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Gone Home

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company. Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind. A Personal Story: Created by veterans of the BioShock series and the story team behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change. An Immersive Place: Return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience. No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it. Behind-The-Scenes Commentary: Over 90 minutes of commentary by the developers, musicians, and voice talent behind Gone Home. Access Commentary mode by clicking the Modifiers button when starting a new game!
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Game Discussion

Review by Anonymous
Review from Steam

Very short, gameplay almost non-existent, clues easy to find, very tough achievements.
Still here? Good, because despite this this game has a very nice story told by memories. And it may lead towards many interpretation of its final. I like to think the real way is the best possible way, but i'm a deep romantic, so try to understand me. This game then touches 2 subjects very personal to me, living abroad far from my family and.. the other one, that you'll understand in the game.
Cute voice in the narration.
I approve this game, it's cute, take it on sale

Review from Steam

After beating Gone Home, I can understand where some people couldn't find an interest, but I genuinely cannot wrap my head around so many people being split on this title.
Personally, as someone knowing nothing about the narrative prior to playing and going in almost totally blind, I found myself being really moved by the story on display here. I see many stories of people feeling disappointed by the overall payoff, but being honest, i don't think this is the games fault at all.
Not once throughout the 2 hour play-through did i ever think that there was some supernatural twist on the way, or that there was going to be some super dark undertones throughout. For me, from the beginning I had gotten the idea of what was going on and as the pieces fell into place it all made sense.
As a walking sim type game, this will not interest everyone, but if you at all enjoy these types of games i really believe you should give this game a shot. Your enjoyment of this type of game is of course subjective, however, I do genuinely think that what is here, is well written, realised and really endearing and heartfelt.
I truly could feel the passion of the developers in every moment i played and for me that is an achievement in itself.
I can only recommend a game so much when it is such a short but sweet experience so i'll end on this: Whether or not you believe this is a "boring walking sim" or an "indie masterpiece", like all games, it deserves a try and I believe this game has a ton to say with very few words spoken.

Review from Steam

Played it before I new I was a gay gal, and it made me cry and feel things I couldn't describe. Played it again now, with about 8 years more context and life experience, and I cried even more - this game is so beautiful and Sam is such a relatable (and perfectly voice acted) character, it just cuts deep (also she has the same name as me that's cool!).
It dawned on me that this is the first piece of lesbian fiction that I really engaged and connected with, I think it may have been the first game to make me cry and hit me so emotionally. This is a special game, even more special to me personally, thank god for Fullbright.

Review from Steam

I may have gotten very attached to a duck you find in one of the first cupboards on the patio.
Good 'ol Christmas Duck
I took him through the entire game, start to finish. Got so attached to him I forgot about the conspiracy stuff, and only focused on him and the cute gay stuff.
His name was Benson. And I love him.

Review from Steam

I'm never letting gamers convince me a game sucks without playing it first again.

Review from Steam

Gone Home has come a long way since it was released. When it first came out it ran horribly on Linux and happily I can say that is no longer the case. It will be tough to talk a lot about the plot of Gone Home without spoiling it so I will simply say I enjoyed the story and liked how it was presented. You arrive home after catching a late flight to an empty house and trying to figure out where your sister is. Your parents are also not home but that is more of a side story. You have to explore the house trying to find clues. When you find certain ones it triggers a audio journal from your sister. You can also learn a lot about your parents lives and that of your late uncle if you dig around enough. I liked the form of many of the clues such as crumpled pieces of paper; diaries; letters; etc. You will have to find combinations to many locks as well as keys. It is a little convoluted at times as you will have to start finding wall panels to tear off and secret passages, I can’t imagine the cleanup after I was done searching. The game really nails the nostalgia of the 90’s well. It takes place in 1995 and I can say they hit on many things I remember doing back then. The music is also great for the time period. One thing I will also mention is that, while the game is not a horror game, it did a great job having some creepy horror vibes at times. There are times where between the rain storm going on outside; the creaky floor boards; and the music that I expected things to take a grim turn. The graphics are mediocre to decent. The object detail such as furniture; appliances; etc were decent to good. The shadows and lighting were a little sub par but not terrible.
I played Gone Home on Linux. It never crashed on me and I didn’t notice any bugs or glitches. There is an AF toggle; an AA toggle; an AO toggle; a Vsync toggle; an FOV slider that went from 60-90 and 3 other graphics options. The games save system is to save on exit and there is just the one save slot. Alt-tab didn’t work. I did find the mouse movement to be a little funky where it felt slow and unresponsive at times but normal at others. This didn’t seem to correspond to a frame rate issue as that was always 60+ FPS. The game seemed to use 100% of my GPU for much of my play through, which given the detail level seemed odd, but the performance was great.
Game Engine: Unity
Graphics API: OpenGL
Save System: Save on Exit
Disk Space Used: 3.03 GB
Input Used: Keyboard and Mouse
Settings Used: AO; AF; AA; Bloom on; Motion Blur off; Shadow Distance at Max; 90 FOV @ 1080P
GPU Usage: 1-100 %
VRAM Usage: 1667-1876 MB
CPU Usage: 16-33 %
RAM Usage: 3.1-3.5 GB
Frame Rate: 72-121 FPS
Overall if you enjoy walking sims you should give Gone Home a try. It has a great atmosphere and story as well as really nails it’s time period. I finished my play through in 110 minutes although I didn’t find all possible clues; journal logs and secrets. It is easily worth it’s current price of $16.99 CAD.
My Score: 8/10
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.0.3 | Samsung 970 Evo Plus 500GB | Manjaro 21.0.5 | Mate 1.24.1 | Kernel 5.12.2-1-MANJARO | AOC G2460P 1920*1080 @ 144hz

Review from Steam

Don't listen to poor reviews. They just don't seem to like being patient. Give it a go, I loved the game.