FAR: Lone Sails
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Traverse a dried-out seabed littered with the remains of a decaying civilization. Keep your unique vessel going, overcome numerous obstacles and withstand the hazardous weather conditions. How far can you make it? What will you find?
Steam User 26
满分10/打分9分
刚拥有车的时候,我需要到处去捡燃料,倒腾着小短腿,边追车边抱怨嗯为什么没有自动拾取功能,而且还不能刹车,有一处解密门开了以后车直接就跑了,我边喊着燕子边拼命追,直到在一处平地我试遍了所有地方的功能才兴奋起来,到了后面我的车子迎来了一次次的升级,装了帆以后节省下来好多燃料,到了冰雹火山拼命的修车,爆炸以后我会在我的小床上醒来,我就这么一直前进,直到我的车断成了两半,我不想抛下他,我拼命拽着绳子,拖着他一路向前,我以为我们可以一起离开这里,我可以修好他,但当我点燃烟火以后,我们就这样静静的成为了一道风景。
Steam User 20
tmd车上不按护栏吗?有个大下坡的地方我不小心从车上掉下来了,我跟个猪头一样在后面追
Steam User 15
艺术品!
虽然游戏的体量很小,但整个过程沉浸感非常足,音乐随着情节的推动发生变化,完美呼应我的情绪,又在适当的时候渐入渐出......
游戏上手很快,操作简单,但正是这简单的操作和不难的解密关卡给了我更多时间去感受、去体会。当我发现自己疲于应付给小车加燃料、拾取东西、处理危险而无暇顾及沿途的风景时,当我发现自己因为困在机关中而被小车“甩在身后”时,当我迷茫的看着断成两截的小车却意外地发现即使是一半也能掌握平衡时,我终于意识到——这是游戏,更是我人生的缩影,工作与生活的冲突、对所爱人事物的牵挂和执念、对挫折的迷惘与和解......短短4小时,我却觉得自己成长了许多,仿佛通过一面镜子更清晰地认识了自己。我想在未来的生活中我会时不时想起这部小游戏带给我的感动和思考,给予我力量。
感谢FAR:Lone Sail的所有制作者,希望未来能看到你们更多更好的作品!
Steam User 9
美术和音乐风格是我的菜,主角应该是无性别,刚开始开车很有意思,后期感觉重复度有点高,且费燃料,全流程不长大概两三个小时吧,有几个场景设计还蛮喜欢的,在废墟上独自一人驾驶着巨大的车辆孤独感还是挺强烈的。喜欢这种基本上无文字引导剧情的形式。
Steam User 12
如果这个世界上自己是最后一人,那是一种什么样的孤独感?
这个游戏胜在这种意境.
主角是一个小女孩,她住在一个末日后的世界,似乎世上只有她一个人了。有一天,她决定离开自己住的小屋,登上了一个别人遗留的巨大的机车,去往远方开去,寻找有没有其他人存在,也是想看看外面的世界。
游戏的内容就是一边开着车,一边看风景,在这个末日废土上,向着没有最终目标的方向,孤独地前行,细细品味个中感觉。玩家需要维护好车,从人类存在过的遗址中找寻和补充燃料,修复机器为机车解除路上的障碍,机车出故障时尽快维修和灭火,在这个过程中,机车会陆续增添更多的功能,攻克一个个难关持续向远方开去。
在前进的路上,小女孩会经过很多地方,过了沙漠、平原、沼泽、废弃的村庄和城镇,从港口、铁路、山丘、矿山、隧道旁驶过,见识风车、大河、冰湖、悬桥、轮渡等等。在这些地方,处处都能看到人的痕迹征服自然的痕迹、岁月美好的痕迹、挑战远方的痕迹——但唯独没有一个人。
小女孩有时候会捡到东西,有油灯、小熊、公文包、花盆、皮球、书籍、玩具等等东西,她也想知道这些物品曾经属于谁,但是找不到答案,现在留下的只有这些东西本身了,于是她将这些东西带回车上,把小小的卧室塞得满满的,就仿佛在屋里塞满了故事和回忆,陪伴着她。
她开着车,驶过黑夜、正午、黎明、暴雨、落雪,甚至还有火山爆发。
她经历了一个个日日夜夜,依靠幸运和智慧通过了一个个巨大的障碍,到了更多地方。
她对车也越来越熟悉,每一个细节都了解了,每一个角落都看过了,自己探索出了所有的操作,这个机车对她来说就像朋友一样。
游戏的场景、节奏、经历,无不在细细叙述着这种孤独。
还好,小女孩仍旧怀着的是希望,无论前路如何,这些前进的日子,证明了她还努力过,她还活着。人生可能也是如此吧,终点等待我们的未必是如愿以偿,但我们也不可能原地等待,还是要努力前行。
If you are the last person in this world, what kind of loneliness is it?
