E.E.R.I.E2
Game features
1. Realistic weapon
The weapons in E.E.R.I.E 2,whether based on reality or fiction, they all have detailed and realistic modeling, mechanisms and animation, and most of them can be modified. Compared with the previous work, more explosive weapons such as the under barrel grenade launchers have been added. Together with the destructible objects in the scene, make gunfight more intense.
2. Challenging battle
Usually, the engagement area with multiple detours and the enemy with strong offensive desire constitute a challenging and interesting battle. At the same time, each engagement area supports one click restart without reloading the level. This function can be used whether you want to try again immediately after failure or pursue perfect combat.
3. Bullet time
The protagonist in E.E.R.I.E 2 can actively trigger the bullet time. Under the bullet time, the powerful firing animation, the exaggerated effect of the enemy being hit, and even the bullet that is dragging the heat wave can be seen clearly. The protagonist needs the bullet time ability to gain a weak advantage in front of this group of difficult enemies.
Steam User 5
I really enjoyed this game, has a little bit of jank but otherwise really excellent. After playing E.E.R.I.E 1, this game is a massive improvement in most all aspects. Of course, it's a small, short game, took about 3 or so hours to beat it, then I spent a while messing with the in-game editor/spawning tool to try stuff out. All that said, I really had fun with it. I have, at this time, gotten all achievements and beaten the full game three times, it's a really good game to boot up and waste time with. So with that, good job Ureasoft! Love the game!
Pros:
1. Well though out gun play. You can lean, you can crouch, you can look though multiple sights, some with optical zoom, fire modes, combat reloading, half spent mags stay half spent, bullet drop, the works. If you've played games like ArmA, you'll get the feel for it pretty quick.
2. Gun customization. You can buy, or loot, guns, attachments, new mags, ammo, etc, and use them to customize your gun(s). Some weapons don't have a ton of options, and some parts are specific to one gun or a specific series of guns, so something to watch out for. But c'mon, you can have a scope on your scope, with iron sights on your scope, and a holosight to the side in case you aren't feeling tacti-cool enough.
3. Character design. The characters all look pretty decent, the outfits feel like someone spent time to make them look right, and you can semi-customize your character by looting clothing and armor from anyone.
4. There's a store now. For all that is holy, E.E.R.I.E 1s loot crates are GONE. That system sucked, you never got what you needed. Now, there's store kiosks scattered about that allow you to use money to trade for some guns, ammo, and parts. Not all of them though, you have to find special parts in the field.
5. Vehicles. There are several vehicles you can drive, from APCs to an ATV, some vehicles have functioning turrets, and the driving feels pretty good. A bit of jank when you run into something, but this isn't a driving sim, it is strange that driving full speed into a wall does no damage though.
6. Tutorial. The tutorial covers just about every single thing you need to know to play the game, from how to move and shoot to how to customize your guns and reload vehicle weapons. Really wish some other games took the time to do that!
Meh:
1. Money. Speaking of the store, how do you acquire money, you may ask? By stealing the shoes of the dead and selling them at the kiosks. ...Why? I have no idea. Shoes are not particularly valuable, only netting you 100 money for each, so it really feels odd. And you can't sell anything else, so those weapons you picked up are just dead weight, leave em' and just focus on your favorites. Well, there's also the guns dropped by skeletons, those net you 80 and can be stacked in your inventory up to four.
2. The playtime. I wish the game where longer. The game feels pretty well paced, just a little to short. There are a lot of side missions to complete, most with multiple steps, but even including those it only took me about 3-4 hours to beat the entire tutorial area and campaign.
3. Vehicles again. They are really under-utilized. The maps are not super conducive to vehicles, except for a few maps, they are generally to tight for most to be effective. Also, the enemies only ever used two, in the whole game. Once towards the beginning, and once way at the end. And, you can essentially ignore them entirely for the most part, depending on how you approach them.
4. Skeletons. These changed, thankfully, they used to be really weird, now they're... sorta of okay? They're great allies, terrible enemies. They suck up hits, taking 3 to 6 shots to down(No head shots, those just knock their heads off), and they show up in groups. Like, 3-10 at a time, in one big cluster, and gun you down like a dog. Thankfully, you can loot their "self-propelled guns" and sell 'em like shoes for 80 bucks.
Cons:
1. Aimbot AI. The enemy AI is definitely better tuned then E.E.R.I.E 1, but they still have a tendency to nail you in ways that a human could never do. I had several moments where an enemy was in the process of turning towards me after I shot them, their gun pointing AT THE FLOOR, and they still head-shot me. I watched the bullet travel from the enemy guns muzzle directly at me on at least 3 occasions. Rigged. Also, there are moments, especially when there's lots of close clutter, or the map is very wide, where an enemy would engage me from out of my sight.
