FINAL FANTASY XIII
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DO YOU HAVE THE COURAGE TO FACE YOUR DESTINY? As a deepening crisis threatens to plunge the floating world of Cocoon into chaos, a band of unsuspecting strangers find themselves branded enemies of the state. With the panicking population baying for their blood, and the military all too happy to oblige, they have no choice but to run for their lives. Join them on a desperate quest to challenge the forces controlling their fate, and prevent untold destruction. Featuring an unforgettable storyline, a battle system blending action and strategy, cutting-edge visuals and awe-inspiring cinematic sequences, FINAL FANTASY® XIII delivers the next step in the evolution of gaming.
Steam User 62
Game Summary and Opinion
Ignore the "time played"; I've poured well over a 100 hours into FF13 where I can confidently (and controversially) say it's one of my favourite Final Fantasy games. If anything, FF13 is a victim of mistaken identity similar to DmC: Devil May Cry (2013) where it uses a well established IP instead of being a new series of its own; therefore being unfairly judged and criticized because of it. While radically different from other FF games, it's still a thoroughly enjoyable experience that has aged extremely well, better than most FF games I dare say.
PC Port and Performance
NOW, as for the PC Port itself...ooooh boy...this is a mixed bag if there ever was one so this is more of a "buyer beware" than anything. I do technically recommend this version with a big fat caveat; that being that this particular port all but requires you to mod and patch the game for an enjoyable experience as the vanilla port is questionable to say the least. It's not unplayable by any means but to say it's less than ideal is putting it mildly as it's even worse than the Xbox 360 port. That being said, once FF13 is properly patched and modded, it quite transformative and suddenly becomes the DEFINITIVE version of the game and it's not even close. It's not perfect by any means as you are still going to experience the occasional framerate hitches but considering that FF13 ran at 30fps on the 7th gen consoles and was lucky to even achieve that, it's still one hell of an upgrade over the alternative. The mods themselves (see mod guide at the bottom) aren't necessarily mods per-se as they don't alter or modify the game but are rather mandatory vanilla enhancements and features that Square Enix SHOULD have implemented from the get-go. FF13 has never looked and played any better than this but ONLY if you patch and mod it.
In conclusion; the PC Port of FF13 is both the WORST and BEST version of the game depending on whether or not you put in the time and effort to mod and patch it which may or may not be a deal breaker. If you do plan on purchasing FF13, then it is HIGHLY recommended, if not essential that you mod and patch the game.
For reference, this is how I rank the port from best to worst;
PC Port (Patched & Modded)
PS3 version (FF13 was specifically made for the PS3 and was originally suppose to be a PS3 exclusive until Square Enix decided at the last minute to port the game to the Xbox 360 prior to launch)
Xbox 360 version (This version technically doesn't have anything wrong with it. Hell, it's the version I played back in the day, it's just inferior to the PS3 version; particular with things like resolution and sound quality.)
Vanilla PC Port (This version is just a port of the Xbox 360 version)
Mod List/Guide
Upscaled Cutscenes
4K/60FPS FMV
1080p FMV
NOTE : If you are to replace the FMV's; whether it's the native 1080p or 4K Upscales, BE SURE TO CLEAR UP A GOOD CHUNK OF HARD DRIVE SPACE! These files are absolutely massive in size with the 4K upscales in partiuclar being roughly 20GB...each.
Visuals & Graphics
The FF13 HD Project
HD Models Plus
Clean ReShade
Utilities, Patches & Executables
FF13FIX
FF13FIX-4GB Patch Installer
FF13 Series Launcher
Gameplay Tweaks, Difficulty & Rebalancing (Optional)
Gameplay Tweaks & Hard Mode
Crystarium Editing
Steam User 72
When FINAL FANTASY XIII was released, it marked a significant moment in the franchise’s evolution—a visually stunning, narratively ambitious, yet divisive entry that dared to defy expectations. Over a decade later, it's still a game that polarizes fans, and for good reason.
