Generation Zero
Experience an explosive game of cat and mouse set in a vast open world. In this reimagining of 1980’s Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unraveling the mystery of what is really going on. By utilizing battle tested guerilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes. Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Collaborate and combine your unique skills to take down enemies, support downed friends by reviving them, and share the loot after an enemy is defeated. All enemies are persistently simulated in the world, and roam the landscape with intent and purpose. When you manage to destroy a specific enemy component, be it armor, weapons or sensory equipment, the damage is permanent. Enemies will bear those scars until you face them again, whether that is minutes, hours or weeks later.
Steam User 47
Okay listen im going to cut the fat out of most reviews. I love the game but also am extremely let down. The havent added much to the end game or even really mid game as far as content. No new robot archetypes no reworking base building no new real meat and potatoes.
Which sucks because even with the jank the game is still really fun weak points makes sense and there can be some moments that make you pucker. But then theres the down time.... its rough. Even when you kill you 100th tank or wolf its just kinda meh. This is were i wish they would add more robots or make the AI slowly learn how you play then try and counter play. That alone would be massive. and seeing them work together would be cool. I understand why the hunter is solo but just make more "hunter" variants like one for the wolf or the dogs (make the dogs a pack of like 10 and give them spooky new toys to use)
Its just the obvious shit they dont add is what kills me. Its like Stockholm syndrome with this game. I want to hate it but it just has too much potential to hate it. I has the ability to be a really kick ass game but they keep adding paid dlc and other weird shit. If yall need money add better content and people will buy the game for their friends who will then probably buy DLC. Think long term not this short term
Conclusion if you wanna burn some money for like 20-40 hours of fun with the homies (it will be worth it then) then get burnt out and maybe open it every now and then go for it. you will see the potential of the game its so close yet so far that its painful. I will recommend it because in the beginning it genuinely is a fun game. you will see what i mean later on down the road.
If the game adds new AI or new big stuff id say 8/10. but as of now maybe 6/10. but for those getting it for fun and dont care about endgame content 10/10 (beginning was actually really fun).
Steam User 31
The game may feel empty and hollow, and you may even feel bored and discouraged to continue playing. However the more time you take to stroll around, pay attention to details, try to piece together the information you have while avoiding lore videos that take this away from you as well as just taking in the moments, the sceneries.. it makes you appreciate the beauty of the game properly. Look for items, small stories, collectables while constantly trying to figure out the meaning of everything... definitely makes me recommend this title. Of course, there is more to it, and I encourage you to see for yourself. Even if you encounter bugs at times.
Steam User 35
Good graphics, nice bicycle riding and cool robot concept but a bit repetitive, bad inventory management and nothing that grips you to the story, you get bored easily ... It's fun only for a bit.
Steam User 52
It's a pretty cool game, but supremely buggy, and has some questionable DLC. I played the entire thing in coop and we experienced a lot of bugs, including progression stopping ones. Sometimes restarting the game helps, sometimes it doesn't,
The game is fairly cheap on sales though, but buy at your own risk. Read on to find out why.
The game
It's kinda like Fallout but with robots, and without loading screens when entering interiors.
There's a lot of looting you can do here, even if not a lot of it is meaningful, especially late game, the hoarder type players can get lost in this game.
The environment graphics and detail are very good, but the character models are not, they are quite ugly, and they really didn't bother with the facial animations/lipsync. The interior detail level is kind of a surprise to be honest, because you can enter almost any house, and they are all quite detailed inside, and again, there are no loading screens.
The game mostly runs well, with a few exceptions, at least in COOP, when there are many effects there are FPS drops,
The story/lore could be interesting, but I found it really hard to care about, partially due to all the bugs with quests and NPCs, and partially because the story is presented in completely unstructured, unhinged way.
The BS
And now for the BS - the "create account for daily missions" and "pay to win DLC" BS. Because of course this has to be in the game, its 2020s after all.
The silliest part is that you can accept and complete the daily missions in coop without an account, which means that this requirement for singleplayer is completely arbitrary and useless. It's just evil and greedy. I have no other explanation.
