoping for the best. Before you know it, you're face up in the dirt, staring at the sky, wondering where everything went wrong in your life.
You repeat this cycle at least 10 more times, each death somehow more confusing than the last, before finally mustering the courage to ask for help. Spoiler: No one knows what’s going on either. But hey, at least you’re all confused together!
10-10 Would Recommend
Steam User 219
killing enemy from a distance that they won't even notice you 10/10
being killed without even seeing enemy 10/10
being killed by friendly bombardment 1000/10
Steam User 311
You're going to die.
a lot.
It's going to feel unfair.
The game might feel very slow at first.
You will learn how to move, carefully from cover to cover.
You will learn to spot the enemy at a greater distance than many other games.
You will figure out which way enemy fire is coming from.
You will recognize the sound of enemy and friendly fire.
You may be able to use that sound to find the location of enemy infantry or tanks.
Give it some time, use a mic and talk to veteran players.
You'll soon be terrorizing the enemy back lines, taking down their spawn points, putting up garrisons, hunting tanks, ambushing artillery and supply trucks.
You will look at the new players running through a giant empty field, shake your head, hug the hedgerow and realize you're the veteran now.
Have a good war!
Steam User 284
Great game but holy sh*t the community has the biggest stick up their ass.
"You're not in our discord?" Kicked
"You're not french?(thank god no) Kicked"
"You don't speak constantly? Kicked"
"You don't rp as a real nazi? Kicked"
Fun but annoying 7/10
Steam User 362
ran across the map for 25 minutes, got shot and killed.
did that same thing 20 more times.
got ptsd because someone got blown up in front of me.
10/10 immersion, i can not sleep anymore
Steam User 136
The game is fun and realistic but i think one missing component in this game is missing and that is the screams of the soldiers during the war i think it would add nice more in depth experience, because everyone are fighting in silence which is kinda weird apart from some voice chats
Steam User 90
With over 3,000 hours accumulated in this game over the past 4 years, I suppose it's probably time to offer a review on it. For all who come across it, I will try to provide a detailed overview on both the positive and negative aspects of the game. Who knows how long this will be.
Pros
Gameplay
Gameplay is fun and definitely addicting. It's one of the core elements of the game. It's also very immersive, which helps bring players back for more. The game is based on squad-sized player groups. Within these squads there's many classes to choose from, and all have specific purposes, so there's a lot of variety when it comes to roles. However, if you're a new player your best bet is to play an easier role such as Rifleman or Support until you have your bearings and a pretty decent understanding of how the game works. This is generally an unspoken rule among all players, but from a practical standpoint it's the smartest way to approach a game such as this one if you're new to the type.
The combat in this game is definitely immersive, but requires a great deal of patience. Be patient with everything! It's enjoyable and you will have a blast once you figure things out. It can, however, also be very repetitive, but this is just me speaking on personal experience with 4 years on record. Infantry combat has remained rather consistent for as long as I've played this game, but tank combat has seen some changes over the years. I haven't done much tanking, but as it stands right now I will say it's an enjoyable experience the mechanics of which could see some improvement, both from a combat and technical perspective.
Visually speaking map design is beautiful and helps make the gameplay experience quite immersive. Technically speaking, map design in this game is for the most part just as good. Most maps are pretty balanced, although some are more notorious for having capture points that favor one side over the other, the attacker/defender. It's not uncommon to hear complains about certain maps and their design, although I tend to think that every map has certain strengths and weaknesses that must be taken advantage of in order to have a good experience on them. Essentially, if you're familiar with the maps, know how they work, and know how to approach them, you will have a good experience!
Community
The second biggest component of this game would be its community. Having played this game for 4 years I've seen every aspect of its playerbase. It's a fantastic group. The vast majority of people who play this game are very welcoming and friendly; most people on here just want to play, have fun and laughs, and shoot the shit. I've made many good online friends through this game over the past 4 years, some of whom I'm quite close with, for which I'm very thankful. As with any community there are toxic players, but they're quite few and far between and will be snuffed out by everyone else when they appear.
Cons
Game Management
Having played this game for as long as I have, I have seen the state of the game fluctuate. For a while the game was moving in an upward trend, but over the past few years has hit a wall and stagnated with no clear and definitive path in sight for its future. As it stands now the game is good - there is nothing inherently wrong with it - but it's not getting better. The game does not progress or improve.
In its Early Access days, this game was under Black Matter (initial developer). Although Black Matter had its flaws, they were a good development team who had a vision for the game and what it should be, as well as the motivation to take it there. At the time I began playing in July 2020, updates under Black Matter occurred about ever 2-3 months. These updates were great and always added new content to the game. The game was taking off, gaining more popularity and a stronger playerbase, and was heading in the right direction. However, towards the end of BM's tenure as developer it became more clear that the team was losing interest in the project. Many bugs existed for quite some time that BM never resolved, or only partially resolved, and updates became more sparse. The project was eventually handed over to Team17 (current development team) and Black Matter left.
Since Team17 has taken over, I believe the management of the game has gotten substantially worse. T17 has done nothing to progress the game further. Since their takeover, they have released over-ambitious roadmaps (then scrap them entirely because the goals cannot be met), have begun to steer the game into a cosmetic DLC-driven direction (which one can understand for funding, but which has seemed to take priority over other, more important features and which has disappointed many veteran players), have considerably stepped back on community transparency/communication, and have increased the time between major update/patch releases. The last two are of particular concern. Where once updates appeared on average every 2-3 months under Black Matter, under Team17 it has consistently taken at least 6 months just for patches or updates to be released, and most of the time these create an abundance of other in-game issues that previously did not exist while hardly adding anything to improve the game. To be quite blunt I find the worst thing about it to be the length between patches/updates and the quantity/quality/type of content within those patches and updates that would validate them taking so long to roll out. To put it shortly, they do not.
As I mentioned above, the game isn't bad, but it's not getting better, it's not progressing forward or improving. It just exists in its current state. Without any proper management and a clear direction to take, this game will eventually die out.
Clans
Clans have become a very important part of the game, especially on PC, but generally from my experience they do more to detract from the experience of the game than they do to add to it. Many clans have rules in place in their servers that essentially work against new and inexperienced players. Most clan servers have leadership role level cap requirements, i.e. unable to play Squad Leader or Commander until "level X" (many times this ranges from lvls. 30-50). And while I can understand why this is done, I don't believe it helps. The only way for players to gain experience in roles is to play those roles, and players who play often enough have a better chance at becoming more experienced at a smaller level. On many clan servers, Recon classes are also barred for usage by players until they reach a certain level. Ironically, Recon is one of the easier roles to play in the game. Restricting certain roles does not help in any way. I have also seen instances in which certain servers are locked unless a player is a certain level (i.e. "at least level 50 to play here"). Many years ago most players in the game were very willing to help out and teach newcomers; it was something the game and its community unofficially prided itself on. These days most veteran players who have been around as long as myself are not willing to teach new players at all, and act condescendingly towards them. This only creates division and does not improve the quality of the game or gameplay experience. It drives players away rather than entice them to return. Not all clans members are like this of course, but many are.
Conclusion
In short, this is a great game that offers a great and unique kind of FPS experience. There are some bad things about it, but I do believe the good outshines the bad. If you have patience, communicate, and listen, you'll understand the game much quicker, you'll certainly make some friends, and you'll have a great time playing! Worth the buy!