FINAL FANTASY XIII
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DO YOU HAVE THE COURAGE TO FACE YOUR DESTINY? As a deepening crisis threatens to plunge the floating world of Cocoon into chaos, a band of unsuspecting strangers find themselves branded enemies of the state. With the panicking population baying for their blood, and the military all too happy to oblige, they have no choice but to run for their lives. Join them on a desperate quest to challenge the forces controlling their fate, and prevent untold destruction. Featuring an unforgettable storyline, a battle system blending action and strategy, cutting-edge visuals and awe-inspiring cinematic sequences, FINAL FANTASY® XIII delivers the next step in the evolution of gaming.
Steam User 46
Final Fantasy XIII was my first journey into the Final Fantasy saga, and what a journey it was. I experienced all kinds of emotions for both good and bad reasons.
Final Fantasy XIII has a unique way of making you love its characters. You feel like you are living their adventures alongside them. After dozens of hours, the characters start to feel like friends, true traveling companions. Their character development is good and makes you genuinely attached to them.
The story itself, while interesting and ambitious, is also very confusing. The game throws a massive wall of names, concepts, and informations at you with very little explnation, which can honestly make things hard to follow sometimes.
Now let’s talk about the most frustrating part of the game. FFXIII suffers from major pacing issues. The game often feels unnecessarily long, and when the story finally reaches its peak, it suddenly buries you under tons of pointless fights, heavy grinding, and an unclear open world. This almost made me give up, but I’m glad I didn’t because in the end, it was worth it.
At times, the game can feel unfair due to its combat system (even though I personally enjoyed it). However, I wouldn’t recommend Final Fantasy XIII as a first entry for newcomers to the franchise.
Shoutout to the soundtrack and the cinematics, they are absolute masterpiece. This is where the game truly shines. They pull you in, make you feel powerful emotions, and allow you to fully dive into the heart of the story, it feels more like watching a movie than playing a game sometimes.
So, would I recommend this game to everyone? Definitely not, at least not without warning people about its flaws. Is it worth buying and playing? HELL YES. Final Fantasy XIII is a beautiful game that is far from perfect, but it left a lasting mark on me. Once it touches your soul, you begin to see its true beauty.
Steam User 72
When FINAL FANTASY XIII was released, it marked a significant moment in the franchise’s evolution—a visually stunning, narratively ambitious, yet divisive entry that dared to defy expectations. Over a decade later, it's still a game that polarizes fans, and for good reason.
Let’s get this out of the way first: FFXIII is gorgeous. Even by modern standards, its crisp visuals, cinematic direction, and intricate character models hold up remarkably well. Each environment—from the sterile beauty of Cocoon to the wild expanses of Gran Pulse—feels artistically deliberate. The soundtrack, composed by Masashi Hamauzu, is one of the game’s strongest elements. Tracks like “Blinded by Light” and “The Sunleth Waterscape” elevate the experience and give emotional heft to the unfolding drama.
The Paradigm Shift system is the beating heart of FFXIII’s gameplay. On the surface, it may feel too automated—your characters attack on their own, and you mostly toggle between roles—but underneath lies a strategic layer that rewards timing, synergy, and adaptability. The system shines brightest in its boss fights, which can be tense, exhilarating battles of endurance and precision.
However, the decision to withhold full party control until many hours into the game is a baffling one. It robs players of tactical flexibility early on and makes the experience feel overly guided.
FFXIII follows a group of unlikely heroes bound by fate, trying to escape a destiny imposed by god-like beings called fal’Cie. It’s a story brimming with lore, personal sacrifice, and existential questions—but much of it is buried under dense terminology and inconsistent pacing. While the datalog helps clarify the world’s complex systems, players often feel like they’re learning about the story after it happens, rather than experiencing it.
That said, the characters—especially Lightning, Sazh, and Fang—have standout arcs that develop in compelling ways. Lightning’s stoicism, Sazh’s tragic motivations, and Fang’s fierce loyalty add emotional depth that gives the journey weight, even when the plot veers into the abstract.
The most common complaint against FFXIII is its linearity—and it’s justified. For nearly 20 hours, the game funnels players down narrow corridors with little exploration, side content, or agency. While the latter chapters open up significantly, the damage is already done for some. There’s a narrative justification for this structure, but it clashes with the series' legacy of open-world exploration and side quests.
FINAL FANTASY XIII is an ambitious and often misunderstood title. It’s not the traditional Final Fantasy experience, and it makes some bold, even frustrating design choices. But it also offers one of the most stylish combat systems in the series, unforgettable visuals, and a hauntingly beautiful score.
