Gish
Gish isn’t your average hero. In fact, he’s not your average anything…you see, Gish is a ball of tar. A Sunday stroll with his lady friend, Brea, goes awry when a shadowy figure emerges from an open manhole and pulls Brea below ground. Following Brea’s calls for help, Gish suddenly finds himself in the subterranean sewers of Dross, a long forgotten city filled with twisting corridors, evil traps, and some of the most demented creatures imaginable.
With his gelatinous structure as his only means of defense, Gish must follow the echoing cries of his damsel in distress deep within the earth below. What freakish creatures dwell in this subterranean land? Who is Brea’s captor? And just how far down does the rabbit hole go?
Life isn’t easy when you’re a 12 pound ball of tar…
- Dynamic physics and lighting
- Destructible environments
- 34+ story levels
- 20+ collection levels
- 80+ player-made levels available for download
- Six unique VS. modes
- Unlockable game modes
- Over 15 animated enemies
- Six deranged bosses
- Five "super secret" levels
- Level editor
15 year ani. update features:
- The Lost Levels
- Updated Physics engine
- Widescreen supported
- Updated menus
- Updated levels
Steam User 2
Gish is one of those oddball indie titles from the early 2000s that stuck in people’s memory precisely because it was so different. Instead of a standard platforming hero, you control a living ball of tar with the ability to stick to walls, flatten to squeeze through gaps or harden to crush enemies. It’s a physics-driven platformer before “physics platformers” were really a thing and the mechanics are still clever today.
When the game works, it’s genuinely fun. Using momentum to slingshot yourself across gaps, climbing walls by clinging like tar or smashing enemies with a well timed slam all feel satisfying. There’s creativity in how each level demands you experiment with Gish’s malleable body.
But here’s the rub: physics-based controls can be as frustrating as they are innovative. Movement is slippery and imprecise, and some levels feel designed more to test your patience than your skill. It’s not uncommon to fail a section simply because the blob didn’t bounce or grip the way you expected. Add in occasional camera issues and a difficulty curve that spikes hard, and the fun can quickly sour into annoyance.
Despite its flaws, Gish remains an important piece of indie history. It’s rough, quirky and often awkward, but also inventive in ways most platformers of its era never dared to be. If you have patience for clumsy physics and want to experience a pioneer of the indie scene, it’s worth a look. Otherwise, it’s probably more fun to remember than to actually play today.
Steam User 0
I LOVE THIS GAME ITS SO FUCKIMNG FUN!!!! THE PHYSICS PART GIVES YOU A CHALLENGE, YEAH, BUT THE LEVELS ARE SHORT, MAKING IT BALENCED AND FUN! MY FAVORITE BOSS IS BASENJINN! WHAT'S YOURS??
Steam User 0
this game is sick!!!
Steam User 0
fun game
Steam User 0
I liek this game
Steam User 2
Кусок говна
Steam User 2
gosh