Elliot Quest
Der Autor hat noch keine Beschreibung in Ihrer Sprache bereitgestellt.
After Elliot’s wife disappears, he falls sick and attempts to take his own life–only to discovers that he can’t die. Plagued by nightmares and growing weaker by the day, Elliot seeks out a local Sage, who tells him that he’s the victim of a rare curse. A demon called a Satar is slowly consuming Elliot’s vitality. If Elliot can’t find a cure to the curse before it’s too late, he will become a Satar. His only hope is to ask for the help of one of the island’s Guardians, who have kept the Satar from taking over Urele. Explore a vibrant open-world filled with hidden secrets and mysterious Guardians that can help cure Elliot's curse of immortality. Throughout this adventure you'll collect countless abilities and spells, quest through 5 dungeons and defeat 16 unique bosses along your way to unlocking multiple endings.
Steam User 0
Ich habe das Spiel durch Twitter gefunden und war sofot angetan vom Grafik Stil.
Ich bin nach wie vor begeistert von Pixelart und dieses Spiel ist nahezu perfekt für alle Retro Liebhaber!
Super stimmige Mischung aus Zelda 2 von damals und anderen RPG Elementen.
Mir gefällt ganz besonders die Atmosphere also Musik Grafik und Gameplay zusammen . Es passt einfach alles , es ist fordernd , abd und an knackig schwer und trotzdem fair.
Super !
Steam User 0
Maaaan, how can this game be released to steam when there is so much work to be done??
I really like games like these but there are many features missing:
- description of the items (at least the name of it), for the abilities more information of course
- the map need to be reworked! why cant i pass regions where there is no barrier?
good luck
Steam User 0
What i like most about this game is the sense of adventure the game gives you. It doesn't hold you by the hand at any point, it doesn't even give you a tutorial for the controls. You have to explore the game completly on your own, but it's not as cryptic as an old NES game, so you'll be able to find your way and will feel smart afterwards.
The game is not just about exploring though, the dungeons feel like there is a new challenge in every room and the enemies require their own mini-tactic to defeat.
If there is one game i could compare this game and the feeling it gives me to, it would be zelda.
Minor technical complaints: the analog stick on the xbox contoller is not supported, so i had to use JoyToKey. Also, after getting a double jump in the game, pressing jump on the controller immediatly triggered the double jump a lot of times. Going fullscreen mode also sets the game behind the taskbar, which i also find quite ennoying.