Get To The Gate
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Are you afraid of monsters?
Western fantasy world looks way too realistic to Maria. Seeing monsters causes her immense panic. Such a shame that she ended up in the world of the dead. Now the only way to return home is to get to the Gate to the world of the living, but she will have to go through an island of dungeons filled with the undead.
- Challenge your fears as an anime coward, that ended up in a western fantasy world. Maria loses mana when she is scared. In this unfamiliar environment, the monsters are too realistic.
- Get to the treasure or open a shortcut while you still have mana. When mana runs out, Maria will panic and run to safety, and the undead will respawn.
- Which move will save more mana and health in combat? The game is turn-based, so you have time to think. But the enemies are not stupid, they will pull up Maria and quicky surround her.
- Maria can cast spells. Her main tool is magic stones. When inserted into a magical wand or sword, the stones let you use new spells.
- In the world of the dead, there is a city with peaceful spirits who will trade with you and help you improve your weapons.
Steam User 1
I got this game incredibly cheap on a sale and it was well worth the money.
It is clear that the game has only a single developer and I will forgive many of its faults for that. I have not encountered any game breaking bugs however, which is pretty incredible.
It could use some work on the in-game menu interfaces like the shops. Also some settings,which you can only access from the main menu, don't work (like sound volume). A lot of important information seems obscured until you realise that all the information you need exists under the skills option in the Esc-menu.
Dialogues are often tacky, fourth-wall breaking, and just a joke, but they are few and not overly important anyway. But what would you expect when the setting is an anime girl being transported to a more realistic world?
Despite all of the above, the gameplay is really fun! Which is why I'm recommending this game.
The mechanic of leaking mana during combat due to fear is an interesting one that makes you figure out the fastest way to dispose of enemies and also explore for shortcuts to avoid those enemies later.
In the third part of the game, however, you now have allies and combat turns into JRPG style. This was way less fun for me and I wish the game had continued like in the first two parts.
This was a short game were both exploration and combat are like puzzles since you try to optimise number of turns, mana spent and damage taken so that you'll have enough mana to explore further than your last run with the new shortcuts you open up.
Steam User 1
Excellent !
( Almost fully played and finished offline )
Starts anassuming for a while, explaining the basics - please pay attention, everything works out beautifully, any detail is another advantage of many that you shouldn't miss -.
Then it begins showing its cleverness and ingenious and surprising aspects.
Got to the end really satisfied, had so much fun.
Great job.
Steam User 2
The high score list is a nice touch.
Steam User 1
Nice and simple one