Gold Project
L’auteur n’a pas encore fourni de description dans votre langue.
Help us on Kickstarter!
To make the game as good as we can, we need your help to fund it.
You can help us by following the Kickstarter campaign and back us when time as come.
now!
About the GameGold Project is a dark fantasy 2D metroidvania in pixel-art style that lets you choose between Light and Corruption symbolized by gold. This duality that impacts your progress, whether through new paths or new skills.
Noreya, the world of the Gold Project
In time immemorial, seven deities united to shape the land that is known today as Noreya.
The power of the Seven was such that Men, out of respect but also out of fear, worshiped them. It happened, however, that some Men strayed from the path, bringing out what was most treacherous in them. From this malice were born new deities gaining their powers from the servitude of their subjects.
In the kingdom of Lemia, land of the primordial goddess of Light, there are recurring famines. The desire for wealth by its poor inhabitants has benefited the god of Avarice who promised an end to their misery. The god that everyone now calls “God of Gold” transformed all his followers into shapeless and tormented creatures: the golden shadows. Lemia, once so bright, now gives way to a devastating greed.
Play as Kali, a fighter on a quest for revenge
Kali is a huntress who once suffered the malice of a god. Having caught wind of rumors about the God of Greed, vengeance drove her to take up arms again. She is now heading for the City of Gold.
The Goddess of Light will seek to take advantage of Kali’s arrival, offering her help by sharing some of her powers. But depending on her actions, Kali will gradually be able to be corrupted by the Gold as well, and considerably increase her power.
At every moment in her adventure, Kali will have to choose between Light or Corruption.
Will you be able to resist temptation or will you succumb to evil?
Fight vice and discover the city of Gold
In Gold Project you will be facing the golden shadows, minions of the god of Avarice.
With a wide range of attacks and abilities, choose how you want to defeat your opponents.
At any time, you can direct your character towards Light or Corruption: be exclusive to the point of becoming extremely powerful, or change your allegiance in order to benefit from both types of gameplay!
Progress in the city of gold in a non-linear way and unlock new abilities. Alternate between platforming and combat in each unique areas with a multitude of epic bosses to fight against.
The player will be exploring in a fast and nervous manner. Being rewarded with the mastery of space as combos of jumps, dashes and other abilities will make the game a fun ride.
During your adventure, a skill tree will help you keep an eye on what skill to obtain and upgrade.
Choose between Light and Corruption
The heart of Gold Project lies in its Light and Corruption system.
We want to give you the opportunity to choose your path and how it will impact the gameplay, the level-design and the story.
When certain enemies are having their last breath, you will have to choose between the “Path of Corruption” or the “Path of Light”.
The “Path of Corruption” will make you profane your opponent by destroying and absorbing its soul while at the same time obtaining the gold which corrupted them.This will unlock new abilities specific to this path.
Stronger attacks, new combos, debuffs on enemies and so on… expect to profane your opponents with a range of enjoyable attacks.
Going in this direction will drastically reduce your “Light” gauge while making your enemies tremble at the sight of your unbounded strength.
The “Path of Light” allows you to purify your opponents and your beneficence improves your gauge of light, giving you access to new skills specific to this path.
Use the Power of Light to stay at a distance, using a wide range of exhilarating spells.
Staying in the “Path of Light” will bring redemption to the souls trapped in the shadows.
You can finish the game regardless of your allegiance, the choice is yours.
Music at Gold Project’s core
One challenge of the “Gold Project” is to bring the lore’s finest details through its soundtrack.
To bring the sound of the gaming experience towards our level of expectation, we have brought onboard the talents of Xavier Dang (MisterMV) and Laurent Lozano (Sarys), who are working very hard to make our goal a success.
Their synergy is so intense that when we asked them how the composition was going, they told us the ideas are flying like bullets and they have yet to fully attack the chiptune parts.
Join us on Discord!
To get to know us and get news about the development, come join us and the rest of the comunity on Discord!
