Harvest Island
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Join discord! I really like to talk to my fans and what they think about the game.
Development Story/Blog
A very personal developmental progress of my game. What hardships I’m going through, the success I’ve had and the breakdown of my thoughts when designing Harvest Island.
About the Game
You play as Will, a kid that lives on a remote island with his father and sister. You give your harvest offerings to the gods by milking cows, petting goats, shearing sheep, and planting crops. The island is big and you’ll be able to traverse to new and unknown areas, discover wild animals that’ll hide in the thickets of trees, and explore the deep, dark, depths of the island’s caves. But you can’t wander off too far from your home. It’s safer to stay in the comfort of your farm.
- Collect coconuts, seaweed, horseshoe crabs, and other peculiar stuff. Offer your gatherings to the gods.
- There are tons of different types of fish that you can catch all over the island. Each fish has their own behavior and habitat. Depending on the conditions, fishing during the day, night, or far off into the corner of the island, will catch you different types of fish.
- Craft various tools from your workbench to help you further explore the island. Create useful items like a ladder, axe, and a fishing pole.
- The gods are always asking you for offerings. Be sure to give them what they want.
- As time progresses, the forest, caves, and seashores changes. You can see the sunset and sunrise while the landscape changes. Or watch the fireflies come out.
- Enjoy sunny or rainy weather. Experience animals hiding from the rain. Sometimes you’ll get a sprinkle, and other times it’ll pour down hard.
- There are many wild animals on the island. You can befriend them, pet them, or even feed them. Sometimes they will give you items they find in the wild or show an undiscovered passage for you to explore.
- Tides fluctuate as time progresses, changing the island’s landscape. New paths open and allow you to explore the island further than before.
Steam User 0
I bought this game about 2 Years ago but forgot about it soon after I started a story-mode playthrough. Now Some days ago I have rememberedd about this game and wanted to start again and finish it this time. It was an absolute blast. I love the story, really enjoy the gameplay and the puzzles and also really like the characters (Samantha starts annoying, but at the end was my absolute favourite character while will had an interesting story arc which however sometimes was really frustrating).
I would absolutely recommend to play normal mode and to not play story mode, as i think there is not enough time to really start to empathize with the characters and to get to know them.
I also really liked the similarities of the story to the story of "The Promised Neverland"(which I did not finish as of writing this review) and also the subtle (pherhaps unintended(?) critic on animal farming)
All in all, great game, would recommend. I especially enjoyed the sheer amount of secrets which give you some "advanteges" like the Fox, the Seal, Garfield,...
However, there is some valid criticism:
The End feels somehow abrupt for will, yes i do unterstand why this is the case. However i think this could somehow have been avoided by deepen samanthas ending.
I would like it if the mouse could do something instead of just using WASD or the arrows.
In some sections there are a little bit to many "scares" which make them not scary but more 'annoying'
Steam User 0
Ich liebe Farminggames wie Stardew Valley und ich liebe RPG Maker Horror!
Das Spiel kombiniert Beides!
Aktuell spiele ich den Storymodus. Und dieser kann wegen der Dialoge zwischen Will und seiner Schwester sehr ziehend wirken - die Beziehung zwischen den Beiden ist aber genau richtig. Samatha muss nervig sein ... xD
Ich kann aber empfehlen, dass ihr während des Storymodus euch wirklich darauf konzentriert, die ganzen Erntegaben für die Statuen zu sammeln und euren Hof auszubauen. Sonst wirken die Horrorsequenzen dazwischen sehr öde, weil es erst spannender wird, sobald du mit der Geschichte voran kommst!