GOD EATER 2 Rage Burst
Start your journey in GOD EATER Resurrection as a new member of the GOD EATER elit squad. Your mission is to defeat the Aragami and gather material from them for research, but you come to realize that you are being drawn in to a giant conspiracy that will irreversibly alter the fate of humanity. Three years after the events of GOD EATER Resurrection, a mysterious red rain sparks a fatal pandemic called the Black Plague. Members of the Special Unit “Blood”, an affiliate of the Fenrir Organization, are sent to investigate… In comparison to Gods Eater 2 Rage Burst there are new features and additions such as the four new weapons, the Boost Hammer, Charge Spear, the Variant Scythe and the Shotgun, each has its own function and abilities for the player to use. The Boost Hammer is a large hammer fitted with a rocket booster.
Steam User 24
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☑ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
---{ Author }---
☑ Allen.
Steam User 10
If you have hundreds of hours of podcasts or audiobooks to catch up to, GE1 and 2 are pretty good games.
Both are pretty decent monster hunter clones, with simplistic combat, but not to the point it becomes braindead.
Story is incredibly anime and dumb to the point it actually becomes so bad it's good and it still manages to pull off good emotional moment every now and then.
Grinding is quite insane if you plan to 100% it, you are looking at something like 100 hours per game of killing same mobs over and over again. But then again if you do it slowly and while listening to something in the background it's quite relaxing.
Presentation is quite nice, graphics are of course anime as all hell with extreme jiggle physics attached to everything that at least resembles pair of boobas. Same with sound design, voicework, even the ENG one, really fits the Shounen style they are going for, music is quite excellent, memorable and retains same feel.
Out of the two games I'd say GE1 is better due to less bloat but if you are into cringy anime stories and like to grind every now and then, both games are worth the time.
Steam User 5
Monster Hunter-like with BIG ANIME aesthetic. At times the combat actually feels like Kingdom Hearts as well, in my opinion.
VERY grindy, kind of addicting. But if you aren't into the gameplay loop within 3 or 4 solid hours, this game isn't for you. Nothing wrong with not liking it either, it was originally a handheld (original PSP) exclusive and at times the limitation of both the graphics and gameplay emphasize this.
Story is... kind of "eh." But I think the world is interesting and one story element I did enjoy was the acknowledgement of events in the original game. Characters from God Eater 1 are acknowledged and some even make returns in this game.
The anime aesthetic is yes, kind of cringe. But it's stylish and even though the characters make me wince sometimes, I do find them kind of charming.
I've yet to play GE3 but one thing I REALLY dislike about this sequel is that there's not more to the customization. It feels very much like GE1 which isn't a bad thing, but also feels lacking in originality. So hopefully as the series grows in popularity (assuming it ever does) features like more elaborate customization, deeper character creation, and better articulation of stats (this is a big one: RPG leveling should be a thing in these games) should definitely be included in future installments.
GE2 is an enjoyable and addicting 7/10 that kills time like the plague.
Steam User 4
Anime Monster Hunter on speed. Includes God Eater Resurrection which is very similar. This one starts really slow with many fights against the same monsters. The variety of monsters gets better later, but still many fights against the same monsters. So far it has been very easy, easier than the first one. But it is fun.
Wait for a sale, i bought all 3 for 7€ (-90% on bundle!), i would not buy this one for 50€.
Update: At difficulty 11 they switched from "too easy" to "insanley hard and annoying", stopping for now.
Steam User 6
Those who liked Monster Hunter and Anime storytelling yall need to play this one
Steam User 3
I previously had written about God Eater Resurrection in this review, mainly with the intent to add-on my experiences of God Eater 2: Rage Burst and how the two contrasted. It would be tempting to start with the sequel since much of God Eater 2’s assets are carried over from the first, with even the menus largely appearing the same between both releases. That said, they are collective experiences, part of one single entity. Make no mistake either, both God Eaters have unique campaigns that feed into one another, but there are gameplay quirks that differentiate them even so.
But, without getting ahead of myself, let’s start from the beginning: Most people will tell you God Eater is an anime inspired version of Monster Hunter, and structurally you would be right for thinking so. God Eater is a co-op orientated action RPG, emphasising smart item and equipment choices, a necessity when attempting to shift the balance of fights against boss like entities, known as the Aragami. Missions are picked from a quest dealer in a hub space, again similar to Monster Hunter, and there are different types of weapons and armours to peruse, each with their own play style, which you also have to consider when heading into battle. But that is where God Eater’s similarities to Monster Hunter end, and where God Eater earns it’s own identity stems from the beat ‘em up style of controls, which liken it more to a brawler such as Devil May Cry, or Bayonetta, as it flows effortlessly with the combat often encouraging combos, mixing up heavy and light attacks besides “devouring” foes in order to get bonuses through what is known as burst. God Eater’s main gimmick derives from this burst feature and certainly the addictive part of it’s fighting comes from keeping a burst chain going, between combining more, and more, attacks and getting devours in to extend that burst further. God Eater Resurrection does it’s own thing with Predator Styles, a facet of burst that changes what it does and how it animates between manoeuvres. This doesn’t sound like much but the bonuses and consistency of burst is drastically changed because of it and, inexplicably, this feature is entirely missing from God Eater 2 Rage Burst, which genuinely changes the seamlessness of chaining burst altogether.
