Go! Go! Turnip Boy!!
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Go! Go! Turnip Boy!! is a puzzle-platformer with a unique control scheme. Control each hand to grab walls and reach the top!
Key Features
- Get a controller and start grabbing!
Use both control sticks to reach out and grab the nearest wall.
Climb pegs, fling yourself from spinning wheels, hold on to flailing ropes and battle the elements to reach the peak.
If you use your momentum, you can reach even greater heights!
- Customisation!
Lots of cosmetics to pick up along the way – pick up a palette or two along the way to spice things up, or don some fancy headgear!
No powerups, no upgrades, just you and a mountain to climb.
- Replayability!
In this short but sweet adventure, there are branching paths and multiple routes to the top – who knows what you’ll get your hands on?
Try tackling some time trials too!
Steam User 0
Turnip mountain is a tightly designed experience with polished level design and mechanics. The movement is very physical and flinging yourself to the right spot is immensely satisfying.
Unlike other climbing games with unusual movement styles, this one does not curate frustration, instead taking the snappy die and retry format of titles like Celeste and The End is Nigh.
Ultimately, you'll find yourself getting comfortable with the controls fairly quickly. Not just getting past the initial hurdle, but actively thriving with your new coordination.
In fact, once the game is completed, you'll get access to time trials. That's where you'll realize just how much you've learned and how much you can get out of the movement.
As you can expect each level introduces new mechanics and they all work incredibly well. From bombs that create new climbable surfaces to slippery ice walls, the game loves to challenge the way you think about traversal. If you like the way platformers like NSMB or Shovel Knight do it, you'll find the same design philosophies here.
There's also branching pathways within levels, good for replayability and also adding depth to the aforementioned time trials.
But enough about gameplay.
The presentation is stellar, with a stand-out artstyle. So much is conveyed with such simple visuals. It's lovely, tight pixel art, just how I like it. The limited colour palette can be swapped out in a way reminiscent of titles like Teabat! or Downwell. These colour palettes present as collectables, which are another incentive to seek out challenging routes, and give you the welcome option of a mood change.
The music is by the talented IsabelleChiming and brings a ton of energy to the game. It really gets you pumped up to get through each challenge, and colours the whole game the shade of adventure.
I imagine a version of this game with a more stereotypical chiptuney soundtrack and I really don't think that game would have left as big an impression on me. (In fact, IsabelleChiming's unique instrumentation and catchy melodies are part of what got me hooked from the game's trailer)
I have not tried the 2 player coop mode (although I will inevitably drag my girlfriend into it at some point), but I imagine there is a very fun and unique experience to be had there as well.
Overall I could not recommend this game more. If you simply want a good short game that's full of charm: this is it, this is the one. It's well worth the price.
Have a fun climb!