Fear & Hunger
Fear & Hunger is a horror dungeon crawler set in the dark and hopeless dungeons of fear and hunger. Four misfortuned adventurers dwell deeper and deeper to the darkness and uncover the secrets this ancient fortress holds inside. The fortress works as an ancient nexus for different planes of existence. The depths are in an eternal turmoil as both old and new gods struggle for power, it’s up to the players to choose their position and stance in all of this.
The game is a hybrid of survival horror and dungeon crawler genres with its influences ranging from Silent Hill to Nethack. There are roguelike elements to the game as well as a heavy foundation of a j-RPG. Fear & Hunger is heavy on atmosphere and ruthless in its difficulty.
- Oppressive and relentless atmosphere
- 4 different character classes and many additional characters to recruit
- Unforgiving and unique gameplay
- Randomized elements to keep the game fresh with subsequent playthroughs
- Turn-based Strategic Dismember Combat System
- Graphical art style mixing pixel art with digital painting
- Original ambient soundtrack creating the dreary mood
The world of Fear & Hunger is VERY dark. THE GAME IS MEANT ONLY FOR MATURE AUDIENCES! Extreme violence and gore are everyday sights in the dungeons and death is one of the easier ways to go in the game. The game has drug and substance abuse, heavy themes ranging from self-mutilation to sexual violence. None of the themes are taken lightly however. They are all part of the world building and there to create the unique atmosphere where the game measures just how far the player is willing to go in order to survive.
Parts of the dungeon layout, events, loot and enemy placements are randomized with few different variations to keep things fresh with subsequent playthroughs. The game is designed with the classic trial and error formula, so you can expect to start the game over and over again. But as long as you learn from your mistakes, you can quickly find yourself at the deeper levels of the dungeon.
The combat in Fear & Hunger is turn-based akin to classic role-playing games, but with a twist of it’s own. You can target individual limbs of your enemies to dismember them strategically and thus maximize your chances for survival. However, just the same, enemies can also cut off the arms and the legs of your playable characters if you are not careful. You need to prepare well for every encounter if you wish to stay alive. But don’t forget that running away from threats is often the best solution as well. There are many ways for survival in Fear & Hunger – You can find better equipment, learn different blood and love magic, fuse characters into each other, pray different gods, talk your way out of battles, meet new party members, snipe enemies from distance, use traps to disable them… and so on. The Idea is to use what you got at your disposal and be creative with it.
Steam User 15
神作,强烈推荐喜欢受虐的玩家体验,不仅拥有各种酷刑服务,还能玩紧张刺激的抛硬币小游戏……
快来进行一场有趣的地牢冒险之旅吧!
Steam User 9
玩了四个小时,存档时间没有四个小时,真是让人摸不着头脑,哈哈
Steam User 4
好玩!有意思的黑深残地牢探险,因为能被叠的debuff相当多+存档点少且难找所以有一定难度。能接受断肢血腥等残酷表现且有耐心(喜欢受虐)的话非常之推荐!
Steam User 4
非常好游戏,负四层看到地面上有奇怪的蛋记得打,会有巨乳朝你袭来。
Steam User 5
推荐所有喜欢受苦的人来玩这个游戏,特别好的游戏,爱来自狱卒
Steam User 3
好玩,前提是开了修改器不用体验物资紧缺的受苦体验跟心理压力,不管是战斗系统还是故事设定都很有趣,就是游戏引导跟地图设计对玩家太不友好了
Steam User 3
过来补票了,先玩的汉化版本,现在过来补一下吧。这游戏有多好,那他就有多难,不管是剧情还是设定都算吸引人,毕竟也算是剑风传奇的同人作品嘛,致敬的是嘎子救格里菲斯的一段。对于没玩过的新人来说,这游戏需要谨慎考虑,毕竟不仅作为作者的开山之作,也是他的毕业作品,这部游戏简陋、困难的同时也显得有点稚嫩,但是依旧让人对其赞赏尤佳,下面是我对游戏的一点介绍吧,会有一定剧透,所以我会先说一点这游戏的玩法来供大家参考。
这款游戏和普通的rpg最大的不同是他不能随时存档,只有通过与上位存在的链接才能让你在世界上留下一个“记号”,从而进行存档,在游戏中这样的机会可以说少之又少,如果能通关的话大概一局能用四五次吧,运气差可能就更少,这里会引入游戏的另一个关键要素:幸运判定。游戏中存在一个叫幸运币的存在,拥有它的情况下可以在幸运判定中获利,提高成功概论,成功就会获得更好的结果,比如更稀有与关键的道具,更强力的武器,战斗中的闪躲之类,而如果没有幸运币,那判定阶段的成果率会下降。因此整款游戏的游玩体验和你的幸运确实息息相关。这也让游戏的不确定性更加强烈。同时游戏中资源与道具的数量是稀缺的,需要不断的审慎考量使用,而如果没有顾虑到,那后果可能是极其严重的,比如残疾(会导致伤害或敏捷降低,根据部位决定是影响武器持有还是影响行走,在游戏中残疾是永久的,有且仅有通过旧神希薇安的仪式才能复原),甚至死亡。这些设定在增添游戏难度的同时,却也烘托了游戏恐惧的气氛,通过增大玩家损失的最大值来让玩家不得不更加沉浸其中,为自己的每一步谨慎考量,并对可能造成的后果惶恐不安。我并不认为这款游戏只是在单纯折磨人,当然也的确折磨人,但是他的折磨是存在价值与意义的,不是一种盲目的苦修或是严厉的惩罚,而是一种考验,这就是魂游最大的魅力(自认为)--体验英雄的征途,能人之不能,方为超人。魂游都是困难且痛苦乃至孤独的,也是为了更加衬托这种超人的经历,也为英雄增添更多悲情色彩。在这款游戏当中也是同样,面对最可怕的恶意,你是否能战胜他?是否能鼓起勇气,将希望传递?
接下来则是游戏的世界观与背景介绍了,如果介意请跳过此段。
游戏开始于一个架空中世纪世界,这个世界上存在不同的神明,其中根据诞生的年代分为旧神与新神,旧神作为自然神诞生,类似于希腊神话,是一堆人格化的神明,强大而又原始,新神则是各个种族中的有志之人通过一些手段飞升,他们与旧神相比弱小又短暂。但是基本上旧神不知道什么原因已经离开或者不管整个世界了,虽然他们的力量仍然存在。新神在旧神离去后开始逐渐接管整个世界,他们每位神明都只能统治或者说影响这个世界数百年,之后则会回归一种看客的状态。目前管理这个世界的冒险小队的四位队员,他们的雕塑在入口可以看见,他们的统治也即将迎来尾声,现在处于各自的考量,四神做出了自己的计划与行动,而我们的主角四人则由于各自的机缘来到了计划的关键之地,最为恶劣与可怖的恐惧与饥饿地牢,并参与这有关未来数百年乃至更加长远的时代的宏远规划。
如果你对设定与剧情产生了兴趣,可以进入游戏或wiki查找更多相关信息。
ok,到这里我的评测也基本上结束了,整体来说我是推荐这款游戏的,这游戏有点像苍蝇馆子,在上菜前基本都在受罪,上的菜也不一定合乎胃口,但如果恰好和你的喜好对接,那么它一定不会让你后悔。最后祝你开心顺利。