Eternity – The Last Unicorn
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RPG elements: Acquire new skills and abilities as you progress through the game. Upgrade weapons: Level up your weapons and acquire new skills. Item Collection: Discover and use new and more powerful items as you progress. Two Playable Characters: The young elf, Aurehen, and the Viking, Bior, each with a unique backstory and character abilities. Hours of Gameplay: More than 10 hours of gameplay for first playthrough.
Steam User 56
TL:DR: Recommended if you don't mind clunky old school games.
Pros:
Challenging
Decent graphics
Interesting world/lore
Cons:
Some oddly placed checkpoints
Bugs
Meh crafting system
Can skip some cutscenes but not others. Some really need a fast forward option for text
Repetitive enemies and music
Fixed camera doesn't really work for this type of game
Achievements might be bugged
Closing Thoughts:
I know I listed a lot of cons so it would make more sense to not recommend the game. However, I actually enjoyed myself for the most part. The cons were mostly annoyances and odd design decisions. It mostly felt like playing an old PS2 hack and slash RPG. I think it could have worked a lot better with a standard 3rd person camera or overhead like Badlur's Gate: Dark Alliance. I would play a sequel with the issues addressed.
Note on achievements: I played via my Steam Link so I'm not sure if that caused an issue but I didn't get a single achievement. I don't really care about them but if you do, it might be worth looking into before you play.
Steam User 40
CAUTION: This is a difficult game. Please understand that this has a Dark Souls Lite style gameplay and it is frustrating and difficult by design. You're playing on hard mode.
While there are a few kinks that need to be worked out, this game is absolutely gorgeous and a lot of fun for the more hardcore gamers. It pays tribute to the old fixed camera style which is good and bad. You'll find the switching between cameras can throw off your movement sometimes. It's not a game breaker, but it can be rough. With that said, this was a rewarding experience. Progress was tough sometimes and there wasn't a quest tracker. Knowing where to go next sometimes takes some serious exploring. And you die. A lot.
The RPG aspect of Eternity is strangely absent. I notice that I've been leveling up but I don't see any indication of stat increases and there's no points to spend on new skills or abilities. There is a crafting system that is mostly use to craft quest items but if you farm enough, you can make useful +damage or +regeneration runes.
It's hard. It's unforgiving. But it's worth it. If you're a Souls veteran, you'll feel at home in this indie treasure.
Steam User 16
A Ballbusting Souls-Like Nostalgia Attempt
This is a bit of an odd title to me. I quite enjoy this game and even went to the lengths of getting all the achievements because I saw only a very small fraction of people got past the tutorial. Genuinely, I would neither absolutely recommend nor completely disregard this title. It feels to me like a very YMMV sort of game that incorrectly markets itself as a nostalgic classic RPG while using the fairly modern game design principles of the souls-like genre for RPGS. The recommended ranking is because I feel this game is very harshly judged and does not truly deserve its mostly negative rating. "Mixed" would be better suited for this title.
Apparently this game was a broken and buggy mess when it was released, but when I played it, I only encountered a few minor bugs that generally did not ruin the experience or set me back too much. This review is for the patched version that seemed to fix quite a bit, so be aware of this if you are interested in this game. Now for the breakdown. . .
Pros
For a game made by a Brazilian indie developer, I am quite impressed with the excellent English used in this game. The lore bits read very smoothly.
The graphics, though they look straight out of an early PS3 or late PS2 game, at least having some nice visuals. The in-game art for the most part is legible and shows at least some decent amount of knowledge when it comes to showing expressive poses and using colors appropriately to set the tone of the cutscenes and illustrated lore bits.
The soundtrack is not remarkable, but it is at least very fitting for the settings of the game. It captures the feel of a fantasy world without being overbearing or heavy-handed in its execution.
Although this is a YMMV comment, I personally love how challenging this game it is. Truthfully, it's up there as one of the hardest single-player RPGS I have ever completed. The fact monsters can absolutely destroy you for rushing in like an idiot is something I really like in action RPGs that have systems and or levels that make you stronger. You might start off as a week noob, but as you level up and upgrade your weapons, you gradually get more powerful until you are cutting down enemies with ease.
The mandatory use of both of the weapons you can get for the two playable characters is pretty cool in concept. I like how it encourages you to be creative with how you take down large packs of monsters; you must actively strategize and kite around bigger, hard-hitting slower units so you can take out the healers and other mobs that may have magical barriers that require your magic weapon to dispel.
Despite having a female protagonist who is technically a chosen one, she does not feel overpowered or unjustly granted the title. The other playable character, Bior, is also established as already being heroic and tough, so him being the only survivor of his crew makes sense. Both characters must also work to get stronger: Aurehen must traverse the island and purify boss creatures while Bior must prove his mettle in battle before the god Tyr.
The game is short and does not overstay its welcome for the most part. This is another YMMV point since how long you spend on this game entirely depends on how good you are at it. As it stands, the combat requires so much kiting, dodging, and spatial awareness that most casual gamers would feel overwhelmed.
You don't lose your currency when you die like an actual soulsborne game.
The fact that the game doesn't autosave means you don't have to worry about losing craft items if you fail: just reload from the save point, run back, and try again. Same goes for bosses--if you die at least you don't have to grind for more healing items just to try again.
