EveryWhere
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DiSCORD :PitaGame Club
Follow us as you open the magic book of fantasy and experience the world of thousands! You are a curious beginner who needs to keep improving your eyesight to find the laws of the world and feel the transformation of time and space. “EveryWhere” (“何处”) is a LowPoly art style puzzle game, only this time, in a 3D world, embark on an adventure to find and explore, enjoy the beautiful graphics and melodious music. It’s perfect for a quiet solo game, but of course it’s even more fun when family and friends join in the fun! With nearly 100 levels and well over 10 hours of gameplay, there’s plenty to go around!( ̄︶ ̄)↗
Such a beautiful world
“EveryWhere” has nine main worlds, each with a completely different style of scenery, covering a variety of sci-fi, nature, humanities, history and culture. There is no monotonous and repetitive stacking of resources, only exquisite and rational design, perfectly integrated into the scene of the puzzles and fit the atmosphere of the soundtrack.♪(´∇`*)
Classical and innovative at the same time, back to the essence of the game
Traditional stubble hunting works are simply clicking differently in two images, “EveryWhere” draws on the advantages of a large number of similar works, not simply zoom in and out of the screen, but by simultaneously changing the view distance and distance to bring a different experience, for the first time incorporating the concept of time and space, a variety of shooting perspectives and transitions, and a new creative way to play, and no longer a simple copy-and-paste.o( ̄ヘ ̄o#)
Colorful Journey
If it’s just the same scenes and repetitive gameplay, it will definitely feel not not that interesting. “EveryWhere” has different gameplay and various dimensionally different scenes in the flow to make the playing experience more colorful, plus a smooth playing experience complete with collecting props and various achievements hidden in the scenes. Believe me! You will definitely find a lot of fun when you quietly devote yourself to it!(。・∀・)ノ
Comprehensive personalization
We’ve added a lot of personalization options in the settings, which can be adjusted at any time by opening the settings in order to play in a fun and comfortable way. Secretly, turning on windowed mode can further enhance the gaming experience with a 2:1 widescreen image that opens up the view enough to make it immersive!ヽ( ̄ω ̄( ̄ω ̄〃)ゝ
Challenging the boundaries of the eye
Any player who wants to delve into the fun of puzzle-finding can be truly satisfied in “EveryWhere”. “Echo Mode” is designed as a high level of difficulty unlocked mid-game, with all hints removed, new resources to collect, and fully renovated scenes to challenge all your visual nerves!( ̄△ ̄;)
About Us
“EveryWhere”is the second title from PitaGame, a two-person indie studio from Shanghai dedicated to making unique titles in the same genre. We hope you’ll enjoy the demo, which will be up soon!
For more and more interesting games~ Follow us! The third installment will be coming soon!~
Steam User 3
Overall it's fine but there's so many small annoyances. Pop-ups mid-level to let you know you've unlocked stuff, obnoxious text related to things you click on, unclear rules on what effect an object changing has (e.g. shadows change but water ripples don't), levels that aren't "spot the difference" that just feel like filler, and so on. I wish they'd spent more time on QoL stuff and less on the insanely pretentious writing.
Edit: one of the side games is literally just Messy Memory from Mario Party 3, with the same layout and shelves and everything.
Steam User 4
Lots of beautiful dioramas and relaxing music create a great casual game.
Differences will have to be found by looking at six mechanics: size, shape, color, placement, direction, and existence. Each scene has a different number of objects you need to find, but it never goes too far. It usually goes with around ten differences. The whole thing is also pretty fair because you don’t need to be precise. For instance, if there’s a different brick, it’s enough to click on a house and it will still count.
However, this does not imply that the game is easy. The majority of the scenes involve little, difficult-to-spot objects. Although each scene is not particularly large, it will take you several minutes to identify all of the differences. While clicking in the wrong places will merely lower your accuracy and score, fast-clicking all over the place will result in a short cool-down period. For an extra challenge, you can look for hidden diamonds that unlock more scenes.
A basic camera and zoom mechanic is responsible for most of the difficulty. The camera is stuck in the center, and you can only spin it around. While there is a pan option for moving in any direction, it's not great because the camera snaps back to the center each time you want to rotate. Zoom feature, if you can call it that, is almost useless. This means that even when you move the “zoom” slider all the way in, you will see very small difference.
