Far Beyond: A space odyssey VR
Out now! Far Beyond: A space odyssey
We are really happy to announce that today we are releasing Far Beyond: A space odyssey. It’s been over a year that we were waiting to share our baby to the VR world community. We really hope the rogue-like gameplay in this unique Sci-Fi universe will take you away for long hours.
We are eagerly waiting for your feedback!
About the Game
1 – General Warning
For some people (1 in 500) becoming the last survivor (the kapaye) of an extinct civilization and be chosen to cross space in search of a new habitable planet may cause a dissociative identity disorder. We recommend that you consult your doctor to protect yourself from any psychological risk before entering Far Beyond: A space odyssey.
2 – Efforts and Repetitive Stress
Establish a travel strategy in hyperspace, schedule refueling points on the galactic map, scan and extract resources via the holoviewer, monitor the autonomy level of the spaceship in order to maintain the oxygen recycling system on and repair the extravehicular probes can put your body and your mind to a severe test. If you experience any of these symptoms (high sensitivity to the autonomy alarm, pain in your arms when you scan a planet, annoyance when you miss a deployment to extract resources or shame when you break down) please only blame yourself (you are just bad).
3 – Use and Maintenance Of Embedded Equipment
To help you in your journey, two extravehicular probes, Columbus and Digger Master await you in the hangars of the spaceship at the back of command bay.
Here are some recommendations to reduce the risk of damaging equipment:
- Deploy the probes only to detect, scan and extract resources on hostile planets.
- Perform regular and careful maintenance of the probes to protect yourself from the risk of failure.
- Remember to recycle your used parts.
- We recommend that you periodically upgrade the parts that compose the probes in order to improve wear resistance and increase their performance.
- We do not refund the probes forgotten in a planetary system.
4 – Responsibilities, Failures and Deaths
By agreeing to take part in this lone interstellar travel, you agree to take on the role of the Kapaye, you agree to take the risk of failing, you agree to be alone with your responsibilities, you agree to be alone facing death. Naturally we clear ourselves of any adverse effects that the experience of a slow and repeated death can have on your nervous system.
Far Beyond: A space odyssey is a peaceful space survival Virtual Reality game combining strategy, reflection, resource management and human scale crafting.
In Far Beyond: A space odyssey, you play the last survivor of your civilization.
The last chance of survival you have is to take command of the Genesis, a spaceship on its last legs “supposed” to allow you to go across the universe and reach your one and only goal: a distant habitable planet, primitive and without any trace of intelligent life called “Earth”.
Equipped with two mechanically capricious probes, Columbus and Digger Master, you have to cross the space, juggling between refueling and recharging the battery, extracting ore, repairing damages and planning your moves in hyperspace.
You will have only one goal: reach a distant habitable planet in order to deploy the E.D.E.N project, a demographic bomb composed of genomes and matrices of your lost civilization, to give birth to a new colony.
Will you survive long enough to bring back your civilization to life far beyond your own galaxy?
A game designed and developed from A to Z for VR
A perfectly comfortable virtual reality experience.
No artificial locomotion nor camera movement therefore no risk of nausea. (Roomscale for motion controllers)
No display directly on the screen.
All user interfaces are fully integrated into the environment to not ruin the feeling of immersion.
A graphic rendering close to presence.
Gorgeous and inspired graphics thanks to 4K textures and a native supersampling of the resolution.
A realistic and meticulous sound design.
All sound effects are in spatialized 360° 3D audio.
A possible interaction with every object.
Grab, manipulate, or throw all of the objects you can find around you.
A gameplay system, mixing survival and strategy, rich and hardcore.
A tough and certain challenge to every game play.
Successfully reach a distant planetary system safe and sound is your only goal. However, one mistake and the game will start again (only in the higher difficulty setting).
Human scale crafting.
Repair and upgrade the probes through a unique human scale crafting system.
A guarantee of replay value.
Explore a procedurally generated galaxy for each new game. Build and assemble more than fifty parts to upgrade your probes. Multiple random events make each game play unique.
Time as the worst enemy.
Each exit consumes the battery of your spaceship. Plan effective travel and refueling strategies to avoid falling into blackout and thus succeed in moving towards your goal.
Limited resources.
Fuel and construction ore are exhaustible resources. Use your two space probes to scan and extract resources essential to your survival.