Then there's the DLC. A bunch of game features are separate DLCs (like bikes, and clothes crafting), but I also think that they are already included in the game anyway, so why is there separate DLC listings? Who knows. Then there's the pay to win DLC. A paid-only moped variant with crafting stations & storage. Powerful unique weapons, including things such as aimbot rocket turret that you can deploy anywhere, and paid weapon skins in a paid game.
Base game weapon variety is quite limited.
The bugs
As I said, we experienced many bugs in COOP, for both the client and the host player. The bugginess of this game rivals that of Warframe. I don't know if the same bugginess happens in singleplayer.
Many quests would not progress because enemies that you need to kill simply do not spawn unless you restart the game. This happened in 2023, and it happens in 2024.
None of the DLC main mission progress saved on my save. One DLC side mission permanently bugged for me after we did it in coop, making it incompletable in my save.
Every single location I visited/unlocked as client doesn't save for non host players.
Certain locations do not track completed objectives correctly, for both players. This mostly affected Missions in locations not tracking correctly for both "Location Objectives" and for the "Challenges" system. These are permanent to your save. You cannot fix them. Other similar things are Relay Beacons not counting, and with Alpine DLCs - Collectibles and Weapons are not counting sometimes.
In many cases quest NPCs were invisible for both players in COOP. Player characters would become invisible in menus after some time playing back in 2023, but this may have been fixed. In many cases NPC dialogue would not play in COOP, including subtitles.
Many desync issues - things like players not being on the bike for one player, placeable fast travel beacons not appearing at all for the other player, etc.
Sometimes enemies just don't die on one player's game, making them unable to be looted
Sometimes shooting sounds don't play or particle effects don't display at all.
You can bypass weapon draw animations by switching weapons while the un-ADS-ing animation plays.
Other things I didn't like
Limited player stash. They actually increased it since 2023, but only for the weapons, not for materials, which is still quite limiting. Back in 2023 the amount of micromanaging of the inventory that was required is insane,
My friend bought all the small DLCs near the end of the game and got substantial boost to drop rates for some reason.
Movement feels very floaty and imprecise. Trying to make precise jumps is a nightmare.
Switching weapons is very slow. This includes switching to healing items and throwables/deployables, making the latter really inefficient.
The map is kinda too big, and there's not a lot going on between points of interest. The sheer size of it feels kinda pointless, especially given how bad the transport you get is.
Most of the missions feel like MMORPG filler. No voice acting, 1-2 objectives, just grind basically. With how bloated the game is already, expecting the player to read every note is a bit too far.
Enemies get spongy, especially later game.
Looting is kind of a chore due to carry weight limits and strange item weights (small and large fuel cells weigh the same for no reason, etc), as well as and clunky UI. Throughout most of the game more than half of the inventory space is taken up by weapons, ammo and healing items.
Certain items can only be dismantled 10 at a time. This includes the heaviest objects like propane and fuel tanks
Certain items, such as wood and gas canisters are not shared loot like everything else is
You do not get any skill points after level 30. Lame.
The base building part is just a wave-defense chore. Attacking enemy bases is cool, but having to defending them every few hours is not, if not more often.
Steam User 22
Yes, BUT. The concept is very cool, the world itself is quite pretty, but the game feels coarse, lacking finish. Movement is clunky, character animation is awful, but the robots are fantastic. The gameplay is lacklustre and after a little over two hours I still don't know what I'm supposed to do with the hundreds of gallons (litres?) of gasoline I've collected.
It is fun, don't get me wrong, but it feels like it's a game design student's final project rather than a fully funded and developed game. If it's on sale, sure, why not. Will I keep playing? Probably. Will I finish it? Unlikely.
Steam User 18
I had played this game for a few hours in a free weekend, and recently (02/11/2024) bought this game for 1€ on Humble Bundle.
I don't want to go too much in-depth, but I do want to talk about a few things.
First of all I want to talk about the enemy Machines. The design of the enemies are really good. And that's all the positives - Seriously. The enemies are SPONGEY, they are really REALLY DUMB, and there are only 6 type of enemies, all with different faction "skins".
The gun-play is GOOD. I like how the gun customization works, and the RNG for the weapon mods is ok. The gun variety is really good. The BEST part is the impact the weapons have on the enemies. When you hit an enemy with a missile, or when you snipe an enemy from 300m away, you can FEEL the damage you did. You see them lose pieces of their armor, you see sparks when you hit their weak-spots. The gun-play is the best part of the game.
