Headlander
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5.00
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You are the last known human in the universe, and all that's left of you is a disembodied head. Seeking clues to your fractured past, you must travel through a hostile world of machines using a special helmet that allows you to dock into and take control of any robotic host body. As you launch from one body to the next, you'll start to discover that things are not quite what they appear to be, and the fate of humanity has yet to be decided…
Steam User 3
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
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FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
FUCK YOU WB
Steam User 2
In the future STDs will be way harder to conceal.
Steam User 1
Check the landing zone if you're missing a health pick up and the other maps are cleared
Steam User 1
What if Super Mario Odyssey were a retro-futuristic 2D Metroidvania? Then you'd get this fun little game.
Steam User 1
Really really really good game with a fantastic space disco aesthetic.
As a metroidvania, however? Not so good. The levels more resemble stages that you can go back to than an actual open world locked by abilities you unlock later. Its not interconnected enough for me to consider it a good metroidvania world.
That being said, i still think its a fantastic experience, with good attention to detail, a nice plot, music, and production.
I do wish that there was less backtracking, however. Specially because most of the backtracking is related to finding the body with the correct security clearance for the next part and that can become a serious time wasting chore.
Unskippable cutscenes. When you die you reappear in the room you died as if you just entered, but with unskippable cutscenes that means that every boss can become tedious as the game takes control from you several seconds at a time EVERY TIME YOU DIE.