Guns of Icarus Online Screenshot 1
Guns of Icarus Online Screenshot 2
Guns of Icarus Online Screenshot 3
Guns of Icarus Online Screenshot 4
Guns of Icarus Online Screenshot 5
0
1
Edit

Guns of Icarus Online


Guns of Icarus Online is the original PvP steampunk airship combat game that laid the groundwork for the expanded Guns of Icarus experience, Guns of Icarus Alliance. Slip the surly bonds of earth and take to the skies as a bold Captain, fearless Gunner, or cunning Engineer. Raising the stakes on team-based PvP combat with an emphasis on strategic competition and team play, Guns of Icarus Online is all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!
  • A vivid steampunk world Lumbering, heavily-armored airships bristling with guns patrol the skies above a land ravaged beyond repair by an out-of-control industrial revolution.
  • Build your own airship Starting from a selection of basic hulls, players can mix and match hundreds of custom parts to create their own unique airship, then assemble a crew to fly it.
  • Your ship is your life Your ship is your collective life bar - when the ship goes down, the crew goes down with it. Every member of the crew plays an integral role in not only maintaining the integrity - “life” - of the ship, but also weakening the integrity of enemy ships as they work cooperatively towards a shared victory.
  • The ultimate multiplayer team experience You won’t be told to stay still and not die while a veteran preserves their Kill/Death ratio. In Guns of Icarus Online, you have to work together. It’s an entirely interdependent gameplay experience that cannot be won by a single crew member.
  • Goggles, gears, and glory A wide range of costumes and cosmetic options to show off your style are available in the in-game store. These items are cosmetic only - there is no pay-to-win in Guns of Icarus Online.
  • Pit crew against crew Form a party with up to 4 friends and crew a ship together to battle against other teams in massive airship battles with up to 32 players in a match with multiple game modes including Deathmatch, King of the Hill, Crazy King, Skyball, and VIP.
  • Rise in the ranks Earn titles and cosmetic upgrades through your achievements. Balanced, competitive matches reward strategic, skillful play, not level grinding.





    The Industrial Revolution never ended. Raging out of control, the new machines consumed the world, staining the sky, scouring the land and poisoning the water. Humanity came the brink of extinction, all but destroyed by their own unrestrained ingenuity. A few pockets of civilization survived, sheltering in the crevices of the world, and it is time for a comeback.
    Divided by wide expanses of toxic wasteland, a handful of these remnants have developed airship technology. Cruising through the sky, safely away from the poisoned earth, trade and industry could finally begin anew. However, with resources so desperately limited, war was inevitable.



    We are Muse Games, an independent studio based out of New York City. Our debut game, Flight of the Icarus, was the seed that would later grow into our flagship title. After releasing the unique and eye-catching platform game CreaVures in 2011, we dedicated ourselves to re-engineering our debut title into a fully-featured cooperative online airship combat game.

    We released Guns of Icarus Online in October 2012, right in the midst of Hurricane Sandy. Despite that challenging start, the game earned a loyal audience and built up a healthy community, passing the million player mark in January 2016. Since then, we have remained committed to supporting and expanding the Guns of Icarus experience. What was originally intended to be an expansion that would introduce AI opponents and player-vs-environment gameplay grew into a new standalone game - Guns of Icarus Alliance, the ultimate and definitive Guns of Icarus experience - which released in March 2017.
Promote for 50G

Game Discussion

Review by Anonymous
Review from Steam

Guns of Icarus Online Walked so Sea of thieves could run

Review from Steam

It's dead now, but damn it was fun.

