EVERSPACE Screenshot 1
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EVERSPACE

EVERSPACE is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part of the story to tell.
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Game Discussion

Review by Anonymous
Review from Steam

Super addictive gameplay loop, fun and unique controls, incredible combat, rewarding exploration, entertaining story, upgrade system is very fulfilling and has a noticeable impact on gameplay and getting good at the game feels incredibly satisfying. Highly recommended
I happened to notice that there's a lot of misinformation in the negative reviews, alongside some criticisms which does not misinform. I'll be addressing some of that misinformation
1. Progress through dying
The ability to upgrade your own pilot and ship happens between runs but the efficiency of your refinements in the hanger (the 'in-between' space) is completely reliant on your efficiency in the run itself. Effective runs yields more credits, yields higher payoff
2. Poor controls
Although this is true unfortunately for controllers, this is not the case with keyboard and mouse. Controlling feels very easy and intuitive. This does not dispute the problem with the poor controls on the controller
3. Repetitiveness
The game encourages exploration and will often generously throw useful resources at you as long as you're good at it (or at least developing your ability to play it). On-top of this, it also throws unexpected into the areas you visit from time to time. Stuff like areas with abnormally high conflict between factions, 'entities', new characters, abandoned space structured etc
4. The game is unfair
Although the game is designed to be tough I disagree that it is unfair. If my limited experience playing this game serves me right, then the game is partially designed around the premise that exploration is a skill that have to be trained within the game, in which combat is one of these skills and that improving this ability will also yield better result. There's a line to tread here: too slow and you will be killed eventually, too fast and you will end up multiple sectors above your level with no resources and still be instantly killed. Learning to consistently hit the sweet-spot will rapidly improve the quality of your runs.
5. Combat is repetitive
The combat is very experimental and learning how to be comfortable with that element of experimentation will yield new builds very rapidly which will yield different and unique experiences/perspectives of the gameplay. Builds (by that I mean loadout + perks) are just one element though as builds do not really actually DECIDE gameplay. The devised tactic by which a build is used is of equal importance and this dual-process yields a highly variable style of experimentation and creates a sense of push and pull as you continually switch out parts in your ship throughout the runs. A sense of back-and-forth communication with the game
6. Perks have no impact on gameplay
Perks have a VERY noticeable effect on the game. If you're not putting thoughts into how you spend your credits, perks could easily come off as trivial and barely noticeable. However when you upgrade your ship and pilot with deliberate intention, you WILL very quickly notice a difference in the gameplay. For example: I play mostly as a scout and have played most of the game so far with rifle. This meant that upgrading crit chance and damage significantly increased the efficiency of the rifle to such a degree that an otherwise 5-hit kill weapon turned into a 2 hit kill weapon on normal fighters and a 1-hit weapon on drones (and even a few other enemy-types). Another example is speed. Increasing my scout's speed have allowed me to rack up the necessary resources in an area faster which prevents me from being killed by incoming okkar and have allowed me to significantly increase the amount of sectors I can consistently get through before being blown up. Ineffective investments does not mean that credits are purposeless and that perks have no impact
7. Everspace 2 is a better version of everspace 1
Everspace 2 have a few fundamentally different design decisions which makes the experiences very distinct from one another. The fact that this is untrue goes without saying. For one it is not a rogue-lite

Review from Steam

So this is an excellent game, BUT only if you have nothing else to do and lots of time to kill. The game goes like this...
You fight through several levels collecting weapons, materials, upgrades, and money. If you die halfway through the game, you start at level one with only your money and a tenth of the materials you collected. You can use the money to buy perks for the next run, but essentially you're starting all over.
Again, its an excellent game. If you're a person that is using what little time and energy you have left from your day to play videogames, then you should skip this one.

Review from Steam

First off, know that Roguelites/Roguelikes are not for everyone. If you're new to the genre you may have a hard time with this game.
Second, a lot of people are comparing it to Freelancer. It is NOTHING like Freelancer. If anything Everspace 2 is more like Freelancer and note that Everspace and Everspace 2 are also nothing like eachother.
Now that I've gotten that out of the way, let's begin. Where do I start?
Well first off, the game is breathtakingly gorgeous, especially considering that you really don't need a powerful system to run this nicely. I'm not sure how low you can go though, since I'm currently running an i9 / 3060ti based system.
Progression through the game for each run is very well balanced, with more powerful enemies and dangers lurking closer to the end of each run. This makes it easier to upgrade your ship as you progress through the system.
While on the subject of progression, it's nice that, although it's a roguelike and when you die, that's it, there is still a base system to upgrade both your pilot and your ships, allowing you to focus on your favorite ship rather than go into battle with a brand new one every time.
The game can be controlled just as well with a controller as it can with mouse/kb for anyone that has had any time at all using the latter.
Stability is not an issue at all. I have over 1000 hours in the game between a couple accounts and have not once had a CTD or any game killing bugs.
Overall a 9.5/10 ~ the only thing I wish is that there was an endless mode that allowed you to progress beyond the set amount of sectors. Being a roguelike that would be an easy implementation I would think.

Review from Steam

This game should be called “Lots and lots of space junk”.
Everspace is incredible
This really is one of the best games I've played in the last couple years, and according to my wife’s boyfriend, I’m kind of a big deal at home, so that gives even more credence to my experience.
The game has so much to offer for sci-fi enthusiasts. It has plenty of different items so you can try out different equipments and develop your own play style. The roguelite features can make it difficult at times, but to me that doesn’t take away from all the other things the game gets right.
I really enjoyed playing around with the different ship designs. My favorite was the Gunship because of its raw power, while my least favorite was the Scout. The Scout just seemed too similar to the Interceptor with the only big difference being the ability to cloak itself like a Klingon ship.
The graphics are great, just looking at the game lets you appreciate the majesty of space. Then there's the story, which is nothing fantastic but it's still fun to think about what would happen if you were a clone who somehow slowly pieces together memories that don't belong to him.
If you are remotely interested in Sci-fi or space I highly recommend it. It’s a real gem among space games and I can’t recommend it enough. It is 100% worth it!

Review from Steam

I hate roguelikes. I bought this not realizing it is one, but it's turned out to be great and an exception to the rule. The story makes it work, and there is enough permanent progress between runs. Aside from this it's beautiful, the progression is satisfying, and though most enemies will absolutely fist you in the beginning, you actually become good at the dogfighting over time, which is very satisfying. Big recommend.

Review from Steam

It's pretty much first person FTL except the upgrades stay constant across your runs. controls take time to get used to and the lack of a true direction can be disorienting when flying around. Overall though, highly recommend if you like the FTL roguelike style and space combat like battlefront 2 2005 or dogfighting games in general

Review from Steam

It's... Not bad. The beginning is a bit oppressive much like other roguelikes. Don't bother trying to stretch your life out in the beginning. Get in, get credits, die. Once you have enough hull and energy upgrades that you can actually get into a fight without losing half your health, then you can take a run seriously. Use your missiles! Use them all! Don't save them while you're getting up to snuff. Don't forget your weapon booster!