Esenthel Engine
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Esenthel Engine is a Next-Gen Computer Game Engine.
"Esenthel" is a mix of words: Essential and Essence.In development:Since Year 2000.Supported Platforms:
- Windows, Xbox
- Mac, iOS
- Android
- Nintendo Switch
- Linux
- Web
Used by: Hundreds of Developers Worldwide.Key Features:
- Very Easy to Use
- Advanced Graphics and Physics
- High Performance
- Low Memory Usage
- Unlimited Sized Worlds
- Collaborative Development
- Auto Publishing
- 100+ Tutorials and 90+ Documentation Pages Included
- Frequent Updates
- Rock Solid – Zero Bug Tolerance
- Free!
Full Source Code Included:https://github.com/Esenthel/EsenthelEngine/Collaborative Editor:The Editor is designed from the ground up to be collaborative, which allows to instantly see any changes that other team members make to the game.
The Editor can be used in offline mode as well, any changes to the project will be synchronized once it gets online.Advanced Graphics and Physics: Engine supports a wide range of devices, from browsers, mobile phones/tablets, laptops and desktop computers.
It can be configured for low quality / fast performance setting, and high quality for more powerful GPU’s.
Powered by Nvidia PhysX allows complex physics simulations having thousands of dynamic objects on the scene real-time.
Supports plenty of graphical effects, such as – Bloom, Glow, Real-time Dynamic Shadows, Ambient Occlusion, Motion Blur, Depth of Field, Tone Mapping, Sun Rays, Fog, Cel Shading, Normal Mapping, Parallax Mapping, Relief Mapping, Tessellation, FXAA / SMAA / TAA Anti-Aliasing and many more!Dedicated Cross-Platform Programming Solution: Esenthel features Code Editor functionality, allowing to edit game codes, exactly the same way on all platforms. Code Editor is integrated in the Engine’s Editor, and automatically handles compilation for all platforms (it is integrated to work with Visual C++, Xcode, NetBeans and Android Toolchain). You can write codes once, and they will work on all platforms!
Esenthel’s Code Editor features a unique ability to write C++ codes -without- having to create .h header files.
This single feature greatly speeds up programming process, as you don’t need to waste time on making header files, rearranging your classes/functions as the Code Editor does that automatically for you.100+ Tutorials and 90+ Documentation Pages Included: Esenthel Editor comes preinstalled with more than 100 tutorials included, additionally you can browse the documentation online here: https://esenthel.com/?id=docHeaps of other Features: You can see the vast list of features over here – https://esenthel.com/?id=feature_list
Windows version creates games for Windows, Android, Nintendo Switch and Web.
Mac version creates games for Mac, iOS and Android.
Linux version creates games for Linux and Android.
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《伊森瑟尔引擎》
伊森瑟尔引擎是一款次世代电脑游戏引擎。
“伊森瑟尔(Esenthel)” 这个词是 “Essential(关键的;基本的)” 和 “Essence(本质;精髓)” 两个词的融合。
**开发历程**:
自2000年起开始开发。
**支持平台**:
- Windows、Xbox
- Mac、iOS
- 安卓
- 任天堂Switch
- Linux
- 网页端
**使用群体**:
全球数百名开发者在使用。
**关键特性**:
- 极易上手
- 先进的图形和物理效果
- 高性能
- 低内存占用
- 可创建无限大小的游戏世界
- 支持协同开发
- 自动发布
- 包含100多个教程和90多页的文档资料
- 频繁更新
- 坚如磐石 —— 零容忍软件漏洞
- 完全免费!
- 包含完整的源代码
**协同编辑器**:
这款编辑器从底层设计上就考虑到了协同性,这使得团队成员能够即时看到其他成员对游戏所做的任何更改。
编辑器也可以在离线模式下使用,项目的任何更改在联网后都会自动同步。
**先进的图形和物理效果**:
该引擎支持广泛的设备,从浏览器、手机/平板电脑、笔记本电脑到台式电脑。
它可以配置为低画质/高性能模式,也可为性能更强的GPU配置为高质量模式。
由英伟达PhysX驱动,能够进行复杂的物理模拟,可在场景中实时呈现数千个动态物体。
支持大量的图形效果,例如:泛光效果、光晕效果、实时动态阴影、环境光遮蔽、运动模糊、景深效果、色调映射、阳光光线、雾、卡通渲染、法线贴图、视差贴图、浮雕贴图、曲面细分、快速近似抗锯齿(FXAA)/增强型形态抗锯齿(SMAA)/时间性抗锯齿(TAA)等更多效果!
**专用的跨平台编程解决方案**:
伊森瑟尔引擎具备代码编辑器功能,允许在所有平台上以完全相同的方式编辑游戏代码。代码编辑器集成在引擎编辑器中,并自动处理所有平台的编译工作(它集成后可与Visual C++、Xcode、NetBeans和安卓工具链配合使用)。你只需编写一次代码,它就能在所有平台上运行!
伊森瑟尔的代码编辑器具有一项独特的功能,即无需创建.h头文件就可以编写C++代码。
这一独特功能极大地加快了编程过程,因为你无需浪费时间去创建头文件,也无需重新整理类或函数,因为代码编辑器会自动为你完成这些工作。
**包含100多个教程和90多页的文档资料**:
伊森瑟尔编辑器预安装了100多个教程,此外,你还可以在此处在线浏览文档资料:
**大量其他特性**:
你可以在此处查看大量的特性列表 ——
Windows版本可创建适用于Windows、安卓、任天堂Switch和网页端的游戏。
Mac版本可创建适用于Mac、iOS和安卓的游戏。
Linux版本可创建适用于Linux和安卓的游戏。