Upgrade your equipment.
Unlock, build then assemble by hand more than fifty upgrades using the onboard ore synthesizer.
Steam User 77
Overview
Wicked cool VR, space sim, combat free rogue-like that has you sweating bullets as you make snap decisions that will soon haunt you and work like a modern day engineer fixing up gigantic drones. Personally I like what's done especially with how unique this game is. I'm really really happy with this purchase even with a learning curve that is basically a cliff face and a few problems but let me break down the good and bad in detail.
What do I do?
This game's meat is you flying from solar system to solar system to make it to humanity's last hope for a new beginning. Your problem is that you only have enough fuel to jump a few stars at a time. How were you ever expected to make it there then? Drones! You have two 50 foot tall metal buddies that you can send out to any planet. One scans the planet and tells you of resource clumps while the other collects said resources. Cool right? That's simple enough.
However, life in space is awful and things aren't that simple. Each drone needs maintenance to keep on keepin' on and it's up to you to manually do this. This is exactly where the learning curve comes in and it's exactly where you'll find yourself either loving or hating this game. To put it in perspective each drone is absolutely huge in VR. Big enough that each part is at least the size of a car engine and each drone has 4 or 5 parts to work on, each part then has roughly 3-7 subparts to work on and steps to remove these. Parts are things like, thrusters, fuel container, drillbit, etc. Subparts are things like the exuast valvue, fuel cells, gears, pistons, fans and more. This is already tough to understand but it becomes even more difficult to get when you have to know what each part's purpose is and whether or not to upgrade them and how to spend your resources to do so.
Not to mention that unless you are at a blue "rest star" you are on a time limit due to your ships battery. This drains depending on energy usage but you can turn off unnecessary systems to buy yourself some time. Although, not many systems are really something you can sacrifice. You only have options to turn off what I assume is hyperdrive, oxygen and monitors/information. You need everything there as you go about your ship but hyperdrive.
General Game Idea
~Move about a galaxy aiming to get from point A to point B
~No Combat
~Scan local planets and gather ore and fuel from them
~Manually repair/upgrade complex gigantic drones
~Additional resource management with managing overall ship fuel/battery life
~Rather quiet
~High learning curve and lots of difficulty
~Great atmosphere
~Rogue like elements
The Good Stuff AMPM
Immediately I'll tell you that this is the first VR game that I am convinced that I could keep coming back to. The 3 difficulties and large learning curve mixed with gorgeous AAA graphics and a sweet feel to physical objects all comes together to make a great soup of a game. Even simply replacing fuel cells on both drones feels good and gives a more connected feel with your two greatest tools and friends ;-;
Smaller things that I also appreciate but are still worth mentioning are things like the amazing atmosphere, good use of VR mechanics, a 20$ price tag and a game that isn't an early access title and feels like it belongs as a full release. Also a small plus that you can optionally use a gamepad to play but I wouldn't give up the VIVE motion controls for the world. Not to mention an established history of devs that care with quite frequent updates. These are ALL amazingly strong points and ALL well and good but they are ALL overshadowed by one looming reason to buy or not to buy this game.
Reasons to Buy
+Replayability
+AAA graphics
+Feel of VR objects
+Difficulty
Nice Bonus
+Atmosphere
+Gamepad and Motion Control Options
+Pricetag
+NOT Early Access
+Mostly bug free
+Frequent Updates
A Mixed Bag Drone repair/upgrade's
The core mechanic is Drone repair and upgrading. This system is either the reason to get or avoid "Far Beyond" . For me it is gold. I love it. It asks you to learn but isn't more difficult than it needs to be. It makes you feel clever and handy without being cumbersome. It's a wonderful system and some people are going to hate it. Which is too bad but, ce da la vie. What might be good for one person can be frustrating for others. The same systems that I love such as literally unscrewing hatches and fans, picking out new pieces, unlocking part blueprints and more can just feel tedious and unexciting for some people. Another possible criticism to mention that I've seen one reviewer really gripe about is that this game uses a teleport only movement system. It should be mentioned that this teleport system only allows you to teleport to parts of your ship. It's not like a "point then move" system i.e. "The Lab". Personally I like this as I don't lose my lunch but I guess this breaks immersion for some which is a fair point to see as a negative if you are really in it for the immersion.
