Gear:治愈齿轮
QQ group
Join the “Gear” official player QQ group: 901953514, talk about it together!
Operation introduction
1. Click on the gear to play the game;
2. Click the “ESC” button to exit the game;
Update content
1. Increase the difficulty of the game, adjust the levels 9, 10, 11, 12; re-create the levels 6, 8, 13, and 14.
2. Add a check level function.
3. Add volume setting function.
4. Add UI information such as game information introduction.
About the Game”Gear” is a relaxing, minimal, puzzle game.
The game currently has 60 levels, the difficulty of the game from simple to difficult.
It takes an average of 5-10 hours to pass all levels.
Minimalist style, ethereal music, symmetrical graphics, a variety of puzzles……
No menus, just you and a puzzle.
Here is surrounded by calming sounds and music.
Playing “Gear” is a meditative and calming experience.
If the mood is low, here, even if it is only a moment of comfort, then “Gear” has its meaning.
Just click on the gear and the gear will spin. Come and challenge.
Steam User 7
(This game was received for curation with no promise of a review, positive or otherwise.)
The premise of Gear is clear enough: Click on gears in the correct order to set them into motion, with the goal of moving all walls into place. The music is ethereal and unobtrusive, the design is solid, the graphics are minimalist and clean, the interface is simple. In short: Gear seems like everything you want in a puzzle game. It feels similar in style to Maciej Targoni's excellent "Hook," although whereas that one might have been a bit too easy, Gear most definitely is not.
It's difficult to criticize a game when it is this carefully crafted. That said, you should know going in that puzzles get complex very, very quickly. The game will not offer you hints, it will not hold your hand, and it will not tolerate a wrong move: Click the wrong gear at the wrong time and you will need to start the level over. Deal with it.
For players who are good at spatial puzzles and who have the ability to plan several moves ahead, Gear will absolutely offer you a solid challenge. For those casual gamers who think "eh, I'm pretty good"...well, it's about the price of a Caffe Latte Tall and if Gear lasts at least as long as the drink does, then you'll have gotten an equivalent value for your money. The game currently has only 60 levels, but promises between five and ten hours of gameplay. The one player I know of who has beaten it did so in 3.7 hrs so, as always with these types of games, your mileage can and will vary.
As for the developer, SpriteStudio, I'm really excited to see what comes next. Difficulty aside, for a first game Gear is a polished and solid effort, and I can easily see them becoming an important developer in Indie puzzle gaming. I can get behind that...even if I still can't get past level 15. Recommended.
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Steam User 2
Gear is a perfectly fine, little game that really is more of a neutral recommendation more than a big thumbs up, but factoring the price into things I see no problem suggesting it to someone that likes puzzle games (with a bit of reaction/timing based gameplay mixed in).
Premise is simple with the only action being that you click on specific gears to start them rotating to get rods to move through to their destinations without colliding. Of the 60 levels I'd say around only 20 really required timing specific presses while the rest was more just about order of operations. It follows the fairly typical formula that levels go easier to harder and then introduce a new mechanic and restart easy to hard, and repeat. But that said the last ten levels feel like they're meant to somewhat be a culmination of everything but due to their "gimmick" I thought it was more of a frustrating way to end things, but ultimately I still enjoyed sorting out the solution to each of the levels.
There are quite a few puzzle games with different mechanics but are in the same market of very cheap, single-screen spatial awareness puzzles. This wouldn't be my top pick, but it's also not bad. Pick it up if you've already played others and want another.
Lastly, it obviously depends on the player but I really question the 5-10 hour playtime as suggested. It took me exactly 90 minutes to play through all 60 levels. I likely am on the faster side, but I also can't fathom it taking the majority to five hours or more.
Steam User 0
Great small but neat game!