Let’s get this out of the way first: FFXIII is gorgeous. Even by modern standards, its crisp visuals, cinematic direction, and intricate character models hold up remarkably well. Each environment—from the sterile beauty of Cocoon to the wild expanses of Gran Pulse—feels artistically deliberate. The soundtrack, composed by Masashi Hamauzu, is one of the game’s strongest elements. Tracks like “Blinded by Light” and “The Sunleth Waterscape” elevate the experience and give emotional heft to the unfolding drama.
The Paradigm Shift system is the beating heart of FFXIII’s gameplay. On the surface, it may feel too automated—your characters attack on their own, and you mostly toggle between roles—but underneath lies a strategic layer that rewards timing, synergy, and adaptability. The system shines brightest in its boss fights, which can be tense, exhilarating battles of endurance and precision.
However, the decision to withhold full party control until many hours into the game is a baffling one. It robs players of tactical flexibility early on and makes the experience feel overly guided.
FFXIII follows a group of unlikely heroes bound by fate, trying to escape a destiny imposed by god-like beings called fal’Cie. It’s a story brimming with lore, personal sacrifice, and existential questions—but much of it is buried under dense terminology and inconsistent pacing. While the datalog helps clarify the world’s complex systems, players often feel like they’re learning about the story after it happens, rather than experiencing it.
That said, the characters—especially Lightning, Sazh, and Fang—have standout arcs that develop in compelling ways. Lightning’s stoicism, Sazh’s tragic motivations, and Fang’s fierce loyalty add emotional depth that gives the journey weight, even when the plot veers into the abstract.
The most common complaint against FFXIII is its linearity—and it’s justified. For nearly 20 hours, the game funnels players down narrow corridors with little exploration, side content, or agency. While the latter chapters open up significantly, the damage is already done for some. There’s a narrative justification for this structure, but it clashes with the series' legacy of open-world exploration and side quests.
FINAL FANTASY XIII is an ambitious and often misunderstood title. It’s not the traditional Final Fantasy experience, and it makes some bold, even frustrating design choices. But it also offers one of the most stylish combat systems in the series, unforgettable visuals, and a hauntingly beautiful score.
It's not for everyone—but for those willing to embrace its quirks and dive deep into its world, there’s a rewarding (if uneven) journey waiting.
Rating: 7/10
Steam User 70
Some people might say this game is too linear, but the game really opens up once you're about 50 hours in.
Steam User 61
So this is one of the so-called “black sheep” of the Final Fantasy series—well, at least that’s what FF fans want you to believe. I don’t really have a horse in this race since this is only my third (or fourth, if you count FFVII and FFVII Remake as separate games) FF game I’ve played. But after deeply enjoying FFXVI and seeing its controversial reputation in the community, it’s interesting to see people try to define what a "true Final Fantasy” game is, because I feel like it's a franchise that has reinvented itself on multiple occasions. There are some common threads, of course, but the gameplay, plot style, and overall approach always seem to morph.
I've seen people criticize the game's linearity, but honestly, I was completely fine with it. Linearity doesn’t equal bad, just like nonlinearity doesn’t automatically mean good. I also really liked that the game focused more on the characters—on their relationships, their struggles, the way they were shaped by the world closing in around them. And that party dynamic? I loved it! A group of people thrown together by circumstance, slowly learning about each other and softening in unexpected ways. Lightning, especially—watching her shift from isolation to connection and slowly revealing layers of vulnerability along the way—was one of the most rewarding aspects of the game.
And speaking of Lightning, I could gush about her for hours. When the game was released, I remember how many girls instantly adored her. The cosplays, the admiration—she was the moment. A female lead in a JRPG—an adult woman, no less. Stoic, composed, strong, captivating, effortlessly cool, and neither oversexualized nor reduced to cheap waifu bait. That kind of female protagonist is rare in JRPGs, and it’s truly disappointing that they are.
Another aspect I deeply enjoyed was the music score, with one song in particular leaving a lasting impression. When I finally arrived in Oerba, the melody that played felt like a mournful whisper of Fang and Vanille’s sorrow, weaving their tragedy into every note. It honestly gave me chills. And these are the kinds of moments I cherish most in story-driven games, when music transcends words and breathes life into the emotions of the story.