It's not for everyone—but for those willing to embrace its quirks and dive deep into its world, there’s a rewarding (if uneven) journey waiting.
Rating: 7/10
Steam User 70
Some people might say this game is too linear, but the game really opens up once you're about 50 hours in.
Steam User 38
its 2011 , im 12 years old , it was rainy night , im getting my first xbox 360 ever inside a small gameshop , thats moment when i enter the gameshop , theres the pink haired girl , her poster are everywere inside the gameshop, that night i pickup my first ever xbox and the game alongside dead rising and street fighter 4, back at home i plugging my newly xbox and inserted the disk, that night , its change my life forever, the moment i entered the main menu , this some kind of mellow piano sountrack keep playing, it was sad , but beautiful kinda sad, then i started the new game , i watch the cutscene it was sooooo beauuuuutiful. Video game is art , art can touches you inside.
Steam User 61
So this is one of the so-called “black sheep” of the Final Fantasy series—well, at least that’s what FF fans want you to believe. I don’t really have a horse in this race since this is only my third (or fourth, if you count FFVII and FFVII Remake as separate games) FF game I’ve played. But after deeply enjoying FFXVI and seeing its controversial reputation in the community, it’s interesting to see people try to define what a "true Final Fantasy” game is, because I feel like it's a franchise that has reinvented itself on multiple occasions. There are some common threads, of course, but the gameplay, plot style, and overall approach always seem to morph.
I've seen people criticize the game's linearity, but honestly, I was completely fine with it. Linearity doesn’t equal bad, just like nonlinearity doesn’t automatically mean good. I also really liked that the game focused more on the characters—on their relationships, their struggles, the way they were shaped by the world closing in around them. And that party dynamic? I loved it! A group of people thrown together by circumstance, slowly learning about each other and softening in unexpected ways. Lightning, especially—watching her shift from isolation to connection and slowly revealing layers of vulnerability along the way—was one of the most rewarding aspects of the game.
And speaking of Lightning, I could gush about her for hours. When the game was released, I remember how many girls instantly adored her. The cosplays, the admiration—she was the moment. A female lead in a JRPG—an adult woman, no less. Stoic, composed, strong, captivating, effortlessly cool, and neither oversexualized nor reduced to cheap waifu bait. That kind of female protagonist is rare in JRPGs, and it’s truly disappointing that they are.
Another aspect I deeply enjoyed was the music score, with one song in particular leaving a lasting impression. When I finally arrived in Oerba, the melody that played felt like a mournful whisper of Fang and Vanille’s sorrow, weaving their tragedy into every note. It honestly gave me chills. And these are the kinds of moments I cherish most in story-driven games, when music transcends words and breathes life into the emotions of the story.
But for all the things FFXIII did right, it’s hard not to wish it had come out a decade later. It would’ve benefited so much from the franchise’s continued evolution, especially when it comes to combat. I cannot believe how long this game makes you play before combat becomes anything more than pressing one button. And there's so much combat before it finally opens up. Hours upon hours of walking down narrow corridors, triggering automated battles, and watching cutscenes. It’s slow. Agonizingly slow. The pacing just drags, and it didn’t need to. The combat system itself feels awkward, like it was trying to evolve but wasn’t quite ready to let go of its turn-based roots. It ends up in this weird middle ground—stuck between old and new—where battles feel more repetitive than engaging. And that’s the real problem. The combat is utterly boring.
And oh my god, but why the hell does the game turn into such a grindfest once you reach Gran Pulse in Chapter 11? The sudden difficulty spikes are incredibly frustrating. Forcing me to grind through this slow, repetitive combat was completely unnecessary and only made me dislike the gameplay even more. It didn’t add challenge—it just padded the game with tedious busywork. If I hadn’t been so invested in Lightning and the unfolding story, I might’ve quit right then and there.
But overall, I'm glad I finally got in the mood to play FFXIII, and honestly, I’m happy that it was popular enough to become a full trilogy. For all its flaws, it clearly struck a chord with people. And despite my issues with the combat, I’m cautiously excited to play through the rest of the trilogy. But it’s disappointing that the combat held back what could have been an otherwise great experience. I really hope future entries build on FFXVI’s combat and push it even further.
Steam User 20
Sometimes I am thinking Final Fantasy XIII characters are brainless if you took attention to ennemy's word as Orphan (except after phase 2).
Steam User 21
Great graphics and gameplay. I don't care that I'm running down the hallway. That's great for a casual gamer to go from fight to fight. Completed this game twice already.