Forged of Blood
Forged of Blood is pushing the boundaries of depth and mechanical complexity for the modern turn-based tactical RPG. Classless character building, strategic management, and small unit tactical gameplay combine to create a multi-layered experience that puts players in the middle of a civil war in a morally grey fantasy world. A game of hard decisions and harsher consequences, Forged of Blood will challenge players to make decisions across every layer of the game. On the battlefield, character builds, turn-order efficiency, and positioning will be key to victory. While off the battlefield, your choices on the world map will determine the fate of your kingdom and future of your people. Tactical Fantasy: Take to the field with sword and shield or cast powerful spells in deep turn-based tactical combat against monsters and men. Classless Warfare: With 9 unique weapons and a vast magic system, Forged of Blood lets you build your characters any way you want – without being constrained by the typical tank/DPS/healer roles.
Steam User 111
This game is basically a medieval xcom
Pros:
• Good story (basically fire emblem)
• Great looting system (when you win each battle you can loot everything they had equipped)
• I love the great character sheet you can basically pick 2 weapons you want someone to have say like greatsword & bow and gain points in both, don't like what you have built? just reroll your character it costs nothing it's a great feature since im afraid of messing up builds.
• the magic system is amasing and fun since you can have a mage character with 2 crystals in each slot with different magic in them is the best thing to try and find what goes best with what.
Cons:
• The tutorial, it's not really bad and not tedious but it's just awkward if you don't know that a great axe has more reach then a greatsword
• During battle if you scroll out during your phase and want to zoom back in again you have to wait for your turn it locks the camera in place so you have to stare at a pillar or a wall for the enemies turn.
• Voice acting is just hit or miss it's awkward it's funny it's dorky but brilliant also i do notice the same voice actor doing multiple roles ;)
• not being able to stab with daggers, daggers are a throwable but that should be an ability where as in they do quicker attack for less points or do critical attacks more often or backstabs
• i killed a gurrahorr and got nothing but experience, no leather or bones or meat or anything for such a big and lovely creature this was just shocking.
• the moving on the map is slow (i know i can make it go faster with F3 but still)
in my opinion it's worth the 30$ it's fun, immersive and the lore is there for anyone to get sucked into.
Steam User 36
I've only been playing this game for a few hours but it's a good tactical game. The magic system is very customizable. You can basically make your own spell effects - which gives a LOT of room for customization. The difficulty is also customizable based on sliders so you can very easily make the game more or less difficult without much effort.
It doesn't have the ability to remap a lot of the key controls at the moment, so you are stuck with WASD for camera movement. Also it lacks a defensive stance/hold/wait function when you end your character's turn. Traditionally in tactical games you could delay your turn and move later in the combat order or turtle up. That feature is currently missing from this game.
My biggest complaint at the moment is the lack of story background. The beginning of the game doesn't explain the setting very well. I'm hoping later on I will encounter some more lore that fleshes things out a bit.
TLDR: Character customization very good, lots of abilities to learn. Needs more setting lore and information about spells and abilities.
Steam User 16
I think this was well worth the $30 if you're looking for a new game to play right now. If you already have a long queue waiting though maybe just throw it in your wishlist and wait for a sale.
Combat animation speed can be increased which is such an amazing QoL feature I wish all SRPGS would implement.
I want to address a couple of the major complaints I saw about this game and explain why I feel they weren't a big deal and were even somewhat positive.
1. Teammates will abandon your cause if you swing too far to any one alignment.
I understand why this would be frustrating to people but I'm a little surprised it's such a big deal.
First of all, if this is an issue to you they've now patched it so you can control how sensitive people are to your alignment so just go ahead and nerf this feature for yourself, otherwise, it's an easy solve.
Once one or two people leave you start to realize you're doing something wrong so pop open the alignment chart, figure out what direction you're moving too heavily towards, then start making some decisions that will bring you back to the center.
For me, the first time around, i was being too altruistic. So after I lost a guy I started being a little less giving and started demanding payment for my jobs and being a little more self interested and after a few of those decisions my team stopped complaining, easy. My second time around I made the decisions from the start, stayed a good balanced leader and listened to my people, and no one left.
2. There is timer and loss conditions in this game.
You can also turn off this feature so again this is another non-issue. But here are some tips if you want to leave it on.
Once the Summit timer runs out your progress in the main quests so far will determine if you win or lose, much more so than how much of the map you have conquered thought that also comes into play.
You'll want to get two working armies up and running as quickly as possible so you can pursue multiple threads of the quest at once.
Once the capitol of a nation is revealed, you can attack that city and upon capturing it, all other cities in that nation will fall under your control as well. This makes a huge difference when it comes time for the Summit so if you notice the timer running near and you're still working on the quests, I would suggest considering just attacking the capitols.
3. General tips:
Support magic > dmg magic for the most part. Increased attack dmg and increased attack # and speed or something are the best. It's been a while since I've played so I can't remember exact names
Both short and long bow archers will mop up the battlefield when buffed with a different spells.
I feel as though there's more I wanted to say but I've been at it a while now so I'm going to stop.
I really liked this game, if you like SRPGS I would imagine you will too.
Steam User 25
Have been looking forward to this game for a few months now and for me it doesn't disappoint.
I have now played the tutorial, and started the main game - there is a lot to learn so have invested 12 hours so far.
So lets get the "bad" stuff out of the way:
There is no character customisation such as how you look, name etc - personally for me this is fine as the game is good enough that this is a minor thing.