But for all the things FFXIII did right, it’s hard not to wish it had come out a decade later. It would’ve benefited so much from the franchise’s continued evolution, especially when it comes to combat. I cannot believe how long this game makes you play before combat becomes anything more than pressing one button. And there's so much combat before it finally opens up. Hours upon hours of walking down narrow corridors, triggering automated battles, and watching cutscenes. It’s slow. Agonizingly slow. The pacing just drags, and it didn’t need to. The combat system itself feels awkward, like it was trying to evolve but wasn’t quite ready to let go of its turn-based roots. It ends up in this weird middle ground—stuck between old and new—where battles feel more repetitive than engaging. And that’s the real problem. The combat is utterly boring.
And oh my god, but why the hell does the game turn into such a grindfest once you reach Gran Pulse in Chapter 11? The sudden difficulty spikes are incredibly frustrating. Forcing me to grind through this slow, repetitive combat was completely unnecessary and only made me dislike the gameplay even more. It didn’t add challenge—it just padded the game with tedious busywork. If I hadn’t been so invested in Lightning and the unfolding story, I might’ve quit right then and there.
But overall, I'm glad I finally got in the mood to play FFXIII, and honestly, I’m happy that it was popular enough to become a full trilogy. For all its flaws, it clearly struck a chord with people. And despite my issues with the combat, I’m cautiously excited to play through the rest of the trilogy. But it’s disappointing that the combat held back what could have been an otherwise great experience. I really hope future entries build on FFXVI’s combat and push it even further.
Steam User 27
Final Fantasy XIII, released in 2009, remains a divisive entry in the long-running RPG franchise. Its unique battle system, compelling characters, and visually stunning world are often praised, while its linear structure, convoluted plot, and initially frustrating gameplay mechanics are frequently criticized.
What Works:
Paradigm Shift Battle System: The game's innovative battle system, built around the concept of switching between different character roles (roles such as Ravager, Medic, or Sentinel) on the fly, is both strategic and action-packed. Mastering this system is key to success.
Compelling Characters: The cast, though initially somewhat stereotypical, develops depth and complexity as the story progresses. The relationships between Lightning, Snow, Fang, and Sazh are particularly well-developed and emotionally resonant.
Stunning Visuals: Even by today's standards, the game's visuals are impressive, showcasing a beautiful and varied world, from the lush landscapes of Cocoon to the desolate wastes of Gran Pulse.
Intriguing Mythology: The game's lore, encompassing the fal'Cie, l'Cie, and the conflict between Cocoon and Pulse, is rich and complex, though it can be challenging to fully grasp.
What Doesn't Work:
Linear Structure: The game's highly linear structure, especially in the early stages, can feel restrictive and limiting. Players have little freedom to explore the world or deviate from the main storyline.
Convoluted Plot: The story is notoriously complex and convoluted, often relying on exposition dumps and cryptic dialogue to convey information. Understanding the plot requires close attention and a willingness to piece together fragmented narrative elements.
Initial Gameplay Frustration: The initial hours of gameplay can be frustrating for some players due to the restrictive nature of the linear progression and the steep learning curve of the battle system.
Overall:
Final Fantasy XIII is a game of contrasts. Its innovative battle system and compelling characters are balanced by a linear structure and a convoluted plot. Whether you enjoy the game will likely depend on your tolerance for these flaws. Those who can appreciate the unique aspects of the game's design will find a rewarding experience, while others may find it frustrating and ultimately unsatisfying. It's a game that sparks strong opinions, and its legacy continues to be debated among fans.
Steam User 24
Where to Even Begin?
Where to even begin? How can someone write an unbiased review for one of their favorite games of all time? I'll try my best.
As a huge Final Fantasy fan, when I first tried this game on my PS3, the systems felt underwhelming, overcomplicated, and just not fun. So I never got far into the game until last month. I saw a Reddit post about how underrated FF13 was, and since it was the only game I hadn’t really dug into in the series, I told myself, "Alright, let’s break my prejudice and take on this journey."
