Fear & Hunger
Fear & Hunger is a horror dungeon crawler set in the dark and hopeless dungeons of fear and hunger. Four misfortuned adventurers dwell deeper and deeper to the darkness and uncover the secrets this ancient fortress holds inside. The fortress works as an ancient nexus for different planes of existence. The depths are in an eternal turmoil as both old and new gods struggle for power, it’s up to the players to choose their position and stance in all of this.
The game is a hybrid of survival horror and dungeon crawler genres with its influences ranging from Silent Hill to Nethack. There are roguelike elements to the game as well as a heavy foundation of a j-RPG. Fear & Hunger is heavy on atmosphere and ruthless in its difficulty.
- Oppressive and relentless atmosphere
- 4 different character classes and many additional characters to recruit
- Unforgiving and unique gameplay
- Randomized elements to keep the game fresh with subsequent playthroughs
- Turn-based Strategic Dismember Combat System
- Graphical art style mixing pixel art with digital painting
- Original ambient soundtrack creating the dreary mood
The world of Fear & Hunger is VERY dark. THE GAME IS MEANT ONLY FOR MATURE AUDIENCES! Extreme violence and gore are everyday sights in the dungeons and death is one of the easier ways to go in the game. The game has drug and substance abuse, heavy themes ranging from self-mutilation to sexual violence. None of the themes are taken lightly however. They are all part of the world building and there to create the unique atmosphere where the game measures just how far the player is willing to go in order to survive.
Parts of the dungeon layout, events, loot and enemy placements are randomized with few different variations to keep things fresh with subsequent playthroughs. The game is designed with the classic trial and error formula, so you can expect to start the game over and over again. But as long as you learn from your mistakes, you can quickly find yourself at the deeper levels of the dungeon.
The combat in Fear & Hunger is turn-based akin to classic role-playing games, but with a twist of it’s own. You can target individual limbs of your enemies to dismember them strategically and thus maximize your chances for survival. However, just the same, enemies can also cut off the arms and the legs of your playable characters if you are not careful. You need to prepare well for every encounter if you wish to stay alive. But don’t forget that running away from threats is often the best solution as well. There are many ways for survival in Fear & Hunger – You can find better equipment, learn different blood and love magic, fuse characters into each other, pray different gods, talk your way out of battles, meet new party members, snipe enemies from distance, use traps to disable them… and so on. The Idea is to use what you got at your disposal and be creative with it.
Steam User 66
一个赞去兔子草地玩一回
Steam User 15
我一直觉得那些认为“rm maker做不出好游戏”的人,都是傻逼。
至今为止,这种类型的独立游戏,很少能看到有作品能够在没有出色图形或令人印象深刻的视觉效果的情况下营造出这种令人毛骨悚然的感觉。(尤其是 rpg类型的 游戏)
虽说这游戏非常难,甚至可以算得上是rpg版的黑魂,但我特别喜欢这游戏对氛围的塑造!
老实说,我玩过的大多数rpg游戏(不包括魂类游戏)在体验上都更倾向于“儿童冒险”或单纯的讲故事。
怪物不是太弱就是没有脑子;陷阱的设计很多时候完全就像是一个朋友间的玩笑;濒死之际,boss不给你补刀,反倒放了你的剧情历历在目。
与这类rpg游戏不同,<F&H>营造恐惧和压力的方式可以说是相当的真实。食物、理智、武器都是很重要的东西;死亡无处不在,你需要小心谨慎,时刻注意路上的危险,否则你会暴毙的比虎哥还快。
若是对真实的地牢冒险感兴趣的话,我觉得饥饿与恐惧是相当不错的一部作品。
PS:作者Miro啊,求求您给游戏加个汉化吧!Steam deck加个汉化补丁好麻烦啊!
If somebody keep saying "Games made by the Rpg Maker were all garbages", then I will kick him to the rubbish bin.
To be honest, I was hardly see a game can construct the feeling of the FEAR without great graphic or impressive visual effect. (Especially on a rpg game)
The game is extremely difficult, VERY DIFFICULT, but I ENJOYED it!
I mean, the most rpg games (not include SOUL kind of game) I have been played are more tend to a child adventure time or a story.
The monsters are weak and harmless, the traps are more like a joke, even the final boss will left you when you are dying.
Different like these kinds of rpg game, the way of how <F&H> create the sense of fear and pressure is REALISTIC. Foods, mind, weapons are significance; The death is everywhere, you need to be careful and keep watching the danger on the path, otherwise you will dead worse than a rat.
And this is what I satisfy.
PS:
PLEASE! Mr. Miro! Please add Chinese on the game! It's uncomfortable to play <F&H> in my steam deck without Chinese!
Steam User 12
我们曾经保护过那个小女孩,企图给予她爱和美好,但到头来她所知道的——只有饥饿与恐惧
Steam User 12
趁还没有被遣返回国先评价了。
好玩儿,很涩琴,世界观完整宏大,人物背景故事完整,人物形象塑造丰富,雇佣兵中分太美,圣骑士忠贞不渝,死灵法师病弱魅惑,外来人实力强大,骷髅哥全场最牛,乌鸦队长教授你贴心存档,长尾巨魔给予你爱的鞭策,洞穴之母母爱泛滥令人潸然泪下,地图设计巧妙,兔子乐园童真愉快,祭坛上对神明深情祈祷,地牢神秘重重,古城暗含玄机,游戏机制友好,游戏氛围轻松,选择你的职业,带上你的朋友们,闲逛地牢,寻觅神明,挖掘宝藏,探索古迹,追溯历史,体验愉快的地牢文化,十分适合晚上关灯一个人戴耳机玩。
有一些是真的吧.jpg
Steam User 5
空白卷轴怎么用啊。
Steam User 4
阳了难受,玩了一天,感觉还不错,挺正经的,就是存档机制非常非常不合理
+++ 剑风传奇同人游戏
+++ 真克苏鲁游戏
+++ 真的就是一个味
Steam User 2
玩了一下午,存档时间还是只有一小时
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太顶了,玩一会我得歇一会才敢继续