Effie Screenshot 1
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Effie

Effie is a 3D action-adventure game that combines classic elements from the genre, such as combat, platforming, and puzzles, with the exploration of an expanded world. Live a unique fantasy adventure, free the cities from a powerful and dark evil, and relive the look and feel of old-school video-games! Experience a unique adventure Delve into the adventure of Galand, a young man in his quest to recover his youth after a witch cursed him with premature old age. Defeat all the sinister creatures, overcome all the platforming challenges and solve the most complex puzzles! Runestone, your travel companion A powerful black magic controls the cities of the region of Oblena. To face evil, you will carry a magic shield that will allow you to defend yourself, to fight and to surf across the red grassland. It will gradually grow in power and skills! Relive the feeling of old-school video-games We all have fond memories of those incredible classic 3D action-adventure games. We have used those references to bring those sensations back to life again, but with modern graphics, controls and game-play!
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Game Discussion

Review by Anonymous
Review from Steam

Playing status: 100% achievement
Grindy Achievement(s): No.
Optional Achievement(s): Yes (14 achievements).
Difficult Achievement(s): No.
Intro
Effie is a 3D platformer with puzzle and combat elements. It features a vast, open-world area where you can explore and choose the levels that you want to tackle first.
Pros:
- Freedom to explore 3 of the levels in any order that you want
- Variety in defeating enemies
Cons:
- Unable to backtrack to the previous checkpoints
Specs
Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650
Should you buy this game?
Yes.
If you want to play a casual platformer game, buy this game.
In-Depth Review
Visuals
The game uses low-poly models on its characters and a huge emphasis on its surroundings. Levels are distinct with a certain theme in mind, giving some sort of variety to the visuals. However, the water in the game feels like a liquid with blue paint on it - they are not transparent and look thick as a result.
Story
The story was told by an old man to a child. It feels as if you are reliving the story, doing whatever the main character is doing. It can be weird sometimes, especially when you die and the narrator reassures you that it was not what happened to the story. Since the story was told to a child in the game, there isn't much depth to it, although it also means that it can be safely watched by children.
All dialogues are voice dubbed. The voice is clear enough although people who still have trouble listening to them can read the subtitles instead. However, I found that some subtitles don't match with what the character is saying. The dialogues still have the same meaning, although it feels weird to see the discrepancy.
The Game
Gameplay
The game mostly focuses on 3D platformers. A lot of obstacle courses will be presented throughout the levels, forcing you to time your jump or react quickly. However, the nature of the timed jump might give difficulty to some people who are not used to it, although it is still easy in general.
You are free to explore three levels in any order that you want. There is a vast open-world map in the game, allowing you to explore optional areas for minigames and rewards. Four levels are also accessible from the same map, where the last level can only be accessible after the other three are completed. The vast map might confuse people who want to explore everything, but the exploration is mostly optional. The only benefit that you'll get from exploring these areas is achievements, so you don't have to be afraid of missing out.
Simple puzzles are also spread to the levels. There aren't any instructions on it, although the hints are usually nearby. It doesn't take long for me to understand how to solve each puzzle despite how vague they look.
Combat
Combat is simple. Most enemies can be defeated by spamming your attack, although some enemies require you to beat them with heavy attacks. As someone who likes to use light attacks, the fact that there are enemies that can be defeated with heavy attacks encourages me to use that particular attack. New skills will also be learned upon arriving at each of the three levels, allowing you to deal with enemies easily. Since combat is not hard, the use of these skills isn't needed to beat the game, although it's still helpful to use sometimes.
Boss battles tend to be obstacle courses rather than boss fights. Bosses have the same skill throughout the game that is easy to dodge if you know what to do. The difficulty in the fights comes from the obstacle courses instead, forcing you to traverse through the level to reach a device that can damage the boss. However, the checkpoints in these battles are weird. Some battles require you to restart from the beginning, while some will allow you to continue after the last time you damaged them if you die.
Length and Difficulty
I finished the game in 5.45h with all achievements collected. As I said before, the game is easy to beat although it's easy to miss collectibles if you are unlucky. Levels tend to be split into several checkpoints and the game won't allow you to visit the previous checkpoint after you reach the next one. Moreover, some points of no return aren't obvious. I even missed some optional collectibles because of it.
Conclusion
To be honest, I got interested in Effie since the store page has a picture of a macho old man with a beautiful logo in it. I never thought that it would be a solid platformer game. The main character can look a bit odd sometimes compared to the rest of the visuals, but luckily, you won't see him at close range that much. The game is easy enough for casual players to play, and checkpoints are abundant if needed. Casual players that are looking for platformer games will surely enjoy it if they like the visuals.
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Review from Steam

