Furi
"You were captured. Look what they’ve done to you… The jailer is the key, kill him and you’ll be free." Fight your way free in this ultra-responsive, fast-paced sword fighting and dual-stick shooting game. Feel the tension and adrenaline of one-on-one duels against deadly adversaries: you will need absolute focus and skill to defeat each of the guardians. Do you have what it takes to reach the last gate? Boss design by Takashi Okazaki. Original soundtrack by Carpenter Brut, Danger and more! Furi is a fast-paced action game with hack and slash, twin-stick shoot 'em up, and "bullet hell" elements, consisting entirely of boss fights. Gameplay consists mostly of dodging bullets, parrying attacks, attacking the bosses by melee or shooting, and quick time events. The game is set in closed world environments. Much of the game's story progresses through these interactions, along with animated cutscenes occurring before and after a boss fight.
Steam User 83
I love this game but if it's going to be this reflexive and pinpoint accurate you really just *need* to have more responsive controls than this, mostly talking about the dash of course. It also shouldn't take half a second(ish) of holding the button for a charged dash to begin charging
Steam User 112
the negative reviews are genuinely skill issue
saw one review saying they "got lost" and they stumbled into a secret ending. there's an autowalk button in-between bosses the game tells you to press.
great game, artsy story (good kind), great vibes, unique bosses and the optional fight post-game (now free) is good content.
this game goes on sale for two dollars???? very good bang for your buck honestly
Steam User 28
Scope creep is a problem for many prospective indie developers. Including too many wayward ideas in a game can doom it to never release in a finished state, so many games wisely choose humility and simplicity, and the industry is better for it. Furi, however, is not one of those games. It tries as hard as it can, despite its tiny studio, despite its essentially nonexistent budget, to be the coolest thing you have ever seen. In some areas, it genuinely succeeds at this. It is a beautiful, gratifying, emotionally driven game with a simple, yet thought provoking narrative, featuring one of the greatest soundtracks to ever exist. All that being said, the PC version has some nasty technical issues. I would recommend this game to just about anybody, but I would recommend it on console. That does not stop it from being one of the best games ever made.
Steam User 26
+simple yet stellar combat
+bullethell sekiro
+amazing soundtrack
+interesting story
Steam User 20
10/10 best game
amazing combat
amazing music
good difficulty
great art style
needs a sequel.
Steam User 42
A really strange combination of genres, but it ended up being a very solid experience. And yes, I did actually beat it in 3 hours - it's very short. Overall, I rate it 7/10.
Story: 0.5/1
It has a little bit of story to explain why you're playing, but there really isn't anything beside that.
Graphics, sound and immersion: 2/3
It's got a unique art style and the different arenas are nice to look at. The bosses are distinct and memorable. It has a damn good sound track that adds that bit of extra spice to the fights. However, the overall quality of the animations and modelling isn't the best and you can really tell in the cutscenes and sections between the arenas.
Gameplay: 4.5/6
There's nothing besides bosses, just boss after boss, and that is not at all bad. The bosses are all well crafted and very unique. The bullet hell pairs really well with the hack-n-slash and parrying. Some bosses are heavier on one than on the other, and some even spice it up with some simple platforming, which helps the variety. The attacks are predictable and the vast majority have a clear counter, so when you mess up, it really does feel like it's your own fault. The parrying is a nice mix of reaction and timing based, so it doesn't feel like you're playing Elden ring trying to guess when Margit will finish winding up. There's also ranged combat and besides doing damage to the boss, you can use it to destroy enemy projectiles.
Still, there are some issues, such as the very long walks between each arena, the pointless, time-wasting chase before each stage when fighting one boss. Also the very last boss doesn't communicate overly well what you're supposed to be doing, so I had to watch a guide on how to beat him, which is a big negative.
Also, the dodge is charged - teleporting you further the longer you hold, so dodging is done on release - not on press, so it can feel a little slow and can definitely mess you up. It wasn't a big issue for me, but I can definitely see it being an issue.
Steam User 12
finished it under 4 hours, this game is SO FUN, has to be one of my top 10 fav indie games of all time, despite the short gameplay, the combat is so fun, satisfying parries, epic fights, cool bosses design, every bosses is unique and don't feel repetitive at all!! the ost is so nice, i can hear this all day while fighting these bosses in one run, underrated, i wish i could introduce this masterpiece to more people out there