Goetia
El autor aún no proporcionó una descripción en tu idioma.
Goetia is a point & click adventure where you play the ghost of a young lady. You are Abigail. Abigail Blackwood.
The ruins of any village are the silent testament to its final moments. The ruins of Oakmarsh are no different. Their telling silence, the dust blanketing what was once a quiet village near Coventry.
The name of a manor and the family that lived within. A perverted and mad lineage, a clan whose final members devoted their life to mysticism and fanatical experiments. I am Abigail. Abigail Blackwood. Recently risen from the grave, I know nothing about the last 40 years of my family’s history… But obviously somebody is keen on seeing me lift the veil on what happened in Oakmarsh – to what led to the downfall of Blackwood Manor. And it seems like I have no choice in the matter…
Key Features
A 2D world of Victorian mystery.
Over 90 rooms to explore.
Five vast and diverse areas to discover – Blackwood Manor is surrounded by ruins, woods, caves and an abandoned village.
A progressive-rock and ambient-inspired soundtrack.
Use your ability to walk through walls in order to reach secret rooms and areas.
Possess objects like a poltergeist to lift them, use them, combine them, make them float in the air, pile them up… well, you’re a ghost after all, behave like one!
Solve puzzles in more than one way by discovering hidden rooms and special features, such as new ghostly powers.
Delve into Blackwood’s story: 40 years have passed, and many things have changed since Abigail’s death.
Feel free to explore! You can travel through the world of Goetia however you like – and if you get stuck, simply backtrack and explore another area.
Steam User 8
Me ha encantado, ha sido uno de esos juegos que descubrí en Kickstarter y el resultado ha sido muy bueno. Es uno de esos juegos que recorro con libreta y el boli al lado, donde leo todos los documentos y busco todas las historias y finales que esconde.
Recomendado si te gustan las aventuras gráficas distintas, es cierto que algunos puzzles son enrevesados y en algunos casos vagas sin saber muy bien qué buscar pero me también que hacía mucho que no jugaba a una aventura con tantas ganas. He estado enganchada hasta el final y cuando lo terminé me quedé con esa sensación de no querer que termine, como con un buen libro.
Steam User 1
El juego dispone de una traducción al español bastante buena que se puede encontrar en las guías de la comunidad.
La dificultad va creciendo de forma gradual sin resultar frustrante, salvo llegado el final en el que se dan unos pocos puzzles bastante obtusos y la necesidad de explorar sitios ya visitados sin más motivación que ver si ha cambiado algo.
De todos modos se disfruta bastante.
Steam User 0
Recomendado al 100, muy buen juego , estética bellisima, excelente música que te inmersa a cada paso de la historia y una historia muy muy atraparte con toques de misterio y terror
Steam User 0
When begins your character, rises from her grave as a small ball of light, unfocused and with memories in disarray. She knows she’s dead, remembering the fall that took her life and is curious as to why she’s come back. She makes for Blackwood Manor, her ancestral home, and finds it covered in dust and cobwebs, seemingly abandoned in most areas but also showing signs that someone lived there until recently. A few scraps of paper tell her of her sister’s family, the last in the Blackwood line, so Abby decides to look for them around the house, the forests, ruins and even the village beyond, hoping to find clues to their whereabouts.
She finds a lot more,such as accounts of strange rituals to control the demons of Goetia, the Dukes, Earls and Marquis of Hell, of her nephew Alexander’s love for a village girl and his clash with his family, not over his choice of partner but over his rejection of the sinister plot brewing inside the Manor’s walls. Worst of all, barriers impede her progress inside the manor. The Goetia demons she reads about now possess the walls and create impassable barriers for her, though one such spirit, Malphas, reaches out and contacts her, even guides her to find her way through and discover what really happened in Blackwood Manor.
I loved the story. I always like plots where you get the exposition through journals, newspaper clippings and random notes. I love epistolary stories because until you find the crucial bits of evidence, another journal or a note in a lab, you have only your imagination to figure out the plot. It leaves you open to making your own assumptions and even predict where the plot might be going. Goetia uses these documents to its advantage, to drive its deeply personal family history, the drama between parent, children and filial relationships. It also helps to ground the supernatural elements in this post-war backdrop, giving the characters the fear and paranoia-induced reasons to seek out the demons. But most of all, it helps these supernatural elements feel personal as well, and in fact, the few moments where Malphas speaks to you feel as though he were an old friend and confidant, someone who knows the family intimately and is invested in them.
