Frostpunk
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and its infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
Steam User 140
I've played a lot of city builders. I've managed resources, optimized production chains, and built sprawling metropolises. But Frostpunk isn't just a city builder - it's a MORAL RECKONING disguised as a survival game.
The premise is deceptively simple: the world has frozen over, and you're leading the last city on Earth around a massive coal-powered generator. Keep people warm. Keep them fed. Keep them alive. But here's where Frostpunk transcends the genre - it forces you to answer an impossible question: How far will you go to save your people?
Let me paint you a picture of what this actually feels like:
It's 3 AM. My city is dying. Half my population is sick, the other half is starving. The coal mines are almost empty, and the generator is sputtering. I have exactly ONE decision left to make, and both options are absolutely bad. I'm sweating despite the fact that my screen is showing -150°C. I make the choice. Children go to work in the coal mines.
I feel PHYSICALLY ILL. The city survives another day :)
Every single decision feels like you're carving pieces out of your own humanity just to keep that beautiful, terrible generator running one more day. Will you establish a surveillance state to maintain order? Will you let the sick die to save resources? The game doesn't judge you - it just watches, coldly, as you make these choices and live with the consequences.
The atmosphere is unmatched. The Victorian steampunk aesthetic mixed with apocalyptic desperation is perfect. The visual design of watching your city huddle around that glowing generator while the temperature drops is both beautiful and terrifying. And the soundtrack? Good LORD, the soundtrack will haunt your dreams. It is devastating, swelling at exactly the moment you realize you've become the monster to save the man.
I've stared at my screen and laughed at the desperation of the situation. I've felt genuine pride when we survived against impossible odds. But even after finishing multiple scenarios, I still think about the choices I made.
Frostpunk isn't about winning. It's about surviving and discovering what kind of leader you become when hope itself starts to freeze. This game will challenge you, and make you question your own morality. And you'll love every painful second of it.
Steam User 64
Bought this on a whim as it was massively discounted! Started playing at 1am, thinking I'll just check out what this game is about quick before bed... It's 7am and oh my lord! That was INTENSE!
I can't believe I survived it all, the drama of this game is surreal! Was totally locked it by the story and the mission! Would buy again, even if it wasn't discounted, would be worth every penny! Will definitely be sinking more hours in. Now... time for bed... Phew.
Steam User 50
I play games to relax and explore. Every moment of Frostpunk is panic, fear, and desperation.
This is one of those games that will stick to your memory for years.
A great escape from the real world issues, solving a fake worlds issues.
I allowed in waves and waves of refugees in order to protect them from an incoming winter storm. We quickly ran out of food and coal to heat all of the homes. Many starved, many froze.
I was banished for my compassion.
I won't make the same mistake twice.
Steam User 69
I played it once just to figure out how to not freeze everyone to death, and then I spent the rest of my time grinding for every single achievement like a madman.
It’s brutal, cold, and stressful, but there’s nothing like the "fun" of managing a coal crisis at 3 AM. If you want to enjoy a game at night with a your fav beer, it's the one.
Steam User 34
I established an automated utopia where people are fed well and treated with respect. In another playthrough I created a theocratic hellscape where people are persecuted for not listening to me. This game is wonderful and its DLC intense. I would recommend it to anyone that is interested an an immersive story where you fulfill the role of leader. Moreover, the soundtrack by Piotr Musuat is one of the best videogame soundtracks in history.
Steam User 32
This is the first city builder that has made me feel anything for the people under my leadership. It's an incredible combination of tense gameplay, meaningful choices, and an absolutely banger soundtrack. If you're into these types of games, this is 100% a MUST play.
Steam User 27
Oh my GOD what a game! I really love city/colony building sims and expected exactly that, but boy was I wrong. It's a series of very well written short stories of human hopes and tragedies that get under your skin. Each scenario has its own unique limiting factor that changes the game-play completely. I feel like it's the most immersive strategy game I have ever played, at least definitely the one that left the deepest emotional impact.
The tech tree is big enough to punish you, if you go the wrong way, but small enough to not give you a sense of missing out.
The music is just spot on, it has this sense of mechanical progress, hope, despair, imminent disaster and sudden relief that just keeps the emotional roller coaster going.
I'm not pampered by good graphics or modern games, but I find this game looks beautiful. Nothing else to add here.
The controls are super simple, use any decent mouse with 6+ buttons on it and you never have to touch the keyboard, I loved that part.
In the grand scheme of things, every scenario has two major paths you can go, with two variations within those two, which definitely helps with replay-ability. I re-played several scenarios and had great satisfaction with that. Being a unique twist on a post-apocalyptic story line, things inevitably turn dark, but how dark? Your choice.
My ultimate conclusion was that this is a political simulator disguised as a city/colony builder. And I love it this way! It's a resource management game at one point, then it suddenly turns into a political simulator. It has deadlines with not always clear consequences, good deeds with questionable benefit and straight up evil choices with minimal implications.
Long story short - very emotional game, mechanics take a back seat and the story is the drive here. However you play it - you're in for a challenge. Focus on the mechanics and the story will throw in variables you weren't preparing for, or focus on the story and the mechanics will bite you in the butt.
Verdict: this game delivered in a way I did not expect it to, AMAZING!