With its unique living board, Faeria will challenge you with truly strategic card battles. Craft your deck, shape the battlefield, and fight for victory!
A strategy game like no other. Build exciting decks and shape the battlefield as you fight epic battles. Raise mountains, build forests, fill lakes, or harness the sands of the deserts. You choose your own path to victory.
Earn your collection through our simple and affordable DLC-based business model. Experience a card game without expensive micro-transactions. Whether through solo campaigns, draft mode, or PVP, all cards are earned through simply playing the game!
Enjoy 100+ hours of solo content, co-operative missions, and puzzles! Explore a vast array of challenges that reward you in return. Journey through the Oversky and defeat devious World Bosses - or even play enemy AI in draft mode!
Steam User 16
I'm a deck builder addict...and I love games like MTG, StS, Monster Train, Hearthstone (not anymore), and so forth. Idk how I didn't hear of this game sooner...I was just scrolling through the "card" section of steam to find it.
I also have really weird anxiety issues with 1v1 pvp games...can't explain it but it's there. So all of the single player content this game provides is amazing. Hopefully I can convince one friend to play the game, reach level 10 and play co-op.
Steam User 19
TL;DR: If you find other trading card games to be intimidating and hard to get into or want good offline support for a card game, this is a really solid purchase.
So, I think this game is perfect for a specific type of person, me being one of those people. So let's get into what type of people I am. =)
So, I always found the idea of trading card games interesting, but didn't really have the resources to play. I didn't have any actual card games to play, and even if I did I didn't have anyone to play with. In my first semester of university one of my roommates introduced me to a few card games, one of them being Magic: The Gathering. I found it to be enjoyable, but wasn't able to truly get into it for a few reasons. The game was incredibly complicated; I decided to go through the rule-book on an app for keeping track of games and my lord, there was a dictionary worth of information there. There were so many rules and special cases and cards, it was really intimidating. I didn't know how to go ahead building a deck for me, or what playstyle to go for, or anything. The game seemed fun but I was completely reliant on my roommate to guide me through games, and that turned out to be a problem because he was extremely unstable and ended up being kicked from our dorm after he hit one of our other roommates.
So again I was left with the problem of being alone with nobody to play with. Now, there are so many online trading card games, and I have some time in other ones as well, the ones I have the most experience in being some Sci-Fi themed Free-to-Play here on Steam and Magic The Gathering Arena. And while they were fun and all, and eliminated the problem of being alone, it didn't really help how intimidating it was to get into the game. I still felt overwhelmed by how much there was to learn, and how many cards there were.
Now, I know that for just about any card game I want I can find a plethora of tutorials on everything from deck-building to gameplay strategies, but as I've grown up I've found it harder and harder not only to find the time to teach myself all this stuff, but to justify learning it as well. I've become busier and busier, and I have a library full of other games just waiting to be played that I will enjoy just as much without having to sink so much time and energy into.
Now comes along Faeria. This game is perfect for me. For the person that really wants to get into TCGs but doesn't want to sink inordinate amounts of time or money into it.
When jumping into this game, I was greeted by tutorials that introduced me to the mechanics and cards in small batches so that nothing overwhelmed me. Art is something subjective but I find the game pleasing to look at. And I really appreciate the way this game handles the amount of cards. There aren't hundreds of billions of cards, and you unlock them through gameplay, with extras being gotten through DLC instead of microtransactions that give me a random assortment of cards, which is one of the biggest things I hated, it made things so much more expensive to do. Here I feel content because I can unlock most of the cards just by playing and without having to put in ridiculous amounts of playtime into grinding, and if I want more I can just pay for a DLC and be guaranteed the items it includes.
There are also a few things that I really enjoy that this game does differently. First of all, the game board this game takes place on is both more dynamic and exciting feeling to me than a standard TCG layout, and it makes the game easier to learn. Since everything happens on a board with concrete spaces, even though there are a lot of mechanics specific to a game using that layout that I wasn't familiar with, it's very easy to visualize the game and everything that happens, and to tell at a glance what playstyle each player is using and who has the current advantage. It feels really good, because it allows for a lot of complexity and playstyles, but it also makes the game easier to comprehend and understand for people like me.
