Grim Nights 2 – Realms
A world will be generated. It will contain vast oceans, snow covered mountains and bare deserts. It will be inhabited by different cultures, brutal pirates, noble intellectuals and everything in between. They will all have one thing in common: the struggle to survive in a world overrun by the the undead…
This is a sequel to the game Grim Nights. However, many things will be very different. This game will focus less on tower defense and much more on your villagers and the management of your growing settlement. Villagers will have different skills, backgrounds and relationships. They will eat, sleep, fight and work. Sometimes they will be obedient and other times the grim world will break them and force them to turn on eachother.
PS: The game is very much in development, so this description and the screenshots reflects that.
Steam User 12
This is actually kind of fun once certain things are figured out. The tutorial is useless and teaches you nothing. There is nothing to tell you what's going on or how to deal with it. So if you enjoy failing over and over this is the game for you.
Steam User 9
The only game where i could punch my monitor faster than i could process it because my guys lost a 1v1 to aq rat in a random hole. 8/10 Would recommend
Steam User 5
Its basically 'Craft the World' on crack, BUT a lot deeper...and the minions actually listen! So far this game has been a lot of fun, the only thing its missing is a wiki fandom page explaining how everything works...Trying to figure things out can be time consuming when saving and reloading. Tip: turn off the autosave in options, if the autosave decides to kick in after youve lost half your men...ouch.
Thanking the 1 dev for all his hard work, AMAZING!
Steam User 5
This colony sim has been referred to as "Craft the Worlds dark cousin", and that is an agreeable claim. Grim Realms is in the same sub-genre of colony games that focus on surviving. Starting with a small group that builds shelter, food, and basic living to first survive, then eventually attempt to prosper, explore and grow. This is usually all taking place during some cataclysm or other nasty event.
The big difference I see in this game compared to its kin is a hard focus on realism and the despairing nature of the situation these games present. A perfect example that illustrates this best is in the previous mentioned title. That games atmosphere is very upbeat, cheery, supplemented with lots of humour and cutesy graphics that any Disney fan would find delightful. The enemies die in a puff of smoke and look comical.
In Grim Realms food just doesn't drop from trees that grow and mature every day outside your fort. Deforestation is real. Enemies are not cute, they are frightening. After a horde assault has been repelled, your people will spend the rest of the day disposing all of the corpses. Festering corpses are not to be ignored, as you would expect.
Thats actually a good way to summarise the game, and should give an idea of what to expect. Personally I like the darker aspects of Grim Realms and its what I expect from this genre. I get thats not everyones cup of tea, and most would probably prefer a Ryan Reynolds version of the Apocalypse rather than Clive Barkers, but it is what it is. Survival of the dark.
Steam User 2
Give this game a chance. Grim realms is a gem. Start by auto generating a world, taking a look at it, picking a place/biom to start the game on the world map, can even hand create the cultures for your run and your faction members.
Start in the world as a lone veteran(my fav) or a group of 4. Build your kingdom. The larger it gets, the more people that come, the larger groups of undead and bandits youll get the attention of. This game feels like nostalgia but with modern additions to systems. if this game came out back in the day it would have been legend. so, play it and find out that it still is. truly worth checking out, made by a single dev who is an awesome guy and givers personal feedback. Dont have to build a kingdom though, wander the lancs from settlement to settlement, either peacful villages, taders,, light zealots, undead or necromances , Wander the land taking what you can to survive, build a boat, voyage to a diffferent continent. This game is great. Highly recomened.
Steam User 0
Petition to make this game more mod friendly similar to other games such as rimworld.
Missing Quality of Life features I would love to see added: One button to select all villagers, one button to command all villagers to heal themselves, menu options to control which events trigger a pause, and difficulty modifiers.
Steam User 0
It's a fun, difficult, and unique game.
Pros:
Provides a unique experience, which is exciting and new.
Definitely gives you your money's worth, and then some.
Different play-styles (hide away, explore, or fafo) are rewarded and punished in ways that make sense.
Tool-tips help you navigate the otherwise steep learning curve.
Cons:
Provides a unique experience, which can be confusing at times (how do I fish? lol).
Steep learning curve, though aided by tool-tips, might hamper your ability to enjoy yourself.
Aren't many settings with which to moderate the difficulty of the game.
Game difficulty (i.e. how strong monsters are) seems to be dependent upon how much you've built rather than how many people you have.