Geometry Arena
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编辑
续作《几何竞技场2》
Steam User 2
复仇+2级献祭+6格盾=稳定无尽挂机
打完新手教程,士兵一局无尽直接毕业
复仇持续3秒,每级1.2倍指数级增伤
献祭2级每1.5秒叠加一级复仇,并重置3秒持续时间
设置里面可以调1秒自动进入下一关
盾每次受伤固定扣1,不被复仇受伤倍率影响
缺点是没时间进商店购物,但是可以在过关后0.5秒内按ERE升级难度
只要子弹足够密集,血量足够多,能够不操作完成一关,就可以开始挂机
(我已经测出来伤害达到1E309+就会溢出变成infinity啦!)
* 后期非常卡顿,建议打开设置中的动态物理优化,其他画面特效也尽可能调低
Steam User 2
一款很新的刷子游戏,让我获得了单纯的快乐
在打通了游戏最难成就每日冠军之后,我终于决定发表我的第一篇评测
最初买下几何竞技场还是因为美丽的价格和让人眼前一亮的界面设计,几何破碎的粒子特效我真的太爱了。而后又了解到这款独游是由作者独立开发的,国产独游制作不易,况且独游中我认为最重要的创意性这款游戏我认为是达到了的,因此我给出了好评。
再说说游戏本身吧,如你所见,这就是一款简单快乐的刷子游戏,刷子游戏最重要的爽感被体现的淋漓尽致。几何暴力美学,这太酷了!你可以自由搭配十二种角色和超多的难度选项,每一种都可以让人刷的尽兴。光污染的设计也带来了极高的视觉体验(雾
没有什么了,选择机体,痛击对手,单纯而快乐,这款游戏就是这样,让我感到了纯粹的爽感和快乐。
但同样这款游戏也有着许多不足,比如难度曲线不甚合理,在最初的构筑结束之后就变成了单纯的数值堆砌,变成一款挂机放置游戏,后期堆怪严重,怪的血量过厚导致必须需要特定流派才能打通,使肉鸽随机性的乐趣大大减弱(但是实际上也有人就是喜欢看着自己数值慢慢爆炸的过程)某些道具感觉用处不是很大等(例如商店内有一个升级效果是在受到攻击后随机传送到场中某处,这个效果设计的初衷我想应该是让玩家能逃过被群怪围攻的命运,但实际上后期满屏都会是怪,就会变得不停到处传送根本看不清自己在哪,反而成了debuff)但那又怎样呢,闲暇时间随便开一把,刷刷刷,快乐。这难道还不能够被称为一款成功的游戏吗
另外附上本人摸索出的一些拙见,请各位酌情查看
实际上是一些无尽模式下后期存活的固定搭配
1.正义之剑叠暴击流:商店购买正义之剑,搭配暴击装换。因为正义之剑叠buff受伤会失效,对此我给出的方案是前期走位操作躲伤害,后期在怪刚刷出来时就将其秒掉。但实测由于后期boss血量指数级上涨,需要搭配双刃剑食用(其实单双刃剑打法也是可以的,但那样会显得没那么高级(樂))
2.双献祭复仇流:如题,原理是用献祭的受伤刷新复仇的层数,挂两个小时就可以实现伤害infinity(无限)了
3.我觉得理论上泰坦也是可以实现无敌的,但是没有研究过,就不拿出来讨论了
以上,献给独游的赞歌。另外听说作者在二代中调整了数值堆砌的问题,但貌似还是ea版,等到我全成就了作者也该写完了,主打一个无缝衔接。
Steam User 2
战斗爽啊!!!但是我只爽了一次,后面不过是堆数值罢了,但是新手期真的挺好玩的。
还有就是,无人机无敌捏,不多说了,打机机去了
Steam User 1
48分钟:
画面炫丽得不像一个人做的
3.4小时:
新角色很有想法,配上一些道具可以产生质变。比如后坐力反向+巨大的后坐力,可以达到不用键盘移动,角色会跟着鼠标走。有一次我移动速度直接减到零了,全靠后坐力反向移动
Steam User 0
A Simple Yet Addictive Gem in the World of Bullet Hell Games
Geometry Arena is a delightful surprise in the crowded genre of bullet hell shooters. Developed by 011 Games, this indie title combines the thrill of dodging dense bullet patterns with RPG and roguelite elements, creating a unique and engaging experience that has earned it widespread acclaim on platforms like Steam. While it may not boast the most visually stunning graphics or the most complex mechanics, Geometry Arena compensates with its addictive gameplay, clever design, and a refreshing approach to the genre.