The reason to get or avoid this game
-/+ The major repairing and upgrading mechanic
A smaller reason to get or avoid
-/+ Teleport only movement system
The Bad Stuff Reading things sucks
What do I hate here? Well more than anything it's the text and blueprints in this game. Maybe my system is running it poorly, maybe my VIVE is a little smudged, maybe my eyeball distance isn't quite right but bottom line, text and the small instruction manuals for each individual drone segment are so difficult to read that this is the dealbreaker if you'll ever find one. Not to mention that there is a lot of reading to do. Read the letter your father left you, read instructions on your ships motherboards, look at the blueprints for the cooling system. This list goes on. While I'm willing to overlook this issue, I can see others that might not be as patient as myself. Another problem is the physics system. It's good, a bit too good maybe? I actually dropped my screwdriver early in one of my runs down into the bowls of my ship and I didn't get it back, I just had to make a new screwdriver. Like it was swallowed up. I also later had a problem when I teleported away from my drone while a part was out and lost it forever to an unknown source gnomes, definitely gnomes
That's the worst of it but a few other smaller issues for myself are still around to mention. Issues such as the tutorial. By the time it was over I felt like I understood very little. Also the robot to help you through it had a voice that was way too monotone for my tastes (even if it is fitting for a robot). Another smaller issue was pointed out in a review that claimed issues with low ceilings or in my case ceiling fans that give issues working on the bottom of the mining drone. I bumped my own fan working vigorously to repair the drone that I have now named "Tigger the Digger" The Scanning drone I've dubbed "Spanner the Scaner" Despite these minor gripes I still can't recommend this game enough.
Bad stuff
-Text and Blueprints
-Significant amount of reading
-Dropping tools into oblivion
-Part Gnomes
Less bad stuff
-Spatial issues with low ceilings or low ceiling fans
-Short monotone tutorial
Final Verdict
Must Have
Buy
Wait for Sale
Demo First
Never Touch
DISCLAIMER: 8 Hours so far. I haven't beat the game yet nor do I feel competent
Steam User 24
OK I have only been able to play through one system so far...but the experience is good. Without more to do than scan/drill/repair I can see this game getting old quickly, but maybe the devs will add some new things in the future.
If you liked the robot repair demo in The Lab...then this is basically what the game consists of. Now to the Pros/Cons.
Pros:
-The sense of scale is good.
-The setting is good, I like sci fi settings and this one is pretty decent.
-The game did not crash in the 1.5 hours I played...so good job there as well.
-The controls are solid...they work well and consistently with the Vive controllers.
Cons:
-Annoying robot voice...please go to your nearby liberal arts college and get a voice actor! They will work for cheap. :D
-Let me move around the environments please, currently limited to 1.5mx2m areas.
-Make the screwdriver electric...thanks to an injury twisting my wrist is not cool or fun.
-Please be more specific about what parts need replacing on the probes...the guessing game is boring. Replacing entire assemblies because the general area of the probe only shows yellow is ridiculous. Its like a car mechanic replacing an entire engine because of one random noise.
-Height...bring the fuel stacks and main holo panel down...its made for 6ft people right now! I have to stand on my tip toes to open the fuel stack storage! Maybe just make them push button to open....lifting the lids is not really adding anything to the experience.
-Add a library for the robots speeches, he zoomed through the back story and wow, no hitory book to reference for whats going on there.
I would say 7/10 for now...good but not great.
Steam User 15
This game is hard, even on the easiest setting, I mean no storms even. No matter what you do it seems as if you always forget or miss something..... I love it! This is pure strategy, no battles with aliens, nothing attacking you, this is chess in space. Please keep making games like this, this is such a brilliant concept of doing all maintenance and upgrades yourself. I can't wait to see if I can ever work my way up to the hard setting. This is a must have for your VR collection. Thank you.
Steam User 20
Its a fun little game. You have 2 drones, one for scanning/exploring planets, one for collecting ore and fuel. Your battery is inexplicably only charged up at stars that are blue and every moment you are not parked next to one your battery life drains. Blue stars are spread out over the galaxy and you have to manage a whole bunch of shit on your journey between them life fuel for your ship and your drones as well as the various components of your drones which can break.