What I found was one of the most powerful stories in video game history — filled with real emotions and themes that reflect real-world struggles. Lightning's stoic, hardened character slowly breaking from within; characters dealing with the loss of a mother, a lover, a child — these stories are told through a sci-fi fantasy lens, but without losing their emotional weight. Beneath the surface, there's a rich theological narrative: gods and their chosen tools, and a rebellion against divine control. It's a tale about destiny, free will, and sacrifice — all without shoving the message down your throat. It’s layered, and it respects the player enough to let them interpret it.
The gameplay is equally unique. When I first tried the game on PS3, the auto-battle system and paradigm shifts didn’t impress me. But once I started minimizing auto-battle and embracing strategy, timing, and reactive decision-making, it clicked. The game doesn’t feel like a turn-based RPG anymore — it feels alive. Switching to SEN/MED/MED in response to a heavy enemy attack, setting up buffs and debuffs mid-combat, and carefully managing your party feels intense and rewarding. There’s no pause, so every second matters. The sense of growth — especially in the late game — is immensely satisfying.
Now, let’s talk about the most controversial aspect: the world design.
Yes, it’s linear — infamously so. For much of the game, you’re on a strict path. But the moment it opens up — and it does, albeit late — it feels exhilarating. Gran Pulse hits you like fresh air after confinement: massive hunts, tough enemies, amazing loot, and a real sense of freedom. The payoff is enormous. That said, I sympathize with those who dislike the initial narrow design. Chapters 4-6 especially can feel repetitive. Patience is rewarded, but not everyone enjoys needing patience to begin with.
Visually and soundtrack wise, FFXIII is stunning. The game looks years ahead of its time. The art design is imaginative, the environments are breathtaking, and the soundtrack? For me, it’s the best battle music in the entire series. It’s haunting, triumphant, and unforgettable.
But is it flawless? Definitely not. So here come the critiques:
AI is frustratingly dumb. Especially in endgame. Ravagers ignoring AoEs, Sentinels spamming the same taunt, Saboteurs applying the wrong debuffs — it can drive you crazy. I wish there was a system to prioritize their abilities, even just a pre-fight strategy list. Sometimes they genuinely feel like they have 10 IQ.
The story is buried under jargon. The game throws so many weird terms and unexplained lore at you in the early chapters. Unless you read datalogs or consult outside sources (like ChatGPT), you’ll be lost. I love piecing stories together, but this is a bit much. The delivery could have been better balanced.
Still, those were my only major gripes. Beyond that, I absolutely loved the game and became a fanboy. It was so fun, it felt like 20 hours — then I realized I’d clocked 120. For me, this is a masterpiece.
I strongly recommend using guides for both gameplay and story. They help trim the rough edges people tend to exaggerate when criticizing this game.
Final Fantasy XIII isn’t the failure some claim it is. It’s a bold, beautiful, and emotionally resonant experience — and it deserves more love.
Rating: 9/10
Steam User 15
Final Fantasy 13 is something I have played since release way back when and even more now on PC. It's a story I revisit that I think is greatly underappreciated with the fan base which likely stems from not being the typical turn based combat. The complaints are that it is too linear yet we laud games like Final Fantasy 10 for the same linearity ie, open world exploration becomes available close to the end game. These critiques aside are not my focus.
It's a grand story where flaws on people are put on the grand stage, show casing their messiness and their will and perseverence to survive. The art direction holds up over a decade later and the combat unfolds and becomes increasingly complex the further you grow into these characters. I find myself more stopping and admiring the view in this world. I find myself thinking about the story elements in the in combat and travel banter that is not an active cutscene but just basic ground travel. I don't find the experience and money creep in the main game an issue and applaud how the game through the story doesn't encourage a grind until the content of the main story is actually completed--for an RPG this is an uncommon practice. More and more these years I grow to enjoy the music more than ever before as I take the time unlike in my youth to slow down and appreciate the nuances of all the creative directions that made this game.
If you love well written characters, especially women I must say, and a lovely world with music and a growing in depth combat that only become increasingly rewarding then check it out. Take your time. It isn't a long adventure but I welcome you to stop and smell the roses with this one.