Steam User 2
3/5
la da, l'animation et la musique sont très bien maitrisées, j'aime bien les environnements et quelques sections de plateformes, mais je me suis assez rapidement ennuyé (même si j'ai pas non plus passé un mauvais moment). les boss sont pas oufs je me suis retrouvé à faire le bourrin sans aucunes conséquences pour battre la plupart d'entre eux. le lore m'a fatigué et l'histoire ne m'a pas du tout intéressé. et surtout je trouve le world design/level design pas incroyable du tout, à part quelques passages fun à explorer, on est assez vite en train de faire des allers-retours inutiles d'un levier à un autre (c'est surtout à la fin que ça devient un peu insupportable je trouve) sans être plus investi que ça dans la découverte du monde. c'est dommage parce que ça a beaucoup de potentiel en terme de platforming et d'exploration (le combat je le trouve rarement captivant) mais peut-être que ça essaye de faire trop de trucs en même temps jsp. la map aurait peut-être gagnée à être plus compacte aussi parce qu'il y a pas mal de vide j'ai l'impression. après j'ai quand même globalement apprécié mais c'est décevant sur plusieurs points
Steam User 1
======Français======
TLDR :
- c'est joli et fluide
- carte agréable à parcourir
- ni trop long ni trop court
- je pense qu'il est accessible aux néophites du genre
Metroidvania très sympa avec un style pixelart agréable à regarder, les contrôles répondes biens et le gameplay fonctionne au poil.
Le jeu est assez accessible avec une première phase assez linéaire qui nous permet de prendre en main le jeu avant de nous laisser libre d'explorer comme on veut.
Une fois la "vrai carte" ouverte on se rends compte qu'on a un monde immense à explorer, monde qui est remplis de puzzles réguliers servants a améliorer les statistiques de notre personnage.
Le jeu est d'une bonne durée, on a pas vraiment le temps de se lasser et le jeu se termine au bon moment je trouve. J'ai mis un peu moins de 10h pour à peu près 80% des items récupérés en tant que personne très habituée du genre tout en papillonant un peu.
la mécanique d'affiliation à la lumière ou l'or est originale et apporte vraiment un petit plus qui peut apporter de la rejouabilité, grosso modo en fonction de notre allignement on va débloquer des compétences X ou Y MAIS AUSSI on va impacter directement la carte : les ennemis vont changer, des chemins vont s'ouvrir et d'autres vont se fermer.
Bref un très bon petit metroidvania qui arrive à se démarquer avec quelques mécaniques à lui.
======English======
TLDR:
- the art is pretty and the gameplay fluid
- the map is fun too explore
- neither too long or too short
- I think the game is much accessible for non-initiate to metroidvania
This is a very fun Metroidvania with a pretty nice pixel-art style, the controles are good and reactives.
The game had a first short act whitch is linear that can help new player to get used to the gameplay before we can freely explore the game.
One the "real" map opened we discover that it is pretty big and it have a lot of puzzles which serve to upgrade our character's stats.
The game take aproximatively 10h to be completed whith 80% of items collected.
The main feature of the game il a alignment feature to the light or the gold which will unlock differents type of skills AND will change the layout of the map and the ennemies present within it.
So we have a pretty decent metroidvania with his own style.
Steam User 1
Wow. I did not expect the game to be so good.
A lot of great design decisions were made along the way. Very satifying movement, good worldbuilding, beautiful environement.
I enjoyed reading about the lore (even if I failed to see how it related to my character who is just doing what she's doing... because ?). And the feeling that exploration makes you stronger (and to be honnest, OP) was really satifying. A very welcome breathe among all those "soulsvania git gud" games that are more trendy nowadays.
I can't recommand this game enough for anybody interested in metroidvania !
Steam User 0
J'ai adoré les 21h passées sur ce jeu !
En particulier la DA qui est exceptionnelle, visuellement et musicalement !
Steam User 0
Un jeu haut en couleur, avec une bonne difficulté. Proche du 100% et j'ai bien apprécié jusque là !
Steam User 0
J'attendais ce jeu avec impatience depuis des mois, et je suis pas déçu.
C'est fluide, dynamique, le personnage réponds super bien sur les phases de plate-formes, on peut sequence break presque partout (c'est un gros point fort pour moi).
Les combats de boss sont presque tous cools à faire ou refaire. Seul (gros) point noir : le Ver Géant. C'est une purge infâme (le quart de mon temps de jeu (4h sur les 16) c'est quasiment que du tryhard sur lui).
Le jeu présente quand même quelques défauts : le jeu ralenti fort par moments (rarement, mais quand c'est sur des moments clés (coucou le Ver) c'est gênant), parfois le son bug lors du retry d'un boss (on entends encore le son du try d'avant, notamment sur les chauves-souris et autres ennemis volants) et il y a quelques optis et améliorations à faire,
Mais globalement, le jeu est excellent si on aime le genre du metroidvania à forte tendance puzzle-game.
Steam User 0
Le jeu est beau, le gameplay est plaisant et prenant, l'histoire et les énigmes sont bien construitent. Si vous chercher un metroid vanilla original alors je vous recommande de tester Noreya.