Force of Nature 2: Ghost Keeper
Force of Nature 2: Ghost Keeper offers incredible adventures full of mystery, danger, exploration and magic. This game combines the genres of Survival, Sandbox, Action, Adventure, RPG, Strategy and Resource Management.
An exciting and mysterious world will open before you, filled with unprecedented creatures and dangers at every step. You will have to gather resources, prepare food, build houses and constructions, grow plants and create hybrids, tame and care for animals, craft clothes and weapons, fight enemies and bosses, touch the world of magic, solve the mysteries of the Force of Nature stone, restore the balance of power and find a way to get home.
Key features:
- Procedurally generated world
- Day/night cycle and dynamic weather
- Gathering and crafting of items
- Building of constructions and houses
- Farming and animals
- Different biomes
- Exploration of dungeons
- Boss fights
- Storyline with two possible endings
- Side quests
- Character customization
Plot
At the dawn of times, the far stretching lands of this world were empty and uncontrolled. The Ancient Gods were left desolate, with no one to glorify them nor to lead. Combining the power of all elements they created a stone. The Force of Nature. By the use of its power the gods opened the gates to other worlds and resettled different races through there, populating the earth. The power of the Stone was enormous, using magical wind and streams. Making it possible for all walks of life to live in peace and harmony. This lasted for thousands of years, until one day the Stone was destroyed…
Steam User 7
Cool game! It's a grinding game in which you forage and gather materials from pretty much anything as you can destroy most of the stuff. By collecting materials to build crafting stations and discover recipes, you fight enemies and progress the story. The progression is kinda slow, but rewarding as at some point you can automate some of the crafting.
The combat is dull. Hit and run strategy works half of the time with melee weapons as the mob range vary from one attack to the next.
Stamina and stamina regen can be a pain as you can't do any action beside running without stamina and if you run out of stamina in combat you need to consume an item or play tag with the mob until you regen for a few attacks.
Overall this game is way better than the first, but still lacks in some aspects.
Regardless, I rate this 7/10
Steam User 4
This game kicks off with the classic survival mechanics—chopping, mining, and whacking your way through the early hours. At first, the toonsy style had me thinking I’d give it 10 minutes tops. But then, as a blizzard snowed me in, I decided to push forward. By the time I hit level 3, things started to shift. The world opened up, the gameplay began to make more sense, and the survival grind started to feel purposeful. Suddenly, the day-to-day tasks had meaning, and I found myself invested in exploring what this world has to offer. I’m not sure if I’ll see it through to the "end" (if there is one), but much like Project Zomboid (which I’ve sunk thousands of hours into), this game has serious potential to become a go-to for lazy afternoons. Excited to see how it develops as I dive deeper!
Steam User 4
An excellent time sinker
A game about crafting the next thing and exploring.
One of those games where you start with nothing and keep improving until you can do everything and kill everyone without even thinking.
None of the systems of this game are particularly deep but all of them are fun or at least serviceable . Combat e probably the most barebones, so if your are looking for an ARPG this is not it.
The only caveat i would mentio is that this game drags. Some of the maps have hundreads of enemiey. It xan be very grindy if played solo.
Steam User 3
I really like the game. Its a top down, survival, crafting game. Combat included. Nice graphics too. You will have to fight boar, fox, wolves, goblins etc. To gain resources, which there is plenty of and replenish. There is also a built of a story as well. I personally find this game fun, at least for a few hours, and it can be challenging at the beginning. However, The combat could use some work. You can only block for half a second then you cant block again for like 6 seconds. So you will have to stand there and get hit a few times.
There are abilities you unlock, like dashing, increase Hp, etc. but its a bit, wonky. Some mechanics are very smooth and fluid while others not so much. So the game definitely does need improvement(especially when it comes to QoL stuff)
- The QoL aspects are lacking. For example you cant pull items from storage to use in crafting or building. Doesn't make sense, especially since you have racks and boxes just to store certain items such as wood and stone. These items should automatically be pulled from those storage containers and used in crafting and building. Its been a year since I've played and this still isn't a thing..yet?
- You can choose between WASD movement and mouse, which I absolutely appreciate. I prefer WASD personally, so this is a nice option to have for games like this.
- Press CTRL to pick up all items on the ground that are around you! It took me a minute to figure that out lol
- It has a system of progression through unlocks as well, when it comes to crafting and building. You cant just craft everything right away, even if you find all the materials. First you unlock one thing, build/craft that stuff, then unlock the next thing, rinse and repeat.
- I do recommend the game. It could use some work still but its a nice game that is playable, has some content and hours of things for you to so so it is worth it in that regard.
Steam User 3
Great for it's price point, a much more casual crafty experience than most games in this genre. Playing solo can get a bit tedious until you start unlocking extra Ghosts. Very much like V-rising, once you get the hang of it, it's fairly simple. Highly enjoyable co-op but could definitely use some customization sliders for world generation. A couple fun little puzzles so far and lots of mob bashing, teleporting makes the whole system fairly efficient.
