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Gorogoa

Winner of Debut Game at the 2018 BAFTA Games Awards, as well as Best Mobile Game and the Innovation Award at the GDC 2018 Choice Awards, Gorogoa is an elegant evolution of the puzzle genre, told through a beautifully hand-drawn story designed and illustrated by Jason Roberts. UNIQUELY IMAGINATIVE PUZZLES The gameplay of Gorogoa is wholly original, comprised of lavishly illustrated panels that players arrange and combine in imaginative ways to solve puzzles. Impeccably simple, yet satisfyingly complex. GORGEOUSLY HAND-DRAWN GAMEPLAY Jason Roberts created thousands of meticulously detailed hand-drawn illustrations, encompassing the impressive scope of Gorogoa's personal narrative. A NEW KIND OF STORYTELLING Gorogoa isn't just a game - it's a work of art, expressing itself through soulful, charming illustrations and distinguished puzzle mechanics.
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Game Discussion

Review by Anonymous
Review from Steam

This game has only one problem. It ends.

Review from Steam

Normally I hope for about an hour of gameplay for every dollar I pay...Except for those rare, special games, where one hour fills as much space as ten...be it due to great gameplay, superb design, or major feels.
This is one of those games.
EDIT: Also, I got this for $4.49 on a Steam Sale so it pretty much fulfilled my normal time/cost hopes too.

Review from Steam

Wow, a lot of work went into this game. The puzzles are brilliant. Not easy to 100%, I think it'd take playing through the game several times to be able to make it in under 30 minutes. It's not an emotional game but there is satisfaction and admiration of the sleekness and ingenuity, and an appreciation of the hard work that went into the puzzles as you play.
I think the current sale price of $4.50 is reasonable, at full price it's too expensive in my opinion given the length of the playtime of roughly 90 minutes to 3 hours.

Review from Steam

Introduction
Gorogoa is, in a vague sense, a puzzle game, although in practice it thoroughly blurs the lines between art and game. 5 years in the making by developer Jason Roberts, it was originally intended as an interactive comic, and has become an award winning mobile and PC game.
Gorogoa was a profound little experience. While it was short it was definitely worth my time.
Gameplay
The mechanics of Gorogoa involve sliding or moving quadrants of the screen in order to get sections to "match."
While some games like FEZ and Echochrome have played around with forced perspective in order to solve puzzles, and of course the game is also borrowing from classic slide puzzles, this game expands on these concepts. While the "matching" is, like those previously mentioned games, about aligning visuals, "matching" is also about aligning concepts. Each chapter has a main concept as a motif, whether it is "doors," "gears," or "lanterns." I will explain why these concepts are in quotes in the next section.
Ultimately, the very simple mechanics of the game go to complex places, and the puzzles were engaging, rather than being piled on top of a piece of art. At times the game will resemble the point and click genre, because it can rely on trial and error, but I never found this to be frustrating. The intricate art always caught my attention when the game slowed down, and the solutions to puzzles always felt clever rather than contrived or frustrating.
Story
The story of the game is told wordlessly, so there is a lot left up to interpretation, so much that you might not say that Gorogoa has a linear story. That said, the game does effectively explore some ideas. In particular, the "matching" mechanic is often used to view ordinary objects in an elemental way, exploring the similarities between lanterns and stars, between tile work and mechanisms. A given chapter of the game will explore how windows, picture frames, and doors, all have "door" properties, that allow you to enter into something new. The game performs a kind of alchemy (and, I think, is about an alchemist), opening up the magic behind everyday patterns. The creator, Roberts, considers the core mechanic of Gorogoa to be "visual acrostic," seeing more behind the surface of things.
Perhaps here I should say that the game is short, roughly an hour and a half long. But it is definitely long enough to be satisfying.
Graphics
It is hard to understate the beauty of the game. Each frame feels like an interactive painting. Given the concepts that the game explores, the art is necessary, and I came away from the game wanting to practice its way of looking of objects, so that I could see beauty in everyday things.
Audio
The audio is a pretty simple etheral rumbling, punctuated with chimes or sometimes frightening whines when you solve puzzles and progress the story. I thought it was great, and added to the elementalism of the game.
Technical Performance & Other
Although the game is beautiful, it is not computationally demanding (not surprising given that it has a mobile game twin).
The game comes with a early prototype, which was a neat addition.
Also, because they make the game much too easy, I recommend turning off hints in the settings, and perhaps turning them on if you find yourself getting frustrated.
Overall
Gorogoa is a wonderful little game / artpiece, and each of its components come together to tell a story and explore the beauty and depth of everyday objects and patterns. It may be short, but as long as you are not trying to speed through it, it will be worthwhile.
Follow our curator page, OCG-Curations, if you like and want to see more reviews like this one.

Review from Steam

If Salvador Dali created a video game, this would be it. Intriguing illustrative puzzles that require out-of-the-box, abstract thinking. This was my first time playing this type of genre; there were only two points where I was stumped and had to resort to guides - You REALLY have to look closely to find hidden patterns/connections. Excellent brain exercise for critical thinking imo. Was able to complete it within 2 hours. The additional game time came from re-playing to unlock the extra hidden achievements. Got this on sale at a fourth of the price, so I recommend wish-listing till you can get a deal (considering the short playtime.)

Review from Steam

Unique, innovative, mind-bending puzzles. Took me 80 minutes to play through, another 10 minutes for the 2012 demo version.
The game world does have hints embedded within it, which were not always enough to quickly make out the solution though.
It’s a good puzzle game, playing with perspective exceptionally well, with a charming art style, and connected story through its progression.

Review from Steam

More art than game.