Going Under
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Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus. The Future is Wack Failed businesses no longer just cease to exist–they sink beneath the earth, and their employees are cursed to wander the halls for eternity as monsters. It’s your duty to put these monsters out of their misery and repossess their assets–so that your boss can afford a new car, or something. Not All Heroes Get Paychecks Battle through the remains of failed startups themed off of gig workers, dating sites, and cryptocurrency. Uncover the true motives of your employer, a carbonated drink startup known as Fizzle, and their parent company, a subscription box manufacturer with an army of helpful shipping drones. Make friends with your co-workers! Hire a freelance goblin! Date a slime! Invest in crypto! Set a rideshare on fire! Fight Flexibly In the dungeons of Going Under, almost everything can be used as a weapon, from laptops to brooms to body pillows. Proper weapons can be found as well, but even they can break at a moment’s notice if you aren’t careful. Playing cautiously and picking the right weapon for the situation are musts if you intend on surviving your internship.
Steam User 6
蟹蟹寻宝奇遇结尾字幕有蟹蟹你玩我们的游戏,这是我们第二款作品,后发现这第一款游戏Going Under我已经先买了哈哈。
不太喜欢这个,还是蟹蟹好玩。
Steam User 5
难度高,手感差,操作诡异,和蟹蟹是同一个制作组,虽然是独立小游戏但确实是有点小魂游的意思了。
美术组骑着全员上班,游戏设计感很强,赏心悦目,最开始也是这个吸引我,公司大厅那个苏打喷泉更是让人看了喊牛逼。
游戏文本看不懂在写什么(可能的文化差异吧),但反正下地牢杀杀杀想着就无所谓了。游戏时长是打通第一个的时长,和常规肉鸽地牢有点不一样,而且武器有耐久,打起来不是特别爽,还有重复度太高了。尝尝鲜,玩个乐子算还行。之后如果很无聊会把这个游戏打完(。
隔壁PY6块钱入手的,高于这个价位就不推荐,设计人,推荐纯粹点给美术
Steam User 2
战斗手感不太友好,甚至可以说是烂。养成和rouge的部分给人一种大差不差的感觉,越玩越就只想看看后面的剧情了。
游戏性上有些自己的想法,只能说不至于给差评,也不会给别人推荐的程度吧。
Steam User 2
画风有意思,但是战斗系统很糟糕,无用的翻滚、成群的怪物、战斗场地小。所以不至于差评,但是也达不到好评。喜欢挑战难度的(找罪受)可以试试
Steam User 1
你猜怎么着,强尼银手没办成的事儿,我洁奎琳办成了。
一句话总结:办公室文化还原透彻的休闲式动作肉鸽,带着对老板的怨念来玩似乎还行?另外游戏还提供了很多和互联网时代诞生的职场要素,适合小假前来品鉴一番。
美术:简约有活力的欧美风格美术,几何化的角色建模很有趣,高饱和场景冲淡了职场压抑。
音乐:部分场景的BGM挺不错,节奏很魔性。
可玩性:作为地牢爬行肉鸽,整体素质相对平庸,但也有一些不错的点子。恨不得将所有的物件都作为可拾取武器,并且还有不同的NPC提供机制性攻关玩法,加上游戏背景世界的氛围塑造,都还是挺有趣的。(收集要素有些像马拉松了,这一点还是带来了一些压力的。
一周目时长:一周目用时23小时,前期纯古法手推,最后想通了什么似的直接开启了存档辅助功能,游戏体验又来到了新的高度。真休闲~
多周目:整体的重复游玩度有限,加上收集要素,成就和DLC,估计可以提供30-40小时左右的重复游玩内容。
抓BUG:在最新版本的简体中文版本中,部分与NPC的休闲互动对话出现了文本错位的问题有待修正,对整体的体验影响较小。
Steam User 0
评价为值得一玩,但是内容太少了,最多10个小时就不打了。有好几个地图和不同的怪,之后就是做NPC任务解锁附加属性了,还有一堆技能,大多数没啥用
Steam User 0
好玩,进存档前可勾选存档右边的挂,这样比较通过