Evasion
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Experience the next generation of VR combat with Evasion, an intense sci-fi bullet-hell shooter. Fight solo or team up as you face legions of enemies in an action-packed Story Campaign or the challenging Survival Mode. After decades of peace, the lethal Optera have laid siege to a vital human mining colony. You are a member of the Vanguard, an elite task force sent to investigate what happened to the colonists, and uncover why the Optera would reopen a conflict that nearly destroyed both races.
Steam User 27
2 Minute Video Review →
Evasion is a sci-fi shooter with a big story campaign and lots of surprises.
In your dominant hand you have your main weapon (for me it’s my right hand, but you choose which hand you prefer). On your secondary hand you have your tether gun which includes a small shield.
The tether gun is like a high tech tractor beam with many uses. When enemies are near death the tether can finish them off and pull in powerups for you. If you play co-op the tether can heal your friends and revive your friends as well.
Store up enough powerups and you can unleash a powerful surge attack.
Before the game begins you choose between four different classes, each of which have unique weapons and abilities.
When I started the campaign I was instantly struck by the overall quality of the gameplay. It feels like a AAA console action game. The campaign stayed interesting with the story driven objectives constantly changing and presenting new challenges.
For example: in one of the early levels you need to destroy some towers, but the only way to deactivate the towers’ shields was by standing on a specific pressure plate. And doing so made you a sitting duck for all the robots to pummel you. So it was a constant battle between taking cover for myself or lowering the towers’ shields.
Top it all off with good voice acting, well timed humor, and great physics with destructible environments.
Evasion has some of the best production quality I’ve ever seen in a VR game. It has raised the bar for action games moving forward. This game is awesome. I highly recommend it.
Steam User 21
I'm recommending this but I have a vive pro with a wireless and have a slight issue. This error is not confirmed but the only way to launch this on my setup is having the vive wireless on, steamvr off, and launching the game from the library vr or regular launcher. It then autoactivated my steamVR and was able to play in VR.
THE QUALITY IS THERE FOLKS! DIVE IN. It has 3 ways of locomotion, teleporting, etc. Graphics can be configured to your liking., it is top quality.
Steam User 3
VR is in strange place right now. I feel it’s waiting for the individual elements of greatness that are slowly emerging in disparate software to come together (with cheaper hardware) to create a game that will bring the platform into the mainstream.
It’s only fair that I make it clear from the start that Evasion is not that game.
I recently played 'Space Pirate Trainer'; a VR game that ostensibly has a lot in common with Evasion, but which is not as successful thanks to the high level of repetition that leads boredom to set in very quickly.
Evasion and SPT share similar weapons, similar shields, and even a similar ‘leash’ mechanic, but Archiact’s 2018 game adds two things that help it to hold off the yawns far more effectively; Environments (with the requisite ability to move through them) and co-op play.
'Evasion' marks the third attempt by me and my brother-in-law (let's call him Bob, as that is, after all, his name) to play something in VR multiplayer since lockdown.
The first endeavour involved freebie social gaming platform ‘Rec Room’ in which we wandered around, got beaten by 12-year-olds at paintball, and ended up with me depositing my lunch into the nearest suitable receptacle during the intense VR activity of ‘Ten Pin Bowling’.
Note to self: Leave the Cubre Libres until after VR in the future.
The second venture was with 'Pay Day 2 VR', a VR-ification of the existing game that neither of us enjoyed. Chunks, however, were resolutely unblown. Small victories.
We had three criteria for the game we wanted to try next: It had to have a mission structure, it had to be cheap, and it had to at least look like it was fun to play.
That third point is more difficult than you might expect, as so many VR games have fallen into a very ‘seventh console generation’ feeling of gritty earnestness deployed while killing hordes of zombies; not something either of us are that interested in.
The bright, polished graphics of 'Evasion' immediately appealed, as did the co-op campaign, frantic gunplay, and very low price point.
The game calls itself a ‘Bullet Hell’ shooter and, while I don’t think it ever lives up to that billing, there’s certainly plenty going on to keep two players occupied during each of the ‘walk-to-the-waypoint-and-kill-a-bunch-of-robots’ missions.
Basic levels and limited enemy types are common with VR games and 'Evasion' is guilty of both, but the pace of the game and sheer number of assailants make it easier than usual to forgive.
Some small level of variety is added to the all-out shooting with the ability to tether near death enemies and smash them around, ripping out a power core or health pack in the process. This also ensures communication with your teammate(s) as it’s otherwise easy to power on into the mayhem tethering everything in sight.
And alongside at least one teammate is definitely the best way to play 'Evasion'. Towards the end of the session Bob suffered a network connection failure and I was left to take on the hoards of mechanical meanies alone - it was not fun - the overwhelming number of bad guys, coupled with the fact I was involuntarily abandoned during a boss fight, made it a very tough experience. It did, however, serve the purpose of illustrating just how much better the game is when playing it’s primary, co-operative, format.
Exacerbated by my curious tendency to stand still while shooting, the game lacks dynamism when played alone. The enemy simply powers forward to bludgeon you with gunfire while you strafe and retreat with your shield up until they explode.
