Gone Home
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You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company. Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind. A Personal Story: Created by veterans of the BioShock series and the story team behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change. An Immersive Place: Return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience. No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it. Behind-The-Scenes Commentary: Over 90 minutes of commentary by the developers, musicians, and voice talent behind Gone Home. Access Commentary mode by clicking the Modifiers button when starting a new game!
Steam User 2
女主的家可真大啊,房间很多,好在解谜难度不大,对叙事也很满意,但是BGM搞这么阴间干什么!这恐怖的氛围我一大半时间都在怀疑哪里会有尸体,结果并没有,笑死。
Steam User 2
想说点什么,却又不知道说些什么,毕竟只玩了7分钟
(虚空评论)
Steam User 1
整体的游玩体验一般,一是因为慢的出奇的走路速度,二是没有指引,导致收集到的信件顺序错乱,没有办法完整的阅览故事。没有指引虽然可以让玩家好好探索,但是还是觉得太过于碎片化了。最后如果加一个整件事情的复盘也可以让故事的呈现更完整一点,
其实这个游戏就是一个走路模拟器,主要的玩法就是点击物品,没有什么很大的设计难度,玩家就是来看剧情的,其实现在把它搬上VR挺不错的,一些声音的设计啊,很容易让玩家沉浸在里面的。
作为一个14年的游戏来讲,在当时应该是不错的,因为它可以探索的细节非常丰富,然后故事其实蛮细腻的,应该是很打动人的。但现在毕竟是十年之后了,在玩过其他重情节轻玩法的游戏之后,这个真的感觉有点无聊了。可能也有房子太大逛得我有点恼火的原因。
另外一提的就是我很喜欢那个修改器里的评论模式,会有一点点像有meta元素的游戏嘛,一些吐槽啊什么的也很有趣的。