Basically breaks down to a fuel cell replacement simulator since you will spending a great deal of time replacing empty ones. This act isn't so bad it's just the efficiency in which you do so. You recycle the old cells to get the raw material from them one at a time. Open the drawer, put the fuel cell in, recycle, open the drawer, put the fuel cell in, recycle, open the drawer, put the fuel cell in, recycle, until you got them all. Then you have to mash the hydrogen element button a couple of dozen times before making the fuel cells. Then you take them out one by one by one by one in the same way you put them in. This is a really shitty way to do this. The first few times it isn't too bad but by the 10th time your just like FUUUUUUUU.
It feels like a menial chore by the first playthrough on easy and when I gave it a go on hard I sent my drones out, collected the stuff, then noticed they were out of fuel and said fuck it I'm done. Its retarded you can't recycle more than one object at a time and its retarded you can't restock more than one item at a time.
In between refueling you ships there is a bunch of other stuff to do like replace parts that begin to break due to wear and the mechanical aspect of it is easy, its not so easy to tell at first what needs to be replaced. They need better textures to indicate which parts are getting wear and need to be replaced.
Its just like many other VR Games out there, quick, shallow, quickly consumed and just leaves you wondering why no one wants to take these short little "demo" games onto something better and deeper. There is so much potential with something like this for something so much better.
Its worth it if its on sale for a fun few hours but Im glad I didn't pay full price.
Steam User 17
Did you ever beat FTL?
Youre about as likely to beat this.
This game is Impossibly hard, even on the easiest difficulty, and thats why i love it. Battery swapping simulator meets FTL randomness (dont expect to make it your first try...or your tenth). This game was surprisingly very polished, well thought out, and well executed. Space mechanic trucking simulator vr experience we have all been waiting for.
Steam User 21
EDIT: The latest update makes the difficulty much more configurable!
Love the concept of this game, a sort of very physical space engineer trying to survive while running maintenance on the probe systems that you use to retrieve fuel and materials. Imagine trucking simulator, but while the truck is futuristic enough to drive itself, it also guzzles fuel like the fuel line is made of chicken wire, and the engine breaks down all the time and demands manual repairs using expensive parts, and if you spend too long away from the healing light of a truckstop, you suffocate and die. Except the truckstop light eventually breaks.
Bugs still exist ("Warning: incoming storm." when all is calm, disappearing resources in some situations) but nothing gamebreaking. Not sure the difficulty is quite tuned yet either--even on the lowest level it's common to find yourself stranded without fuel and without any way to get some. You have a vague idea of where the next truckstop is, but it's entirely possible to run out of fuel looking for it. Of my four deaths, three were simply running out of fuel (the fourth was letting my mining probe run out of fuel, which renders it unrecoverable, and a solar storm started and my battery failed and I suffocated)
Once you've replaced fuel cells and optimized your recycle/generate/destock/load cycle, you get to keep doing it anyway--higher levels of equipment may demand different procedures, but I haven't lived long enough. This game thrives on those interactions, the more of those the dev puts in the better. That being said, there's not a lot of complexity to actually using the probes: Mass-Effect style scanning with the discovery probe, heat management with an on/off switch and consumable cool-down modules for the mining probe. They'll happily gather more material than your hold has room for, and quietly vent it to space upon returning.
Regardless, it's still great to hang around the repair bay, pulling apart the rad shielding to replace the berker cell, or cursing at the plasma accelerator when the goddamn stator motors came back on and almost fry your hands. Those are the real strengths of the game. If it weren't for the fevered pace it demands, it'd be a great podcast game.
Steam User 9
The Game is fun, but not necessarily exciting.
It's frustrating, and can be unforgiving.
-Movement: Stationary play areas that are selected through a "menu" (don't let that turn you away, it works and you wouldn't want to have to travel between all these stations, it would drag the game in a bad way.)
-Story: Just enough in the tutorial to give what you are doing context.
-Game play: Imagine Job Simulator had an interesting baby with Elite Dangerous. Rouge, resource/time-collection/management, space-ish sim.
You are an/the Ark for human kind, but whoever planned the route sucks and now instead of chillin’ on ice you have to hop from system to system; collecting resources; maintaining your ship and two probes; and scrape by with about as little luck as there are resources.
I'm happy with the sale price I got on it.
It has my seal of approval.