In terms of how this game compares to other TCGs, I would say it most easily compares to Magic. The game is heavily built on different land types, the card types feel similar to Magic with requirements for amount of land and land themes, attributes like Haste and Deathtouch, and classifications as creatures or events and such like that. However, it doesn't feel nearly so intimidating. There are only four colors of land, turns aren't so complicated in how they bounce between who's playing cards, and I don't feel like I need a mentor guiding me and telling me what I can and can't do every single game. This isn't to say that the game is simple or basic; quite the contrary, it's apparent that there is an incredible amount of complexity to this game, the strategies you can employ and the decks you can build, but it feels much less convoluted than some other TCGs I've tried to play. Think very high skill ceiling, but a low barrier of entry compared to other games I've played. I feel like I've barely scratched the surface, but here that feels encouraging, rather than intimidating.
Now for some other things that I really appreciate about this game. For one, the puzzles. This is something that I never knew I needed but I'm glad to have found out I do. This game has lots and lots of puzzles, and in my opinion they aren't as fun as actually playing the game, but they helped teach me lots of concepts and small things that normally wouldn't fit very well into a tutorial. Most of them I've been able to get through, but the ones where I have to think I really appreciate, because it's running on the exact same rules as the normal game, but there is a specific goal you need to accomplish with a specific hand and playing field. This sets you up to perform a lot of different maneuvers that don't show up extremely frequently in games, but are common enough that it's very useful to know about them, and other puzzles help to teach not strategies, but base rules. Like most TCGs, there are a lot of interactions that come from the rules of the game, and these puzzles serve to give you a lot of "Oh, I can do that?" moments that teach you about ways that rules interact and different things you can do that you wouldn't normally think of. They serve as great mini tutorials that teach specific interactions and strategies that would be hard to fit into a typical tutorial but are important things to know so you can play at a higher skill level.
Another thing I really like about this game is the offline support it has. This game has really good bot support and full on campaigns that can be played completely solo. I think it would be nice if you could maybe tune the bots difficulty a bit, but for someone like me this is heaven. I have shockingly bad internet, and I don't really ever have a consistent time I'm playing or able to play, which means that it's hard to find friends to play games with because I rarely have a set time to play games, just whenever I can and I want to play this one. With all those factors, the offline support was a major reason I took notice of this game, and it's one of the things I appreciate most. It also makes me feel a lot more confident. I feel a lot safer when I'm able to practice against bots before I throw myself into online matchmaking, it makes me feel much more secure and I really appreciate it.
All in all, this game may not be for everyone, but I have been having a really good time with it and for people like me who don't have a whole lot of time or who don't want to stress over needing to pay hundreds of dollars for lootcrates and card packs. I give this game a solid recommend.
Steam User 18
The best online CCG I've ever played. Think of it like a hexagonal game of chess played with cards. The artwork is fantastic and it has a variety of game modes. Don't be scared off by low population numbers - I've never had any trouble finding an opponent, and the single player modes are great. It was recently released on console with cross play, so expect an influx of players too (as of 8/15/2020).
Steam User 7
It's like playing Hearthstone on a battle map which adds more depth to the gameplay.
Crafting is much more generous - you get to create 6 commons per day at the start. The rarity increases with your player level, and I've gotten to the stage where I get to create 6 rares per day.
Steam User 7
I just got this game a few weeks ago, and i'm already hooked! just over 3 whole days playing (mind you i had 2 long weekends) This game is so much fun! i love mtg, hearthstone, yugioh, clash royale, and deck builders in general. i also like rts games like age of empires, civilization and the like.
This game could be top tier like all the above mentioned, and one of the best of all of them. i don't care for the cards that generate random things, because its harder to simulate if you were to make a real board game out of this. but whatevs, i can deal. i would also like to see some different map layouts and sizes in ranked or even qp mode. needless to say, i'm going to be buying the expansions. i could do a review update on those when i do i suppose. I hope to see new creature sub types and play styles!
I started playing after the update that made steam and switch cross platform, so maybe it was dead dead before, but i don't wait long for matches, and haven't noticed a ton of bad matchups in terms of rank difference. once in a while for sure, but i still have fun playing.
the idea of land building is really neat. needing specific land types and placing them in specific spots on the map to summon creatures, with the added cost of faeria (i usually say elixir tho :P) and it makes for a real cool game.
like i said, if you are a fan of deck builder and/or rts strategy games, then at least give this game a shot!
Steam User 5
Fun combination of CCG and hex based strategy, two of my favourite types of game. The community seems remarkably pleasant forthis type of hame.
Steam User 5
I'm very impressed with Faeria. It's a true gem in the strategy genre. Strategy-wise, it's much deeper than it looks. Like chess, there are a million of ways to make mistakes each turn. Each game is unique in that the board is crafted differently by the players (players choose where and how to build lands). The game constantly challenges you to think deeper and further ahead.