The presence of another human, with their unpredictable actions and the attention given to them by the opposition forces, brings a healthy dose of chaos to proceedings. This rounds out the experience and brings Evasion together as a very entertaining game.
It may not be the platform defining, boundary pushing, eye catching game that VR needs right now, but for early, and not so early, VR adopters 'Evasion' is a lot of fun - and offers a polished, comfortable blast-em-up time for multiple players.
In my experience it appears harder than you would imagine to get these elements balanced into an enjoyable co-operative shooter, so these seemingly simple successes should not be underestimated.
Evasion - A full motion, enjoyably chaotic, well polished co-op VR shooter that (despite a sneaky pre-game Kentucky Mule) didn’t make me throw up into a bin. Thumbs up all round.
Steam User 3
Excellent performance, medium lenght storyline (~4hs) excellent voice acting, audio and fun gameplay.
This game feels like it has great production value all around, the coop is very easy to host and join games (no mid level joining though)
I played this game a couple of times with my son in coop and its been a blast, the mechanics are simple, but they mix them up a bit to keep things interesting... As the enemies are robots, there is no blood and although violent, id say its family friendly.
BUT the game does feel a bit on the "simple" side, and does get a bit repetitive, in my opinion because you are forced to use the same weapon the whole level. (you choose before starting) The weapons are fun but would have loved the ability to mix it up mid level. and they are all similar, so there is no variation there.
There are a bunch of enemy types and bosses that then turn into midlevel bosses, the setpieces are cool when they happen.
Some VR veterans will wont like the simpleness, but i recommend it because of it.
It is the perfect game so my wife and kid played can play together and dont ask my help.
And they both had a blast, sure i would like more complexity overall, but i also liked the simplicity, enemies, bad, destroy them all.
Steam User 9
Experienced on the Oculus Rift with Touch Controllers
Note: I received this game for free as part of the Steam Curator Connect program, but as you guys know, that doesn't stop me from being as objective as possible. I review the game as though I had paid for it and judge accordingly.
This is one of the best wave shooters / bullet hell type games in VR that brings the challenge (in the later levels). I would rank it in my top 5, along stuff like Serious Sam: the Last Hope, Blasters of the Universe, Time Carnage VR, Brookhaven Experiment or Space Pirate Trainer. However, this game is very different from all the above.
The reason is because (at least the campaign) plays out like a normal shooter such as Halo (with no ADS). In fact, this game level designs / worlds looks like it was inspired by the alien worlds in Halo. You have free locomotion and smooth turning options. You have big environments to traverse. Enemies come from all sides, but are generally in front of you. The reason I call it a wave shooter / bullet hell is because all the action takes place in the wave shooter paradigm (with audio dialogues usually before/after a fight). You can physically duck behind cover, but I find just moving around (dodging) & using your specials to get powerups is usually sufficient.
There are epic boss fights. Just when you think you have figured out a boss, two of them come in the next level. Then a whole pack and their friends, along with trash enemies (not trash as in garbage, but like the trash before the boss fight). There are 4 different hero classes to play and although the core gameplay stays the same, each hero has a different style. The bad thing about this system is there there are no gun upgrades or different guns to try ... only the 4 heroes available with their different type of guns / specials. You can play online coop with up to 4 people. I was unable to find anybody online during my playthroughs.
This game is the same price as Serious Sam VR: The Last Hope, but I think it's too expensive. There are 9 levels and I would estimate it would take 3-4 hours to finish the game depending on skill level (I'm on level 6 in just under 2 hours). It just doesn't have the replayability and variety in Serious Sam for extended gameplay. Especially if you're going coop and want 4 of your friends to each shell out $40.
Rate 7/10. Fun game, just priced a little too high so I took off a point on my rating system. $24.99 would have been a better original price given the content. On the other hand, it's solid all around.
Steam User 0
This game was such a fun experience - I loved the gameplay, the combat, and the overall feel from start to finish! The music though - omg dev team come on WHO SAID YOU COULD MAKE THE MUSIC GO THIS HARD!? <3 I actually turned the music up like 20% higher than the rest of the volume 'cause once that fight music kicks in the gameplay really takes off and shines IMO.
There are a few things I would have loved to see like, an ability to sprint, a dash to the left / right / back to help dodge attacks, maybe even a moment of invulnerability during this dash just to help level the playing field.
Few wants aside - I really enjoyed this game, I thought it looked visually fantastic, handled exceptionally (Quest 2 linked to PC played via Steam), and was just a blast.
The game was a tad short, I dialed in about 3 hours, but there is a bunch of replayability especially if you go in with friends - enjoy!
Thanks Archiact for such a VR gem.
Steam User 0
Let me start it like this:
I got the game on sale for like $5 (100% worth it on sale by any means)
I have the Meta Quest 2 and I was/am using the wireless mode. My Pc is also low end especially by vr standars (it says I am missing requirements). This is a great game.
It feels as if I was dropped in the middle of a borderlands map mixed with destiny 2 vibes. The controllers are not that bad at all. I have only played the first two missions so far as the medic and I am using the locomotion option with snap rotation. It really is great. I am still getting used to Vr in the first place and I recommend this game.