Review from Steam

Sea of Thieves but better! This game used to be fun when there were players, but now there is not a single airship in the sky.
F

Review from Steam

For a multiplayer game with the daily online less than 100 people... (100? Who am I fooling, I saw 50 at most, really) This game should be considered rather dead than alive. And usually, I write a short 'No-Go' review on such occasions and consider my work done. However, Guns of Icarus Online is a white tiger. I cannot shoot it down, it is too beautiful and original to get a simple negative epitaph.
So I tell you a tale of a pirate queen.... Or rather, I'll try to explain what was this game's best and worst idea. You see, the game process revolves around sky battles of the airships, and it's a teamwork multiplayer game. Each ship needs several players, playing for three different roles: the captain drives the ship, the gunners shooting and engineers run around the whole ship and repair stuff. And... yeah, even the captain can throw away the steering wheel for a moment and go to wrench or shoot something. All three roles are somewhat interchangeable. Each class has its own buffs and benefits, and not a single ship can fly without a captain, but do you know what? There are many good gunners, there are maybe enough profound captains who steer their sky ladies ideally... But there are always not enough good engineers. Despite it's considered the most basic and not actually profitable work out of three.
So, with this game, we have a classic clash of the ideal world that was glorified by such authors as Ayn Rand with her 'Atlas Shrugged', and the harsh reality. You see, liberal day-dreamers like Ayn Rand were dreaming about some land where every person is smart and beautiful and doing only the most exquisite work, that elevates him above the emptiness of everyday life... and commoners that are not so clever to reach the skies. And so are the reality of most multi-player games. Since people are coming here to entertain themselves, rarely someone voluntarily takes the role of the commoner who fixes the pipes under that all-so-bright-land, so those high rollers could live their lives like they are so great, that they don't need to care about the dirt on their shoes, because there no dirt in their fancy dream world. Here, in the world of Guns of Icarus, the rules are different from those that people usually expect to experience in video games. It's more like the real world, where you can't survive on your own, simply making the frags, and be a king for your own hill. Teamwork means you need at least a couple of buddies to back you up, and let's be fair: not too many players online are really ready to be wrench monkeys for their 'friends'. Not too many players actually have friends at all! Especially those who are playing the same games, and back you up, and not just mess around.
Sorry for making this explanation that long, I hope you got the prefatory idea. Of course, it takes some skill to drive those airships, and aim and shoot enemies, and on that account, the role of the wrench monkey is looking really not so bright. But, without good engineers who run around the ship and fix all the stuff, every vessel is bound to hit the ground. Ideally, every player in Guns of Icarus should go all the way from engineer to captain. There are 6 different nations (or fractions) in the game, and each has a different design of vessels, with different setups of armament, engines, and other things. So, again, ideally, first you run as an engineer, fixing everything that is needed, and shoot only occasionally. Then you go to the gunner position and learn the lines of sight for each gun mount on board, their strengths and weaknesses, and when you face the enemy, you drop it down as quick as possible. After that, and only after that, you start to play as a captain. Because if you don't know where your gun ports are, and which side of your airship is stronger or weaker, you'll be just a steering wheel monkey and not an actual captain of the ship.
Guess what? Out of those 50 daily players, how many are evolved the right way from the monkeys running around, shooting around, and even driving the ships, without the slightest clue of efficiency? And how many such good and evolved players were in the game when the daily online was above 1000 people per day?.. Yeah, right. This is a rhetorical question..
Guns of Icarus Online is not really a way too hard game. The process of driving the ship looks a bit confusing at first, but most of the players catch up with the basics pretty soon. Same with armament and shooting - yeah, different guns have different ballistics and different role in the process of destruction, but, again, it is still not a simulator game, so, the basics are understandable even for not too bright people. And same with the engineer. But! Putting it all together - that's where the devil is hiding! You can get a real experience out of this game only if all the crew is doing its work! And since it is... actually, a work, and not some entertainment where you can fool yourself around...
I'd say that, from the engineering point of view, if we compare this game as a whole to the airship, it was designed with the obvious exceeding the take-off weight limit. It could fly in an environment with less air density and less gravity, perhaps ... But in our world there are way too many multiplayer entertainments, so for such a narrowly specialized, albeit remarkable in its aesthetics of steampunk airship air battles... There is not really enough space for those airships in the modern world. Alas.
Mark is 6/10.
PS: One more pirate song for you: HERE. Have a good day, folks! If someone read it all, you have my deepest gratitude!

Review from Steam

I remember this game like it was a fever dream

Review from Steam

really dead but really good game

Review from Steam

man i miss this game
was extremely fun but no one plays it anymore