Gremlins, Inc.
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This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer, with ranks and ladders, team mode and spectator mode. Featuring seasonal content updates, regular tournaments, item drops, full support of Steam Community Market – and more! HOW DO YOU PLAY THIS GAME? Gremlins, Inc. is designed for up to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck) and uses them either to move around the playing field or to perform different game actions.
Steam User 14
The best way I can describe this game is that it’s like Monopoly, but with much better structure, more interesting rules, and actual character and ability variety.
It’s structured like a real-life board game, but what makes it unique is the risk-reward mechanic of deciding whether to save cards for movement or use them for potential abilities later.
Similar to Monopoly, everything revolves around currency and deciding what to buy to get ahead after a certain number of turns.
From what I played, this game was pretty fun. I hope I can find more friends who like it so I can play it again in the future.
Steam User 13
Best tabletop game on Steam I've seen, devs updating the game with new cards and balancing after 9 years of publishing and the game itself is just so fun and very replayable
Steam User 5
Right, so there's this absolutely mental board game, yeah? And let me tell you what's brilliant about it - and by brilliant I mean absolutely ridiculous in the best possible way. Instead of rolling dice like a normal person, you're playing cards. Because apparently, that's what passes for innovation these days. "Ooh, look at me, I'm too sophisticated for dice!"
The characters they've each got their own "quirks." That's what they're calling it. It's like Big Brother, but with cartoon gremlins trying to screw each other over for profit. It's basically capitalism with funny hats, innit?
Now, here's the thing that's properly mental: You're moving around this board, right? But the board's about as exciting as watching my mate Johan try to solve a Rubik's cube. It's just... there. They could've at least put some effort into making it interesting, but no, apparently that was too much to ask.
And don't get me started on the jail system. You can get stuck in this endless loop of being in jail, yeah? It's like being trapped in a meeting with Nathan Fielder, except you can't even excuse yourself to go to the toilet.
The best bit - and this is properly funny - is the multiplayer. You've got all these players forming alliances like they're on Survivor, but they can only communicate through emojis and pre-written messages. "Dear fellow gremlin, would you kindly assist me in destroying our mutual enemy?" But it's just a bloody emoji of a thumbs up and a middle finger.
Would I recommend it? Yeah, actually. It's like watching a bunch of kids fighting over the last chocolate biscuit, except everyone's got special powers and a hidden agenda. It's brilliant. Absolutely brilliant. Just don't expect to keep your friends after you've thrown them in jail for the fifth time.
Steam User 6
Gremlins, Inc. is a digital board game that blends cutthroat strategy, unpredictable luck, and steampunk aesthetics into a highly engaging and competitive experience. Developed by Charlie Oscar, the game invites players into the corrupt world of gremlins—mechanically inclined creatures with a taste for politics, bribes, and backstabbing. With its Victorian-industrial setting, intricate systems, and richly layered gameplay, Gremlins, Inc. offers a refreshing alternative to traditional board and card games, especially for players who enjoy scheming as much as strategizing.
At its core, Gremlins, Inc. plays out on a circular, interconnected board filled with specialized locations—such as the Bank, the Court, the Dump, and Jail—each offering unique actions and opportunities. Players move their character around the board by playing cards, which double as movement options and usable actions. This dual-purpose card system adds constant tension to every decision: use a card to move, or save it for its powerful effect? Because each card offers both a movement range and a potential ability, planning turns becomes a balancing act between efficiency and long-term strategy.
The goal of the game is to accumulate the most points before the match ends, which can be achieved through various means—building powerful gadgets, manipulating elections, collecting bribes, stealing from others, or outright sending opponents to Jail. This wide range of strategies ensures that no two matches play out the same way. You might dominate a game through relentless resource gathering and infrastructure building in one session, then win the next through political manipulation and strategic sabotage. It’s a game that rewards adaptability and punishes predictability.
Gremlins, Inc. thrives in multiplayer, where every interaction becomes personal. Temporary alliances, betrayals, revenge plays, and well-timed mischief are part of the game’s appeal. Whether you're stealing from a rival just before they reach the Bank or sending them to Jail when they’re about to score a big payoff, the game is filled with moments of gleeful treachery. Despite being rooted in randomness—due to the card draw and event system—the game rarely feels unfair. The mechanics give players ample tools to recover, retaliate, or completely change their strategy mid-game.
The visual presentation is richly detailed, with a gritty steampunk flair that enhances the setting’s personality. The character portraits, event cards, and animated board all contribute to a darkly whimsical atmosphere, where corruption and ambition are part of daily life. The soundtrack adds to this mood with an ominous yet playful tone that underscores the constant scheming. The interface can be overwhelming at first, especially for new players unfamiliar with the game’s depth, but with a few matches under your belt, the systems begin to feel intuitive and rewarding.
The game also includes a robust single-player experience with challenges, AI skirmishes, and ranked multiplayer ladders. While playing against AI opponents is decent for learning mechanics, the real magic of the game lies in human interactions—outwitting a friend or watching a calculated plan unravel because of someone else’s sabotage creates stories that keep players coming back. The developers have also kept the game active with occasional updates, balancing tweaks, and a thoughtful tutorial system that eases new players into the game’s many layers.
Gremlins, Inc. is not for everyone. Its slow pacing, high-stakes backstabbing, and long match times can frustrate those looking for quick or purely skill-based gameplay. There's a learning curve to understanding how to optimize cards, read opponents, and react to the board’s evolving state. But for players who appreciate games that embrace chaos while still allowing deep strategy, Gremlins, Inc. is an outstanding and memorable experience. It’s a rare board game adaptation that fully capitalizes on digital tools to deliver an experience that would be difficult to replicate at the tabletop.
In the end, Gremlins, Inc. succeeds because it commits to its theme and systems wholeheartedly. Every action feels like it belongs in the world of crooked gremlins and steam-powered intrigue, and every match is a story of ambition, betrayal, and clever maneuvering. Whether you’re building machines or tearing down rivals, the game encourages bold plays and punishes complacency. For fans of strategy, political games, and underhanded tactics, it’s a gem worth digging into.
Rating: 7/10
Steam User 3
Competitive Monopoly on steroids. Way more complex tho.
If you like competitive board games this game is for you.
Steam User 3
This game is amazing. My friends and I consistently play a couple games whenever we get the chance. Damned is the best class to play especially when disregarding malice. I won a 50 Gear with 120 Malice. People say malice isn't a resource but they are wrong. If you are a true Gremlin you will gain all the malice you can :)
Steam User 5
Really great game - almost 700 hours - and it never gets old, Best mulltiplayer game i still play.