Going Under
Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus. The Future is Wack Failed businesses no longer just cease to exist–they sink beneath the earth, and their employees are cursed to wander the halls for eternity as monsters. It’s your duty to put these monsters out of their misery and repossess their assets–so that your boss can afford a new car, or something. Not All Heroes Get Paychecks Battle through the remains of failed startups themed off of gig workers, dating sites, and cryptocurrency. Uncover the true motives of your employer, a carbonated drink startup known as Fizzle, and their parent company, a subscription box manufacturer with an army of helpful shipping drones. Make friends with your co-workers! Hire a freelance goblin! Date a slime! Invest in crypto! Set a rideshare on fire! Fight Flexibly In the dungeons of Going Under, almost everything can be used as a weapon, from laptops to brooms to body pillows. Proper weapons can be found as well, but even they can break at a moment’s notice if you aren’t careful. Playing cautiously and picking the right weapon for the situation are musts if you intend on surviving your internship.
Steam User 39
i swear this is the most underrated indie game ever
please make a fandom around this game
im obsessed
please
PLEASE
BUY THE GAME. PLAY THE GAME. I KNOW YOUR READING THIS. BUY THE GAME NOW NOW DO IT-
Steam User 12
As someone who has 102 hours of this game on Nintendo and 111 hours on Xbox, i can say for a fact i love this game.
I don't know why , but this game became my comfort game. You just go in, smack some monsters with some silly objects, and then you do it again. It's great for try-hard playing, but it can be switched into something more casual by turning on the accessibility settings.
I love coming back to this game, the gameplay became so automated for me that I used this game as a fidget, it's silly and doesn't make you feel bad for failing .
Steam User 14
literally finished this from my siblings library, now got one for meself from humblebundle, anyways, GOING UNDER RULES, play it
Steam User 6
The fact that a lot of the jokes in this game are actually happening in current workplaces as of 2024 is scary. I think these jokes were a lot funnier in 2020 before they became less satire and more just saying what is currently happening in workplace culture. AI taking over? Yep. Encouraging and discouraging mental health? All the time.
If you're sick of working (or looking for jobs) in the tech sector or in modern day corporate America, this game is less likely to make you laugh about it and more likely to get sadder.
The game itself is perfectly fine though. It feels good to hit things with the items around the office. It's short, but sweet.
Steam User 4
Completed the game. Graphics are simple, gameplay takes some time to master but once you've got it, it's loads of fun. Like any good roguelike, there's always a sense of progression. Nice game to pickup when you've got 15 minutes to kill.
Steam User 4
It is a sweet rougelike experience. I was pleasantly surprised by the content and the vibes are just right. The story is fun and the colorful art style is pleasing. I was looking for a somewhat forgiving-cute experience and with the assist options they have I had a lot of fun with it. The base difficulty was not for me as it can get quite hard. I definitely see myself picking up this game later when I get bored.
Keep in mind that this is a procedurally generated dungeon crawler which has 4 main themed dungeons, each having a modified, more difficult version which slightly changes the theme as well, along with 2 story specific dungeons. It also has a challenge mode now. With the assist modes I was able to clear it in about 10 hours, but I am sure it takes longer to finish without it.
Steam User 4
Very conditional recommendation from me, I wish there was a "mixed" option for reviews. I like the presentation of Going Under, and believe it is the best aspect of the game. The art style, writing, and music are all truly excellent.
However, the more you play it, the more frustrating it becomes. It's already a pretty difficult game with weapon durability (which I loathe), an extremely short hit invulnerability time (you absolutely will get locked somewhere and get hit multiple times, the base dodge roll is also really bad), and a pitifully low starting HP pool. But the worst part is the endgame, where you have nothing left to unlock, are forced to replay harder versions of the same dungeons, and then playing the game feels like a chore instead of fun. Some people will be able to look past this, and see the greatness of the game, but I do think the designers could have done certain aspects better. Here's hoping their next game, "Another Crab's Treasure," will use the lessons they learned from this.
7/10, it's (mostly) good.