Players control Abigail with the mouse, as she’s just a flying ball of light. Unless there’s a barrier impeding you from doing so, you can go through walls as you’d expect a ghost to. You can interact with the environment as if you were there, moving panels, pressing buttons and even playing gramophones. For items themselves, you can possess them, carrying them with you. Part of the fun of Goetia is learning the path between rooms so you can transport items, say a notebook, from where you found them to where they need to go. They’re physical objects so they can’t go through walls with you, so you need to make sure to open locked doors, use dumbbells and holes and cracks in the walls and floors and remember where they are.
The puzzles in Goetia range from simple inventory puzzles, where you possess and move an object to another place, to complex cypher puzzles. Some of these are about cracking codes and others even creating them in strange new languages. For example, a puzzle in Eldwitch Forest has you typing in someone’s true name. It’s a sigil formed of different symbols tied to the person’s date of birth and initials. You need to figure out the letters that match this new language by using examples and clues to create the symbols you need. It’s a fascinating puzzle where you build on the information found in the journals, somehow finishing other characters’ research for them. In doing so not only do you progress but you also learn new things about the story and its actors.
The clues for your puzzles are always in the environment and the documents, though some need you to first unlock a new ability for Abigail, such as psychometry, the ability to see into an object’s past. There are a handful such skills in Goetia and you unlock them by solving other puzzles that open the way to secret unexplored rooms.
Goetia has very hard puzzles. I received the key for it before release, but I had to wait until there were enough people playing it to help me finish it and write this review. I loved that. It was the first time I participated in the Steam community and helped others along the game the same way they helped me. Without them, I might still not have finished the game. I pride myself in my puzzle solving ability in adventure games and Goetia almost broke me at times. They are very complex.
An amazing atmosphere. It’s mysterious and sometimes chilling, but unnerving would be the best way to describe it. There are never jump scares or moments where you’ll scream, but between the stellar writing, the beautifully drawn derelict environments and the powerful music, ranging from melancholic melodies to darker tunes with deeper and lower chords, you’ll have gooseflesh for the entire experience.
Visually it’s impressive. It’s 2D, beautifully drawn as I already mentioned and with amazing levels of details, the rooms telling as much a story as the documents do. You’ll see how people lived, what their priorities were. Alexander has a giant painting of his girlfriend, Robert looked to the stars, photography fascinated Gabriel and Edward had hundreds of toys. You’ll know these boys a lot more thanks to their rooms. My hat’s off to Moeity for the writing and the visual design.
The game has no voice acting and it doesn’t need it. The sound design is stellar and every bit of it, from the ticking clocks in the Manor, to the creaking of wood in the forests and the beautiful and haunting melodies enthrall you and keep the atmosphere’s grip on you. It’s amazing.
My conclusion
I deeply enjoy the journey in Goetia is a simply marvelous game. I fall in love with the story, the pacing, the gameplay and the puzzles. The atmosphere is top of the line, thanks to outstanding writing and design. It’s the best I’ve seen in point & click adventuring and the exploration genre.
Steam User 2
Hasta ahora es una historia muy entretenida y atrapante. Algunos puzzles son francamente MUY complejos. Fuera de eso, está buenísimo para lo que vale.
Steam User 0
Buena aventura de misterio y terror.
Muy difícil, puzles extremadamente intrincados.
7/10
Steam User 0
No es el típico juego de puzzles sencillos que resuelves casi sin mirar, algunos te hacen dar varias vueltas a los escenarios y revisar todos tus documentos para poder avanzar, lo que hace que tengas que estar atento al entorno y empaparte de la historia. Me ha parecido adictivo, no sólo por la historia si no porque la atmósfera te atrapa y te transporta a la mansión, al bosque, al pueblo... Lo recomiendo sin dudar a todo aquel que disfrute con los puzzles.