Having saying that, the game remains casual. There is no random effect, and a scene has always the same differences. If you are concerned about accuracy or score, you can simply redo the scene until you get it. There is also a hint system that delivers help in steps. It first shows the type (size, color, and so on), then a region with a circle, and finally the actual spot. You can chance in the settings to immediately show the right spot, but you still have to wait 20 seconds between each use. This makes the game more fun for everyone because you never get stuck.
The game will keep you busy for a long time because it contains one hundred scenes scattered across several chapters. Puzzles are unlocked in order, so you cannot select the next puzzle, but you do not have to find all of the differences to go to the next scene. There is no theme to the chapters, and scenes within a chapter feature a variety of dioramas that are highly detailed and simply stunning.
After a few worlds, each world unlock a harder "echo" mode. This takes place on the same stages, but you need to find new differences without any hints. As you might guess, this makes the whole thing annoying because some scenes are huge and almost impossible in the main mode without any hints. These stages also have a new bonus items; instead of diamonds, you need to look for moons.
A wonderful addition is that some differences show text, giving the diorama some personality. Not all scenes want you to look for differences. There’s not a lot of them, but sometimes you will have to color items by picking the right colors or look for differences in more locations at once.
Steam User 3
Where? Wh..?" is a delightful a three-dimensional find-the-difference puzzle game that takes players on a captivating journey through beautifully crafted low-poly worlds. Developed by Pita Game, this charming game challenges players to uncover hidden differences and treasures within a series of intricate and visually stunning scenes.
The gameplay in "Where? Wh..?" revolves around the classic find-the-difference mechanic, where players must compare two seemingly identical images and identify subtle differences between them. As players progress through the game's nine main worlds, they'll encounter a diverse range of themes, including sci-fi, nature, history, and culture, each offering a unique visual experience.
One of the most impressive aspects of "Where? Wh..?" is the sheer variety of content it offers. With nearly 100 levels and many hours of gameplay, there's no shortage of challenges to keep players engaged. Each level is meticulously designed to provide a balanced and enjoyable experience, ensuring that the game remains accessible and entertaining for players of all skill levels.
The game's art style is another standout feature, with its low-poly aesthetics creating a visually stunning and immersive experience. The attention to detail in each scene is remarkable, making the process of finding differences and hidden treasures all the more engaging and satisfying.
While the developer just added support for game controllers, the mouse-based controls are intuitive and responsive, allowing players to focus on the puzzle-solving experience without distraction. Additionally, the game's melodious soundtrack adds an extra layer of charm and relaxation to the overall experience.
In conclusion, "Where? Wh..?" is a three-dimensional find-the-difference adventure that combines a wealth of content, stunning visuals, and enjoyable gameplay to create an experience that is both challenging and relaxing. With its diverse themes, engaging puzzles, and hours of entertainment, "Where? Wh..?" is a must-play for fans of puzzle games and anyone seeking a visually delightful and mentally stimulating experience.
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Steam User 1
Great game, but UI and UX is quite annoying. Should be better in future after more updates. Good example is that you can't see how many diamonds you already collected in the level.
Steam User 1
The 3D immersive "spot the difference" game features a thoroughly detailed tutorial, and I feel there are genuine breakthroughs in the depth of spotting differences, making it far more enjoyable than the usual offerings.
I really like the music, and the visuals are wonderfully clear. The marking function is also quite comprehensive.
There are mini-games interspersed throughout that help to adjust the game's pace, preventing it from becoming overly frustrating. I particularly appreciate the gradual hint style, as it prevents the decision-making process from being too convoluted.
The game has some intriguing story elements that feel a bit mysterious and quite engaging. I think if there were thematic world packaging, it would enhance the desire to collect.
It would also be better if it supported controllers.
Steam User 0
音乐选得很好,美术风格也很清新。难度确实是比较高的,但制作组鼓励玩家卡关就去别处看看,整个游戏都流露着一种佛系感,玩起来很舒缓~
Steam User 0
Impressive and unique game concept. I didn't like it as well as I thought I might, but I could see how some might really enjoy it.