Cons
Like other people pointed out, the fixed-camera can be a real nuisance: the sudden angle changes in some screens can cause your character to do a little heel-spin and you can get stuck trying to switch between screens.
There are indeed still some bugs that may hinder the gameplay. I encountered two event bugs where the next segment did not load properly. Luckily this only happened twice in my entire playthrough; the first time was with the first arena challenge and the second in the last area after completing a statue puzzle. There is also an audio glitch where the sound just kills itself for no reason. I found the way to fix this is to alt tab to something else then back to the game.
The fact the devs did not (and still do not at the time of this writing) label this as a souls-like game is a huge mistake because people don't immediately expect a souls-like style gameplay for something labeled as a simple action rpg adventure.
The art, while mostly decent, varies too much in style. Bior looks completely different in literally every visual portrayal of him from the in-game model to the portrait and lore bits. Aurehen is a little better, but she still suffers from this inconsistency with her hair style and hair length constantly changing from image to image.
The fact Bior's two-handed magic sword looks strong but it is slow, clunky, and generally not very useful except for breaking magic barriers.
Some mobs buff themselves with a shield that cannot be dispelled, forcing you to kite them around until the buff expires. This serves nothing more than to waste your time.
A lack of immunity frames between hits means you can go from full health to zero in literal seconds.
You can also easily get stuck in a corner only to be surrounded by enemies and have no means to escape. Sometimes these are collision detection issues, other times its the camera deliberately screwing you over.
Certain packs of mobs spawn in areas that are extremely hard to navigate with how tight everything is and how often you have to dodge and kite.
The content can get repetitive, definitely making it feel like they were working on a budget. The game also doesn't make it entirely clear where you are supposed to get your weapon upgrades to open new areas. Hell, this feature alone feels like it isn't nearly explored enough. More environmental puzzles that utilize this feature would have been great.
The animations and models are very stilted and uncanny at times. Their total lack of facial expressions can really pull you out of the moment.
There is no voice acting. Personally, I don't mind this too much, but I can see how this is a serious detriment to a lot of players.
All items are really expensive, and there isn't really a super efficient way to grind.
No way to restore health except through healing items.
Conclusion - YMMV
Avoid entirely if you are a casual gamer. Cautiously try it out if you like soulsborne games.
Steam User 10
TL;DR
If you don't mind oldchool feeling and you're ready to give this game some patience, get it on sale and enjoy as I did
Pros/Cons
+ Challenging, but not frustrating
+ Nice story and great lore
+ Good looking locations, even if graphic is a bit outdated
+ Music, repetitive, but still nice
Bonus points: Quick and effective help from support, they helped me solve my problem with glitched boss fight in 5 minutes. Thank again, guys!
- Fixed camera
- Cannot change controls
- Achievements don't work for me
I saw negative opinions, about how difficult the game is and how annoying is grinding. I am not some pro hardcore gamer, so I was thinking, maybe this game is not for me. But I took the risk and I'm glad I did. Combat is challenging. Yes, you will die, and very quick at some points, but once you'll get know the enemy, you'll be fine.
I also didn't need annoying, long grinding. Except of the very beginning, I was never short of healing resources. Exp points are coming quick, so even if I felt like getting few levels before the final boss fight, it was just a quick run around locations, resulting in not only one, but three more levels. Nothing annoying imho.
Steam User 25
Not so polished as other recent titles but definetively intriguing. Fixed camera does give exploring a different taste. Combat is satisfying and fun in spite of sometimes feeling / looking clunky. What I like the most so far is the 1990-2000 adventure game atmosphere, where you, like, have to craft something out of something to get somewhere. There are hints of secrets to be found, dark-souls-like doors that "won't open from this side" (how come???) and stuff. So far, so good.
Update: loved the crypt entrance puzzle. Made me pull out a sheet of paper and take notes for the first time in a long time. It's simple, but elegant.
I like the journal entries and tidbits of lore that are dished out in loading screens and certain items. Makes me pause once in a while to read and take in the background story.
The dual character system seems asymetrical - the guy Bior was only playable for a short section and lorewise seems less important then the elf girl. So far only she's fought bosses too (four and counting). Maybe he's meant to be a sidekick?
Combat sometimes becomes unfair due to weird clipping and invisible walls. But it does require some study of the enemies' behavior and now I see why it's been labeled as a "souls lite".
For the price it's being sold for, I still think it deserves a chance.
Steam User 5
I'm a contrarian. I would not recommend this game for most people, but if you're an oddball like me you might find some fun here.
The high fantasy art style drew me in, it looks like a fairy tale. I like that. The graphics however remind me of a PS2 game, and the gameplay reminds me of a PS1 game where the industry is still trying to figure out 3D camera angles and controls. This will frustrate most modern gamers, but I kind of liked it. Maybe I'm a masochist. I also enjoyed Dino Crisis 3.
It's a short experience, and even then it started to get repetitive. I did enjoy myself though, it felt retro like 1997.
Steam User 4
Eternity: The Last Unicorn is a action fantasy RPG
You play a young Elf on quest to free the last Unicorn travel through vast locations and meet fantasy characters and killing some baddies on the way
not a bad game the game play is ok camera view it's not the best, especially in boss fights. nice puzzles.fairly difficult in a good way This is nice classic RPG