This game is better than this mood.
The main character is a little girl who lives in a post-apocalyptic world and seems to be the only one in the world. One day, she decided to leave the cabin where she lived, boarded a huge locomotive left by someone else, and drove far away, looking for anyone else, and also to see the outside world.
The content of the game is to drive a car, while looking at the scenery, in this apocalyptic wasteland, in the direction of no ultimate goal, walking alone, savoring the feeling. Players need to maintain the car, find and replenish fuel from the ruins where humans have existed, repair the machine to remove obstacles on the road for the locomotive, repair and extinguish the fire as soon as possible when the locomotive breaks down, and in the process, the locomotive will add more functions one after another, overcoming difficulties and continuing to drive into the distance.
On the way, the little girl will pass through many places, past deserts, plains, swamps, abandoned villages and towns, by ports, railways, hills, mines, tunnels, windmills, rivers, glacial lakes, suspension bridges, ferries, and so on. In these places, traces of man's conquest of nature, traces of good years, traces of challenging distant places can be seen everywhere - but there is no one.
The little girl sometimes picks up things, such as oil lamps, bears, briefcases, flower pots, leather balls, books, toys, etc., and she also wants to know who these items once belonged to, but she can't find the answer, and now only the things themselves are left, so she takes these things back to the car and fills the small bedroom to the brim, as if the house is filled with stories and memories, accompanying her.
She drove through the night, midday, dawn, torrential rain, snowfall, and even a volcanic eruption.
She went through days and nights, relying on luck and wisdom to overcome huge obstacles and reach more places.
She is also more and more familiar with the car, understands every detail, looks at every corner, explores all the operations by herself, and this locomotive is like a friend to her.
The scenes, rhythms, and experiences of the game all recount this loneliness in detail.
Fortunately, the little girl still has hope, no matter what the road ahead, these days forward prove that she has worked hard and she is still alive. Life may be the same, the end awaits us may not be as desired, but we can't wait where we are, we still have to work hard.
Steam User 9
通关留念一下。3h左右的流程,典型的小品级游戏,流程短但制作精美,画风和配乐都很舒服。前期沉浸感挺强的,上蹿下跳经营设备还挺有意思的,可惜玩法比较单一,后期略显无聊。但流程短刚好反过来弥补了这个缺点,因为再往后玩就真的玩不下去了。
整体流程挺忙碌的,全程开蒸汽机,不仅要注意烧燃料,还要注意维修设备,还要注意释放蒸汽。就是因为太忙,反而没多少精力欣赏沿途的美景,算是一个遗憾吧。中途还穿插了几个平台跳跃解谜,不算难,但挺有意思的。剧情方面几乎get不到任何内容。中途的几个逃脱关卡还挺刺激的。
总体来说中规中矩,画风唯美,但略显平庸。
Steam User 5
游戏性上,简单的解谜要素更多服务于类模拟经营的事项处理,保证玩家在游戏内的多数时间都是有事可做的,休息的间隙则能通过大场景的艺术和音乐设计补足体验,是一款不可多得的精致独立游戏。
远比上述感受更加重要的是,对我而言,它就是游戏版的《少女终末旅行》,或许少了一些明确的主题——反战、友情、与陌路旅人的交互,但同时也多了一些思想的留白——纪念、孤独、自己的路即是风景,二者都有能深刻触动我的丰富的情感。世界毁灭可能带来的是“无”,但绝不会是“无意义”。