Linear story (sort of). Again the story is pretty cool and drives the game giving you decision to make that decide how it progresses.
Some of the controls are a bit finicky but once you get used to them they are fine.
The good stuff:
The magic system is superb, the best I have ever come across - you can basically "craft" your own spells using stones and developing the "attached" spells, this in itself makes it worth buying.
Story is pretty good, and gives you something to aim for while not restricting how you play (in some ways reminds me of Tyranny in that respect.
Class less system that for me really works. You do have a few basic stats, Strength, Agility, Dexterity and Endurance which can be increased, these are also influenced by the characters "race". The main perks are based on your weapon choices and builds (ie I have a sword and shield build with magic, a ranged unit with melee back up and then concentrate on these, you can also re stat these at any time).
Once you have done the long tutorial/intro which is worth it as it sets the scene and helps you develop, you end up with one main character who then "leads" one of up to 3 groups that travel the map doing quests and conquering regions, you hire troops for these groups and develop them.
Graphics are pretty good and it is relatively bug free game, with the odd bug reported being tackled by the Devs.
Sound I can't comment on as tend to play with sound off (for family's sake LOL).
I highly recommend this game if you like this type of game - read the description, the above review and watch the vids that should help you decide.
I can see I am going to spend many hours on this game. I hope they will in the future be able to expand in some ways on it maybe through some DLCs but so far I am loving it.
Steam User 9
Completion time: 33 hours
I enjoyed this game a lot. The writing is good, the strategy is solid, the atmosphere works well, and the spell options have very deep customization. The rulership style system adds a lot to the proceedings. I will say, the level of micromanagement in terms of gear etc is unparalleled. I guess there are those who would consider that a good thing, but for me it went way beyond what I was up for. Still, that's not a dealbreaker. Give it a look.
As an afterthought, I encountered no bugs at all. I'm not saying there are none, but in a full run I didn't see any.
Steam User 9
Opening Note: At first I was hesitant to purchase the game given some of the initial reviews concerning the timed campaign and difficulty in keeping companion loyalty, but it seems since launch they've incorporated a number of options to tailor the difficulties to your liking. So keep that in mind when reading some of the earlier negative reviews.
I bought the game on sale, but after having played it for awhile, it would have been worth it full price.
Like a number of other reviews state, this is basically medieval X-com. Figuring out some of the nuances of effective builds definitely takes some time, but the game is mostly straightforward to get into. The tutorial does a good job of familiarizing you with the different systems. The magic crafting system is definitely still clunky in my opinion, but there is still a lot of potential.
What really stands out is that Forged of Blood definitely tries a number of new takes that work really well together overall (even with a few rough edges). The lore is intriguing and its just enough to get one invested in the plight of the main character without being overly burdensome; yet, there is definitely a lot of room to expand the world in future installments.
The map is beautiful, and definitely gives you the feel that you are directing a war effort as the pawns representing your parties (or "Talons") move to various objectives.
If you are looking for a strategy/tactical experience that is unique and fun, definitely go ahead and give this game a try. With all the innovation the developers tried to make, it fortunately results in a cohesive and entertaining experience.
I am looking forward to seeing if any more installments are made for the series.
Steam User 16
Forged of Blood
Genre
Strategy/RPG
Version
1.0.4379
Campaign
Yes
Game length
30-40 hours, info from devs
Difficulty modes
1
Achievements
No achievements yet
Special
Turn-based
Story/Atmosphere
Forged of Blood is a mixture of strategy and RPG in a fantasy world of Attiras. In around 72 quests and in 3 narrative arcs you will decide if you conquer your world by force or by solutions during story arcs. As info from devs there are 64 possible ending combinations. I didn't finish the game yet but i liked the atmosphere of strategical turn-based combat, character developement, resource management as of money, recruits and caravan transportation system. At the beginning you will be maybe confused about story and background but some hours in-game you will understand what is going on.
Technical/Gameplay
Tutorial and the point till you start the real war + reconquer are easy to do, but as you gain control later, you will see it like 60 days after tutorial, you can be frustrated. The 1st 1-2 missions are on average difficulty but then as you progress in 2nd region you gain quests where you simply can't win with your 4-5 soldiers against 2-3 waves of 8 soldiers each. Bowmen and magic users are not recruitable from start, you need to train them by yourself. If you couldn't get some recruits during tutorial maybe you need to restart.
On the other side you get a lot of options and possibilities to develop your own style: recruits have 4 core attributes, 10 weapon skill trees and 1 magic skill tree, general skill trees and so on. You can cast spells and fight with swords, you can always switch weapons during the combat. Magic system is little bit complex and with a lot of sliders on spell making, so you need to find out your own style. Level cap of recruits is 26 and you can command 3 war parties.
Interesting is also the philosophical system, where you decide in quests, speeches etc your alignment maybe, hedonism, altruism and rationalism. Your recruits have moral system, your regions have moral system, global system and so on.
Overall interesting and worth the money game, i miss only achievements, but maybe it's either from technical or other reasons not possible to make them now.
This rating system is my personal opinion and not to be intended to replace a professional rating system in any way!
Rating (% * X / 100, sum of all as final rating X/10)
Story/Campaign (31%)
8
Gameplay/Controls (26%)
7
Graphics (21%)
8
Sound/Music (11%)
8
Replayability (11%)
7
Achievements (0%)
0
My personal rating is 7,6/10
Conclusion
Interesting mixture of strategy and RPG in a fantasy world and many options. If you can master the difficulty you will like it.
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