2. Fucking grenades. So, add aimbot to the grenades thrown by enemies, AND that cover is absolutely useless as far as the blast radius... I died so, so many times to grenades thrown at me that landed on the other side of high, hard cover. Fragmentation shouldn't penetrate, and neither should the blast, but nooo, you die anyways. Add the aimbotting to that, and it gets frustrating as hell. The only way to deal with the enemy grenades is as soon as you see a throwing animation, hear the "clink", or see one, turn and sprint. You'll probably STILL die, but you might just be able to get out of the certain death zone... maybe.
3. Cirno. Okay, having a battle buddy is great, especially when they never run out of ammo, grenades, or health. But. BUT. For fucks sake, Cirno is useless. She will punt you out of cover (she's an immovable object, if she chooses to run THROUGH you, you'll be shoved out of the way), alert enemies that you could have more easily killed by stealthing, and does fuck all damage half the time. There was one moment, where there where NO VISIBLE ENEMIES, and we we're in a tunnel under a road, and she starts chucking grenades with me in front. Hit's me with two grenade blasts, starts shooting, I'm trying to figure out what the FUCK is going on, and get popped by the now-alerted enemies that charge into the tunnel. Generally speaking, the first thing I do now is tell Cirno to remain still, THEN start playing the game.
4. Translation. It's not super terrible (all ur bases are belong to us), but it's not quite there. It's certainly better than E.E.R.I.E 1s "laod" button, but it's clearly machine translated and missing a ton of context. Like, one of the very first lines in the campaign, the first thing Cirno says, is so poorly translated it leaves you wondering what the hell you bought. "Oh my, we was spotted by Alice. No more gold brick now. Hurry up, I finally came back to my hometown, but it is for a fucking war again." Yikes. I assume the machine translator took something very literally there? And it continues from there, to a greater or lesser extent, the whole game. You get a pretty good idea of what's going on and things mostly sound okay, but the translation really needs a real CN to EN translation.
5. Info. So, while the game tells you how it works, it's severely lacking in other important information. You might buy a gun, and wonder, "what ammo does this take?" Well, figure it out yourself cause the game will not tell you directly. Maybe you want to know what an attachment does? Trail and error. What happens if I remove every piece from a gun except the bare minimum it needs to function? I don't know. All this and more, is really frustrating. Especially since that's something E.E.R.I.E 1 got right. This gets compounded when you grab an attachment and find out it won't work with your current gun, maybe because there's already an attachment in the way, or it's meant for something else. "Hard" mode mitigates this by allowing you to equip stuff at will, no need to find or buy anything.
Steam User 5
I bought this game with much less expectations than what I have got out of it so far. It's like anime girl Arma, but with a bit less content. I really hope the Devs see the potential this game has, because with proper marketing, a bit more development, and maybe a bit better AI, this game could be HUGE.
Really hoping to see the mod community come to this game as well
Steam User 3
Okay after like 5 years of using this steam account this is the first time I am going to write a review on a game... or probably the only time.
Apart from the lack of content (the game is still being worked on right?), I absolutely adore this game and it is frankly the best purchase I have ever made on steam. The game is miles more realistic than almost every "realistic" tagged triple A fps out there. There's accurate ballistics, no big red marker indicating that a grenade is coming, and great disassembly mechanics. It's unironically on par with arma 3 despite being an anime style game. And despite not knowing a lot about touhou i can still somewhat understand what's going on. Oh and as a plus the vehicle handling makes more sense than those of some racing games.
Can't wait for the next update and hopefully there is more replay-ability and weapons incoming.
ps: trying to 100% the game what exactly is the secret weapon?
Steam User 1
I've been looking into the mostly unexplored genre of anime tactical shooters, so glad I found this game in its near-final stage beta, versus back when I first took a look into the game when it was in v0.82. The customization is very in-depth especially considering it is a (unofficial) Touhou game. Huge improvement over the first installment as well, aside from the lack of foregrip accessories for guns previously found in the first game.
Steam User 2
It's better looking and polished than the first title, instead of having 3 different characters on a small map, you only have one but on a big map and a longer campaign that will take more time to complete than the entirety of the first game (if you do all the sidequests that is) and instead of being a TPS with FPS features, the game is now an FPS with TPS features; the english translation is better as well. I don't really like the health system though, which works like call of duty but slower, but at the same time the enemies will literally 360 noscope headshot sometimes so that's for the better i guess.
However, why the fuck of all things do you steal the shoes of the girls you took down to sell them...? Was this made by Girls Frontline players ?
Steam User 0
game launches into a black screen with classical elevator music
getting a big negative for that
other then that i can download old builds which at least work.
*EDIT*
Dev came in discussions forum and rectified the situation with a fix, swift and fast response, thanks dev dude.
Changed to positive review.
Steam User 0
There's some jank to it. Gunplay is fine, some keybinds don't seem to work though.
The story characters speak Chinese, signage around town is Japanese, and random enemy voice lines are in English. It's weird.
This is a Touhou game.