Strengths of Geometry Arena
Simple Yet Deep Gameplay
Geometry Arena excels in its simplicity. The core mechanics are straightforward: dodge bullets, shoot enemies, and survive as long as possible. However, the game’s depth lies in its RPG-like progression system. Players can upgrade their characters, unlock new abilities, and customize their playstyle through a variety of skill trees and buffs. This combination of accessible controls and meaningful progression makes it appealing to both casual and hardcore players15.
Unique Visual Style
The game’s minimalist art style, featuring geometric shapes and vibrant neon colors, is both charming and effective. While some may argue that the visuals are too simplistic, the chaotic and colorful bullet patterns create a mesmerizing spectacle that enhances the gameplay experience. The contrast between the dark background and the glowing bullets makes it easy for players to track enemies and navigate the battlefield58.
High Replayability
Geometry Arena’s roguelite elements, such as randomized upgrades and permadeath, ensure that no two playthroughs are the same. The game also offers a variety of difficulty options, including custom difficulty settings where players can tweak enemy strength, player abilities, and other parameters. This flexibility allows players to tailor the challenge to their skill level, making it a game that can be enjoyed repeatedly58.
Developer Engagement
One of the most impressive aspects of Geometry Arena is the developer’s commitment to improving the game. 011 Games has actively sought feedback from the community and released numerous updates, adding new features, balancing gameplay, and addressing bugs. This level of dedication has earned the game a loyal fanbase and contributed to its success112.
Affordable Price
At just $18, Geometry Arena offers incredible value for its content. The game’s low price point, combined with its high replayability and engaging mechanics, makes it a must-try for fans of the bullet hell genre5.
Weaknesses of Geometry Arena
Visual Fatigue
While the game’s visuals are striking, the constant barrage of colorful bullets and explosions can lead to visual fatigue, especially during longer play sessions. Some players have reported feeling overwhelmed by the chaos on screen, which can detract from the overall experience14.
Limited Enemy Variety
Despite the game’s impressive bullet patterns, the enemy designs are relatively simple. Most enemies are basic geometric shapes, and while this aligns with the game’s aesthetic, it can feel repetitive over time. Adding more unique enemy types or boss designs could have made the game feel more dynamic48.
BGM Monotony
The game’s soundtrack, while fitting for the genre, is somewhat repetitive. The lack of variety in the background music can make extended play sessions feel monotonous. A more diverse soundtrack could have added to the game’s immersion48.
Small Playable Area
Geometry Arena’s combat takes place in a confined square area, which can feel restrictive compared to other bullet hell games that allow for more freedom of movement. While this design choice likely simplifies the game’s mechanics, it limits the sense of exploration and freedom that some players might expect8.
Conclusion
Geometry Arena is a shining example of how a small indie team can create a memorable and engaging game with limited resources. Its blend of simple yet challenging gameplay, coupled with its unique visual style and high replayability, makes it a standout title in the bullet hell genre. While it has its flaws, such as visual fatigue and limited enemy variety, these are minor drawbacks in an otherwise excellent game.
For fans of bullet hell shooters, Geometry Arena is a must-play. Its addictive gameplay and developer dedication make it a game that will keep you coming back for more. Whether you’re a casual player looking for a fun challenge or a hardcore gamer seeking endless replayability, Geometry Arena delivers on all fronts.
Rating: 8.5/10
A simple yet addictive gem that deserves a place in your game library.
Steam User 0
有点光污染,玩到后面闪瞎眼,而且最好玩的时段应该是前期强化+刷符文的阶段,角色点满+变态符文以后一下就变得索然无味了
Steam User 0
极简的纯粹肉鸽带来的单纯爽感。
只要接受了画风后面就可以爽起来了。