Fantasy General II: Invasion is the return of a strategy classic from the 90s! Fight exciting turn-based 3D tactical battles leading a variety of fantasy units, heroes and creatures, level them up and carry them over from one scenario to the next. Vanquish your enemies through a combination of military might, guile and magical prowess. Play through a 33 scenarios campaign, or take it to skirmish, either against the AI or in multiplayer. Or take advantage of the built-In scenario editor to make your own battles. Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends. In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass.
Steam User 11
It's hard but satisfying. Most of the negatives are about difficulty but I beat the game without looking anything up or getting stuck for too long. Give it 10 missions before you make a judgement on the game because there is some depth to upgrades and such that are not apparent early on.
The game drops a lot of clues on how to be successful but doesn't hold your hand.
I actually appreciate a game that will give you pause, make you think about your move carefully and at times will need to restart the mission and adapt a different strategy. It's a tactical puzzle and it needs to be approached that way. Your units are not overly expendable, you need to mindful of damage and healing.
I actually really liked the way the story was presented and the missions felt like they had purpose. A lot of in mission events and dialogue keeps you engaged. A lot of different choices to make and different routes to choose so you do feel like you're in control.
Steam User 7
Not as complex as the old Fantasy General I but has a similar feel to it. The combat is nothing special and much easier than the old FG but the 50 hour long barbarian campaign has a well made storyline and cool units.
I recommend it if you like turn based combat.
Steam User 6
Amazing game, loved every hour of it and I didn't even played much of the DLCs, sticking mostly to the original campaing it realeased with. Just wish there was more fantasy here, like Fantasy General 1 times more, since I don't like themes of general united empire/industrialisation in games. But alas, still a good game.
Steam User 3
Game is fine, kept me going for 29 hours (low on good games now), so there is that. Likely uninstalling now.
I give it a B-/C+; buy on a good discount only.
Nice scripting of story events, but a bit light in content, Basic approach is pretty simple and has been done a lot elsewhere. I wish there were more connections and development, vs only the string of straight forward skirmish battles strung together in a logical sequence.
Steam User 2
Loving it, excellent successor to a true classic. The campaign is varied, the maps are interesting and the mechanics are simple, yet in sum satisfying. Warmly recommended.
Steam User 3
Great game! The only reason for so many undeserved negative reviews is dissimilarities from Fantasy General I.
Art was shifted to viking style - hot as hell, I say. Difficulty is perfectly balanced. Just do not play on hard first time, recommended one is challenging enough.
Warning! Advises ahead could be considered as spoilers! Though go ahead and read it, it'll save you some worries.
After first 6-7 missions training opened, so do not worry about missed opportunities to get some perks on right unit by camps/caves/trees. You will be able to get it through training.
First missions you may get wrong impression ambush is too strong. It's not. Neither focus your units around it, neither afraid it on enemies. Rare ambushes by neutral bandits easily countered by vision spell of your sister.
Try to visit every possible corner of map to grab loot from "unexplored" ruins, caves etc.. It's enough time for that. Magic upgrade points is very rare first, try to save it for siege troll(s).
Overall great game 10/10. I have no idea why rating is so low, it should be 95% or more.
Steam User 3
What can I say about this game?
I took it, because of "nostalgic feeling" for the previous game. The changes that happened here looks... logical:
- "Resting time" is much less "annoying" as it was in FG1 (there, you must CHASE any unit EVERY turn, since healing is INSTANT the moment there is no my unit in closer proximity).
- "Mana limit" has "plot reason" behind it.
- "Finite resources" needed for units upgrades, looks pretty logical too. Since they are BARBARIANS with not much of proper PRODUCTION.
— Story looks interesting, and looks like there would be plenty of "surprises" on the way. BUT, but, I got the feeling, that this game is merely PART of it, and in order to feel the WHOLE story, I must get the rest of "additions" to the game :(
Looks like I will have to wait for discounts on those updated too...