Fantasy General 2: Invasion
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Fantasy General II: Invasion is the return of a strategy classic from the 90s! Fight exciting turn-based 3D tactical battles leading a variety of fantasy units, heroes and creatures, level them up and carry them over from one scenario to the next. Vanquish your enemies through a combination of military might, guile and magical prowess. Play through a 33 scenarios campaign, or take it to skirmish, either against the AI or in multiplayer. Or take advantage of the built-In scenario editor to make your own battles. Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends. In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass.
Steam User 5
这款游戏有着不错的战术深度,多线分支,有着丰富的兵种体系还有很不错的兵种养成系统,同时还有类似于rpg的奇遇系统
但这一切都被他狗屎一般的自动平衡系统毁了
我一直觉得自动平衡系统在策略游戏中,尤其是带有养成元素的策略游戏中就是一项非常失败的设计
这一设计充分的体现出了游戏制作人根本不懂策略与难度带给玩家的正反馈是从何而来的
换而言之,游戏制作人根本不想去思考关卡设计
他们只想做出一个好看的地图,放一些不错的要素,然后一切交给玩家去思考
这款游戏充分的体现了玩家越强敌人越强
跟难度无关,敌人的部队数量等级和你的部队挂钩,所以通关这款游戏最好的办法就是不养成
除了英雄单位都不需要练级,只要你不练部队,敌人的部队也一直会是菜鸡,只要你的部队不多,ai就不会出兵海
通关的最好办法就是自费武功,甚至有的关卡你在进入之前不解散部队,你就会感觉到什么是折磨
这样我前期凹完美战损的意义何在?费劲巴力的完美完成前面关卡就是给后面的自己添堵?
看上去有一个关闭自动平衡的选项对吧,好像官方给了喜欢养成玩家一个出路。但是这个关闭自动平衡是不会影响关卡内敌人增援的数据,在有关卡内敌人增援的关卡,敌人刷出来的部队仍然会和你当前部队挂钩,甚至包含你临时招募的雇佣兵。没错,关卡内你想简单过关找的雇佣兵,抓的动物反而都变成了你过关的阻力。
这款游戏,很美妙吧。
虽然有时候很坐牢
但我还是打完了,确实好玩
Steam User 0
从征服埃欧过来的。这小公司做回合制策略确实有一套,两款游戏成瘾性都挺高的,希望将来还能有新作。