Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.
The Future is Wack
Failed businesses no longer just cease to exist--they sink beneath the earth, and their employees are cursed to wander the halls for eternity as monsters. It’s your duty to put these monsters out of their misery and repossess their assets--so that your boss can afford a new car, or something.
Not All Heroes Get Paychecks
Battle through the remains of failed startups themed off of gig workers, dating sites, and cryptocurrency. Uncover the true motives of your employer, a carbonated drink startup known as Fizzle, and their parent company, a subscription box manufacturer with an army of helpful shipping drones. Make friends with your co-workers! Hire a freelance goblin! Date a slime! Invest in crypto! Set a rideshare on fire!
Fight Flexibly
In the dungeons of Going Under, almost everything can be used as a weapon, from laptops to brooms to body pillows. Proper weapons can be found as well, but even they can break at a moment’s notice if you aren’t careful. Playing cautiously and picking the right weapon for the situation are musts if you intend on surviving your internship.
Steam User 134
it's real good holy moly
leaving a steam review cause it helps the algorithm and more people should play this game
Steam User 113
Here in my garage, just bought this uh new video game here, fun to play up here on Steam, but you know what I like a lot more than regular materialistic things? 𝙍𝙤𝙜𝙪𝙚-𝙡𝙞𝙠𝙚 𝙟𝙤𝙗 𝙨𝙞𝙢𝙪𝙡𝙖𝙩𝙤𝙧𝙨
Steam User 50
Going under is a good combo of rogue-like dungeoncrawling with fast paced action, great satire game with a lot of jokes, often these jokes are about tech companies or the way of life of millennials.
In the game you experience the role of a new employee in a fresh company. Only this company has a bizarre problem,
their basement is overrun with monsters,
but the useful thing about this is that many objects can be used as weapons.
Some weapons you can even take over from a monster after you defeat it, such as a car that you can use to drive into other monsters.
There is also a weapon inventory where you can store a limited number of weapons,
weapons also break after a lot of use, so it is useful to place them in the inventory.
Anyway, there are plenty of objects you can use to throw while waiting for a meelee weapon.
The game has other things to offer than just weapons, for example there is also a phone that you can use to temporarily use certain powers.
The fast paced action also provides a high challenge to pass levels. often you will have to retry a level a number of times to use the correct strategy to survive the level, often it is just pure bad luck that you have to try again, but anyway, the game has picked up, and you want the levels can just be completed.
Steam User 70
sup beb
Steam User 38
With at least 10 hours of gameplay to complete in my experience, Going Under offers up plenty of content and inherent replay value by random generation, and the constant desire for one more run. Honestly, it’s one of my favourite games to release this year. As someone who has been playing Risk of Rain 2 non-stop as of late, but has been looking for something a little different to scratch that itch, I’ve finally found a new game to invest in.
The gameplay alone is solid enough to be worthwhile, but what really makes the title shine is the story, characters, and writing. Even some twists and turns you may not expect, both in lore and gameplay, as time goes on. If I had any complaints, it’d simply be wanting more dungeons. The game isn’t lacking in content, it’s just so good that I’m left wanting more regardless. Of course, the future is full of possibilities, so maybe down the line we’ll see more to come.
Either way, I highly recommend this game, to anyone who loves rogue-lites and hates tech-bro culture.
And even if the genre isn’t normally your thing, the easy-to-pick-up, challenging-to-master style of gameplay in Going Under may offer an excellent launchpad into the genre. And, topping it all off, a customizable assist mode is available to those who want to play but would otherwise be barred by the game’s difficulty. A very welcome feature I hope to see in more and more games going forward! Game good, please support these devs.
Steam User 28
the memes are integrated in a non cringy way 10/10
Steam User 39
Review by Gaming Masterpieces - The greatest games of all time on Steam.
Another day, another roguelike. Is this game a masterpiece? Nope, guess not, but it is funny. Lots of little jokes as you discover the main story.
So what is the main story? You are a young woman starting her worklife as an unpaid intern at Fizzle, a startup company having invented a drink to replace meals. You have been delegated to work there by Cubicle, a megacompany that supports startups with a little money and hard-working interns. Instead of getting to work in PR, though, your boss sends you down in the basement to kill goblins. These little monsters have their own realm there and crawl up sometimes to steal office supplies from Fizzle. So you reluctantly grab a broom (keyboard, chair, monitor, ping pong club) or whatever you find in the office, squash the first monster like a spider and go down in the basement to kill them all. 3 or 4 of them, as your boss says. He is a liar.
And here starts the usual roguelike gameplay: Clean a room of monsters to open the door to the next room. Attack, doge (roll), charge attack, shoot (throw), learn new skills (use them often enough to be able to select one as starting trait). You play in a third person 3D environement, moving the camera is important to see everything in the room. Your weapons break rather fast, but since every room is full of office equipment there is never a lack of new weapons. They are quite different, though, so it really hurts if a weapon that you enjoy to use breaks. I mean it makes sense that you cannot pummel foes with a large monitor forever and the thing soon breaks, or that a ping pong racket is not built for hitting your enemies, but there are also "real" weapons (club, spear, sword, crossbow,...) and they do not last too long as well. This mechanic forces you to use whatever you find to survive. Spear your enemies with a pencil or electrocute them with a tablet pen. Use apps for your phone for boosts. Destroy the furniture of a room to let off steam, at least if there is still any furniture left after a fight. Read the poster texts on the wall for a laugh. Get money from killing foes, find stuff in boxes. There is a (coffee) shop, an automap, challenge rooms with rewards if you survive, bossfights at the end of the levels. Each dungeon also conains an artifact that boosts stats when you bring it back to Fizzle. When you loose all your health, you are transfered back to Fizzle, but loose all your money, weapons and skills.
The metagame is nice, it takes place in the office rooms of Fizzle and you can talk to your co-workers and your CEO, do them little favours (in the dungeons) to make them your mentor (and gain abilities). You also learn more about the story and who those monsters below actually are. Enter different failed startups from the office. Nice little details make you smile at every step. I was also laughing out loud the first time when I saw the idle animation. When there is nothing to do, your character drops her weapon, sits down and plays with her mobile phone. A real intern. Ultrawidescreen is supported, gamepad as well. Should the game prove to be too difficult for you, there is an assist menu to lower difficulty considerably. Gives you more life, makes you longer invincible after taking damage or during dashes and some more. It is for wimps only, but quite handy nevertheless.
Conclusion:
Risk your life for a shady startup company as an unpaid intern in this funny low-poly action roguelike.