Steam User 2
i like this game alot better then the frist one all so i love having the ghost help me out in building and crafting
Steam User 1
Force of Nature 2: Ghost Keeper, developed by A.Y.std and published by Crytivo, is an ambitious and methodical blend of survival, sandbox, crafting, RPG, and light action elements. Building on the foundation of its predecessor, this sequel takes a more refined and expansive approach, inviting players into a procedurally generated world steeped in ancient magic and mysterious forces. Set in a fantastical realm torn apart by the shattering of a powerful artifact known as the Force of Nature, the game casts you as a lone figure caught in a mystical upheaval, tasked with uncovering the truth behind the world’s imbalance while steadily building a new life from scratch.
From the beginning, Force of Nature 2 strikes a unique tone. Unlike many survival games that lean into punishing mechanics and relentless pacing, this title offers a more relaxed, deliberate experience. You’ll start small—gathering basic resources like wood, stone, and plants—before slowly expanding into more complex systems like metallurgy, farming, animal husbandry, potion crafting, and magical artifact creation. What initially feels like a simple survival loop eventually evolves into an intricate web of systems, where managing supply chains, optimizing production, and defending your base become crucial parts of progression. This slow-burn approach may not appeal to action-hungry players, but it’s deeply satisfying for those who enjoy seeing a world come to life piece by piece under their direction.
The game’s world is procedurally generated, which offers variety and replayability. As you explore, you’ll move through several distinct biomes—lush forests, desert expanses, icy tundras, swamps, and magical ruins—each filled with unique resources, creatures, and environmental hazards. Along the way, you’ll encounter a range of hostile and passive entities, from wild animals and bandits to supernatural creatures. Combat is relatively straightforward, with stamina-based melee and ranged options, and magical abilities becoming more prominent later in the game. While functional, the combat system isn’t the game’s strongest aspect—it serves more as a means to an end than a main draw, lacking the depth or responsiveness of action-focused titles.
One of the most engaging elements of Force of Nature 2 is its progression system. Rather than overwhelming the player with mechanics up front, the game introduces new crafting stations, materials, and gameplay features gradually. This allows the complexity to build naturally, and each milestone feels earned. Whether you're unlocking a new type of weapon, planting your first farm, or discovering a mysterious dungeon, there's a constant sense of forward motion. Character progression is handled through a skill and stat system, letting players invest in areas that match their preferred playstyle—be it combat, resource gathering, or magic. This role-playing layer adds meaningful depth without burdening the player with unnecessary micromanagement.
Visually, the game adopts a colorful, clean art style that’s both appealing and functional. It's not pushing technical boundaries, but it makes up for it with personality and clarity. The user interface is generally intuitive, though some inventory and crafting menus can feel a bit crowded as the game scales up. The soundtrack and ambient sound design do a good job of setting the tone, and while not especially memorable, they contribute to the meditative, immersive quality of the overall experience. There are also some charming touches—like animal taming, decorative base-building, and minor environmental storytelling—that add texture and variety to the world.
A standout feature that arrived after launch is the cooperative multiplayer mode, allowing up to four players to share in the experience. This addition breathes new life into the game, especially for those who enjoy collaborative building and exploration. Working together to gather resources, defend your camp, or push into dangerous new zones enhances the sense of community and long-term progression. Unlike many multiplayer survival games that devolve into chaos or PvP dominance, Force of Nature 2 encourages cooperation and planning, which suits its slower, more thoughtful pace.
There are, however, a few areas where the game struggles. The pacing, while methodical by design, may feel sluggish to players used to faster gratification. Some crafting chains can become grind-heavy, especially when rare resources are gated behind slow respawn timers or long-distance travel. Additionally, while the story is serviceable as a backdrop, it doesn't offer much in terms of memorable characters or impactful choices. The narrative unfolds through short text-based updates and occasional quest dialogue, but it's clearly secondary to the gameplay loop. Players looking for a rich, character-driven fantasy narrative may find this aspect underwhelming.
Despite these limitations, Force of Nature 2 succeeds at carving out a distinct niche. It’s a meditative, systems-driven survival game that rewards patience, planning, and curiosity. It doesn’t try to be flashy or overly cinematic, but what it does, it does with a level of polish and ambition that’s impressive for a largely solo-developed title. Compared to the original game, this sequel is a clear evolution—boasting better visuals, improved mechanics, and a more cohesive design philosophy. The addition of cooperative play and a free prologue version further expand its appeal, allowing players to sample its unique rhythm before committing to the full experience.
Ultimately, Force of Nature 2 is a game about building—building a home, a character, a world, and a sense of purpose in a land that seems determined to resist you at every turn. For players who enjoy deep crafting systems, exploration, and a slow but steady climb toward self-sufficiency, it offers dozens of hours of rewarding gameplay. It may not reinvent the genre, but it refines it with care, attention, and a clear vision. It’s a thoughtful, engaging, and quietly ambitious entry in the survival sandbox genre—one that’s easy to overlook, but difficult to forget once it clicks.
Rating: 8/10