The game also features a weak story, skill points when you level up, crafting (ammo, health packs and other resources), basic stuff you see in every "survival" game. No need to eat or drink, thank GOD!
The worst part of the game, especially for an hoarder like me, is the weight limit of your character and the inventory management, Seriously, it drives me INSANE! I got to pick up everything I see, but then I can't move cause I'm over-encumbered.
TL:DR is, for 1€ I can't complain. Maybe I'll write a decent, less convulsing review in the future.
EDIT: I''m just editing this because the award for the steam fall awards.
Steam User 18
I recommend this game, but barely. Probably buy on heavy discount. It's fun for a bit.
First, the good things. The world is big. Guns and combat feel good. Progression seems appropriate. Story is OK, I haven't gotten really far in the story. I am not TOO far into the game but the machines are pretty enjoyable to fight but I wish there were more varieties. Probably are I haven't seen yet.
On the bad side, the size of the world makes it feel empty. It seems like the devs spent too much time fleshing out a world that they didn't have a purpose for, and thus much of it is empty.
After a while the machines become huge bullet soaks, and can take hundreds of rounds to kill which are heavy. Assaulting a base can spend literally thousands of rounds as it produces tons of machines and is guarded by giant turrets that wreck you. It is difficult to carry the weight of just the guns and ammo sometimes. Every gun also has its own ammo, even to the point that 9mm is differentiated into handgun and smg... so you have to carry separate rounds for each if you want to use both even though they use the same caliber. Same problem with the scopes, they are gun specific as if they wouldn't all attach to the same rail. This applies to everything from magazines to silencers too. Instead of simplifying the real world for the game, they complicated it more than the real world making inventory bloat horrible.
You can deconstruct useless things into base materials, but in almost 80 hours I still haven't found some of the materials I need to make what I want, or in some cases found the schematics for them. Like ammo. I have 0 schematics. No idea what I'm doing wrong or how to get some of these things. Other things, like mods for armor and such require rare materials so I can't build those either. I need command points I don't have to capture bases I cleared. Game doesn't explain much of this very well, it just kinda throws you into the fray and you get to figure it out. I think because the game was released alpha and development took a very long time. Players that played through development probably know all of this stuff. Me jumping in years after the fact, nothing is explained. Also some of the mods/upgrades have a drawback making them more useless than no mod IMO. It gives me less incentive to get them, less to build them, and less to even go look up how to do those things.
Because of the weight problems, and the constant trips back to town to offload the junk you collect, I quit picking up most of what drops. I collected tons of steel, lead, aluminum I can't use. Also, the weights don't make sense, like they were just lazy. Every gun weighs 2 lb. Doesn't matter if it's a handgun or a .50 BMG. 2 lb. Every attachment weighs .250 lbs. However a large metal gas tank weighs 1 lb, as does a "large car battery EMP". Makes no sense, and even at those stupid unrealistic numbers makes carrying stuff like that around basically impossible. I carried ammo and just left the rest on the ground because it's too heavy to carry around 1 lb items for long. With carry perks I could only carry about 90 lbs and guns, ammo, and healing packs are about 40-50, sometimes more when you are leaving base. I can fill an inventory after one combat if I pick up everything sometimes.
Story seemed pretty lackluster. Some machines somehow invade while you are on a boating trip and you come back and don't know what happened after a few days away everything is gone. Takes place is sweden, and something about the russians, maybe allies. That's as far as I got. After the first few quests tell you where to go, you are left with the game loop of looking for bunkers they don't tell you where they are, to find missions that don't help flesh out the story and seem more like side quests or constant dead ends. I got bored and uninterested in short order. I continued for a few of them to see if they got better, they really didn't.
Last complaint is the AI. Sometimes it detects you right off the bat at huge distances somehow, others the machines do weird things and don't seem to see you. Or stand there dumbfounded while you blast away. The compensation for this poor AI seems to be that they spam machines. Sometimes you will be facing a dozen machines at once, or what feels like a constant stream of them.
Overall a mediocre experience. It's an OK game with a lot of problems. I had fun with it for a while but am going to uninstall without completing.