Furi
"You were captured. Look what they’ve done to you… The jailer is the key, kill him and you’ll be free." Fight your way free in this ultra-responsive, fast-paced sword fighting and dual-stick shooting game. Feel the tension and adrenaline of one-on-one duels against deadly adversaries: you will need absolute focus and skill to defeat each of the guardians. Do you have what it takes to reach the last gate? Boss design by Takashi Okazaki. Original soundtrack by Carpenter Brut, Danger and more! Furi is a fast-paced action game with hack and slash, twin-stick shoot 'em up, and "bullet hell" elements, consisting entirely of boss fights. Gameplay consists mostly of dodging bullets, parrying attacks, attacking the bosses by melee or shooting, and quick time events. The game is set in closed world environments. Much of the game's story progresses through these interactions, along with animated cutscenes occurring before and after a boss fight.
Steam User 28
Scope creep is a problem for many prospective indie developers. Including too many wayward ideas in a game can doom it to never release in a finished state, so many games wisely choose humility and simplicity, and the industry is better for it. Furi, however, is not one of those games. It tries as hard as it can, despite its tiny studio, despite its essentially nonexistent budget, to be the coolest thing you have ever seen. In some areas, it genuinely succeeds at this. It is a beautiful, gratifying, emotionally driven game with a simple, yet thought provoking narrative, featuring one of the greatest soundtracks to ever exist. All that being said, the PC version has some nasty technical issues. I would recommend this game to just about anybody, but I would recommend it on console. That does not stop it from being one of the best games ever made.
Steam User 20
10/10 best game
amazing combat
amazing music
good difficulty
great art style
needs a sequel.
Steam User 12
finished it under 4 hours, this game is SO FUN, has to be one of my top 10 fav indie games of all time, despite the short gameplay, the combat is so fun, satisfying parries, epic fights, cool bosses design, every bosses is unique and don't feel repetitive at all!! the ost is so nice, i can hear this all day while fighting these bosses in one run, underrated, i wish i could introduce this masterpiece to more people out there
Steam User 13
I wish I could recommend this game but I can't it's just too expensive. Not the physical amount of money you spend the mental and emotional toll, and possibly the cost of the new controller. The price comes with the fact that once you beat it to completion hard techno is now your favorite music. You are now addicted to killing bosses as fast as possible as flawlessly as possible striving for perfection that is nearly unachievable. The guilt of taking the bad ending and killing that child to shave time off the speedrun and get a better score. Things like that are the real price you pay playing this game, but if you can pay that toll and enjoy super fast paced combat filled with graphene katanas, fully automatic laser pistols, and bullet hell dodging teleports you probably will love this game.
Steam User 17
It's overall a pretty good game, but the optional final boss is an absolutely miserable experience
Steam User 10
Played the heck outta this back on Xbox way back when it first launched and had a total blast getting my ass handed to me on repeat. The Edge is a genuine skillcheck/IRL level up moment and I'll treasure it forever. Furi absolutely rips, its got simple but incredible combat, excellent boss and area design, and as everyone already knows, an unbeatable soundtrack.
It just really falls apart at the VERY end: The Beat is a narrative pushover but an extremely frustrating bullet hell platforming section, and The Star being one of the worst experiences I can't bring myself to finish.
At least The Flame is a solid enough DLC.
All told, worth the money and skillchecks.
Steam User 12
One of the tightest and most well designed action game ever made. Every single boss fight is a challenge (okay one isn't but it's more of a story thing). Mechanics are very well refined and used in a variety of ways. Almost no attacks feel unfair, but similarly, very few are easy to dodge, at least at first. It's a game that feels like it wants you to get better and will actively work with you to get you there. All without holding your hand or ever feeling like you're playing a tutorial.
If you've already beaten this game, I definitely recommend giving the "Furier" difficulty a shot. I think that's where the game's true brilliance shines best and although its hard, beating the main difficulty should be enough to make you up to the task.