This is again more of a neutral rating than a definite positive one. But let me get more into the details to explain.
Effie is a typical Unreal 3D-platformer made by a small team, and this shows, in both good and bad ways. On the positive side you can definitely see the dedication and work that was put into the environments of some levels (like the Vineyard or Windmills City), the platforming sequences are decent, too, and the many runes to collect give some good incentive to explore. Difficulty stays in a casual to easy range, yet doesn’t get too boring. Music was quite fitting as well, not too much variation, but also alright on the whole. So I have to admit I had fun regarding those aspects all in all. I didn’t mind the sometimes a bit clunky movements, or the narration style (a voiced narrator tells the game like a story to his grandchild). But the design and technical flaws sadly always pulled my experience down in between.
Probably the biggest problem are the many fights. I completely understand why they are there, they are meant to give some variety to the game, but they are doing just the opposite. The roundabout 8 types are all very predictable and easy, so most of the time you just button-mash like crazy because of their too many hit points, with only rare evasion in between. After a short time it’s getting extremely repetitive and tiresome, or even annoying, as there are those throwing-type enemies who will hit you even from the other side of a large room and through obstacles. Like I said, those fight parts happen regularly in between, sometimes as surprise attacks as waves, sometimes enemies are present in rooms from the start. There’s even an extra short arena part, and even 3 of the 5 boss fights consist only of these wave-like enemy fights. Speaking of, the boss fights all in all feel rather superfluous as well (the others are more or less platforming sequences), every time only against the same boss (the witch Melira) over and over again. I don’t know, call me crazy, but sometimes I actually think it’s better to have no boss fight at all than a tedious needless one. Which reminds me, there’s also some kind of annoying depth-of-field bug. As soon as an enemy sets eyes on you, the environment will blur for dynamic reasons and only focuses on this enemy. Problem is, this happens even if this enemy is behind you, behind a wall or building or even way off, so sometimes the whole environment turns extremely blurry for seemingly no obvious reason at all.
The other big problem is the checkpoints/autosaves system. Thing is, the game saves most of the time when entering a new room, but at the same time the door behind you closes, and there’s no way to get back into the old room. Which is extremely annoying considering the game features collectables, and once you accidentally go through the wrong door, bang, no chance anymore to get this collectable (and thus various achievements). Especially critical because you can’t replay any level, so once you missed one, theoretically you’d need to start a new game. Backup saves again might help you a bit here (I’d advise that at least), but anyway, the general feeling, that you never know when this save will kick in and if you’re gonna miss something is getting on your nerves over time. Another weird save mechanics, in the small open world area these auto saves are even timed obviously, so if you collect some runes there, and die before this timed autosave happens, you’ll have to collect everything again (you can be lucky if you recall where they exactly were). Speaking of collecting again, the same applies if you accidently die in a room, like when falling in the water (instant kill), you’ll have to gather all runes again, and also all enemies respawn, which can get kind of tedious in levels where you have a lot of water.
Long story short, it’s a bit sad, without those design flaws and some bugs (like stepping on a wrong switch might get you caught in a never-ending cutscene-loop) Effie would have been definitely more enjoyable in my opinion. I nevertheless give it a careful thumbs up. It wouldn’t be my first choice when you want to play a small non-famous 3D platformer (e.g. of the same type I personally liked Skylar & Plux or Ginger better), but if you already played everything else and dig indie stuff, it definitely got some of those moments you might be looking for, and can still be a solid way to kill a few hours if you don’t mind the above.
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Update: By the way, meanwhile I quickly threw together a Steam guide with quick references for the collectables. So if you’re interested in the game, but the autosave problem bothers you, you might want to check it out. Hope that maybe you can enjoy the game more this way than I did.

Review from Steam

Solid action platformer game that is short but sweet. Collecting the numerous floating items serve a useful purpose in that gathering enough of them permanently increases your maximum health/stamina. The system is much better than unlocking concept art or whatever nonsense that other collectathons sometimes do. The combat system has your standard light/heavy attack with a special attack upgrade for each one. Your weapon is a shield and it also becomes a hoverboard in the somewhat disappointing open world. There is no map so you have to just ride around and look for the main dungeons (easy to find) and other side locations (harder to find). The platforming has your standard jump/double-jump/dash controls which makes most of it fairly easy, although the later stages of the game have checkpoints that are too far apart. Worth getting for 5 bucks or less.

Review from Steam

Wonderful little indie-gem with minor flaws - 8/10
Really enjoyed this one, the story is pretty standard but I liked the gameplay and the graphics of the game.
You play as Galand, helping him with his fate to clear the region of Oblena from evil. You jump, surf, smash enemies and solve simple puzzles. The game is relatively easy to complete so suitable for all ages.
What I did not like: You can't change the options while you are playing, only in the menu, pretty annoying when the dialogue is too loud for example. Furthermore I did not like that you can't replay levels once you finished them, you always come back to the main open-world though, so you don't have to complete everything there immediately.
At the end a really enjoyable platformer.
100%-Achievement-Difficulty: Easy, took me ~7 hours. Keep in mind that you can't replay levels.

Review from Steam

Charming little game, but this is the reason I always look up missable items in games because you can easily get locked out of achievements (and more importantly some lore, which while meager is still interesting) and have to start from the beginning of the game if you miss getting a relic on your one and only pass through of each main dungeon.
The game is extremely short, but colorful and whimsical and you can tell it came from the heart. Also I liked that the kid said things that don't really make sense sometimes and tried to jump ahead in the story, because that is what ACTUAL kids do all the time. I found that particularly endearing.
It's pretty bare bones as far as gameplay goes, but it has a lot of good ideas. I just don't think that they took it quite far enough to make it a really good game.
All in all a decent platformer with a very simple story. A good way to relax and get away from the stress of more demanding titles and to get away from the things going on in the world right now.

Review from Steam

short, enjoyable 3D indie platformer with nice visuals (low polygon count + simple texturing + fancy UE4 lighting is a combination more games should use) and solid level design. worth playing for 3D platforming fans even if it requires putting up with a fair bit of jank attributable to its low budget and small team (some questionable checkpoints, a few unclear level objectives, English voice acting that doesn't match the subtitles, etc).
not to be confused with Elli, a similarly named but entirely different indie 3D platformer with a somewhat similar art style that came out a bit later in 2020. I liked this one better, though

Review from Steam

This is a cute and easy little 3d platformer.
It's not a deep platformer, nor does it have interesting combat, but for 4 hours of play time, I would say that this game is worth picking up on sale.