Although, what hasn’t been mentioned yet is how that interacts with God Eater’s transitioning forms between sword and gunplay. Some enemies are more prone to gun damage, others will take further hitpoints from the type of melee weapon in action. Regardless of what you use, your playable character can swap dynamically between melee based attacks and projectile focused flurries, and the depth of this can be felt from the intricate bullet modification system, which allows you to tailor shots (before fights), allowing them to work as you see fit. It is incredibly thorough, with the very angle of shots, delays from impact, and explosion type, all being fully customisable.
The missions themselves are also very score orientated, and I do find it immensely gratifying pushing the finishing times of missions in order to obtain SSS grades from scoring tallies. I am not normally a fan of alphabetised grading in games, since it forces players to try-hard “metas” in order to win, but the grading does encourage the revisitation of older missions, such as those on lower ranks, and if you really want to push yourself you can even gun for SSS+ grades by going it alone. Which leads into my last point which is the way in which teams work in God Eater, including AI companions on missions. Monster Hunter will always receive praise for it’s handling of Palicoes, and later Palamutes, but what if I told you God Eater had entire team members played by the computer, with arguably more customisable skills and settings, besides an additional support character who rewards the player with their own bonuses upon mission completion. For a PSP game, it is incredibly ambitious of Shift to attempt such a thing, and while not half as impressive on PC or PS4, there is something to admire in attempting to replicate the multiplayer component of God Eater with computer orientated team mates. In-between Left 4 Dead and Bioshock Infinite, the sliding scale of either making your NPC companions too weak or too strong is a difficult balance to maintain. God Eater arguably has some artificial difficulty in attempting to make your AI friends weaker in various situations, with “old type” God Eaters not even able to share burst or switch gun/sword forms at will, but at the same time, you quickly pick out your favourites whether because of how they are presented in the narrative (Lindow) or because of how ridiculously helpful that character can be in those stressful combat situations (Alisa).
Both God Eater games have a harsh difficulty curve but much of that originates from neither truly explaining the mechanics as effectively as they should, heck. Having played both God Eater Resurrection and God Eater 2 Rage Burst with a partner in crime through co-op, over the internet, the effectiveness of link aid, combat buffs, and sharing of burst go a long, long, way in dialling back the challenge of some arenas. I would always advise finding someone to play, and learn, God Eater with. A lot can be earned from that previously discussed trial and error of having to push for SSS grades, but again, it can feel more gruelling if you haven’t made heads or tails of God Eater’s core framework. I do however have to applaud the focus on storytelling, and the chemistry between God Eater’s colourful cast of characters as it makes them instantly memorable. Some designs might be a little… Suspect… But you get a good feel for the universe’s vibes when those goofy personalities interact with you in the game world (especially with the likes of Dr. Sakaki). The lack of a Japanese dub is a bit of a letdown although this can be patched in with a little effort.
Given the number of hours I have put into it, besides completing the achievements to 100% (atleast on God Eater Resurrection anyway), I can safely say I feel rewarded for putting my time into this series. To go back to my earlier point in this review, it is highly recommended you start with God Eater Resurrection first. DON’T play God Eater 2 Rage Burst until you have comfortably finished every main story beat that the first game has to offer. There are actually two or three post-game scenarios in God Eater Resurrection, so you will see the credits being run through a bunch of times before you have done absolutely everything worthwhile. That said, the post-post-post game is insanely challenging and, unless you absolutely want more content, I’d suggest moving on to the sequel by that point. You may or may not prefer the changes but certainly the removal of Predator styles does make fighting function a tad different compared to the mad button mashing of Blood Arts. That said, I wouldn’t begrudge anyone preferring God Eater 2 Rage Burst’s approach to combat.
All in all, this package of God Eater Resurrection and God Eater 2 Rage Burst is well worth expereincing, a happy alternative to Monster Hunter (even more so if you have a reliable friend or two willing to join you). I can't recommend it enough.
Steam User 3
The God Eater series is basically anime Monster Hunter. I've been playing Monster Hunter & it's contemporaries for a long time. I originally played God Eater Burst, the first god eater released in the west for the PSP, when I was younger. I've also played the remaster/expansion of God Eater Burst: God Eater Resurrection. Finally getting around to this game, I can recommend it. The game has its issues, some of which are inherent to the genre: reused enemies, repetitive game-play loop, RNG being a pain in the butt, and so on. However, this game (and franchise really) has some of the best music out there, has memorable characters, and much more. I will say, I think overall God Eater 1, is a better game, with a tighter story, and perhaps less anime tropes. Alas, this game does a wonderful job building out the world created in 1 and really giving you actual development of the characters both old and new, something many sequels fail to do. If you can stomach some anime cringe (tropes, weird fan-service, odd voice acting, stiff cut-scenes) you'll find a really enjoyable game, absolutely reminded me of being young playing PSP hunter games.