Dusk Diver 酉閃町
Dusk Diver is an anime style beat-em-up action game. You will be playing as Yumo, an ordinary high school girl, to fight with the Guardians against those Phantoms who dare to enter the realm of men.
■ Combat & Guardian Support SystemUse light and heavy attacks to chain up combo moves, summon Guardians and use your ultimate to eliminate all enemies.
Guardians have their specific traits and purposes, use them wisely to help you in the glorious battle.
■ Game sets at Taipei Ximending, famous tourist spot realistically brought aliveBacked with local merchants’ support and permissions, the streets of Ximending are depicted vividly. On top of it, you can as well travel freely to experience the storyline in the surface, “Ximending” or to slay the Phantoms in the hidden world, “Youshanding”.
■ Professional voiceovers, making the characters come aliveWith experienced voiceovers dubbing the right characters in both Japanese and Mandarin, you can choose your preferred language in game at anytime.
Japanese / Taiwanese CV dubbing lineups
Protagonist – Yang Yumo JP CV : Rina Sato / CH CV : Hsuan-Ming Mu
Guardian – Leo JP CV : Ryota Takeuchi / CH CV : Poko Ko
Guardian– Bahet JP CV : Masahiro Yamanaka / CH CV : Shao-Lun Lu(MR.XY)
Guardian– Le Viada JP CV : Atsumi Tanezaki / CH CV : Angel Lin
Schoolmate – Liu Yusha JP CV : Yuina Yamada / CH CV : Amber Guo
Boss – JP CV : Arisa Shida / CH CV : Jui-Chin Wang
Nemea JP CV : Kate Mizukiri / CH CV : Giiny Shen
Steam User 2
A great musou/hacknslash made by Taiwanese devs!
I definitely think this is a game worth trying out if you like this genre of games and are familiar with the DMCs and Bayonettas, although I would compare it more to a musou (dynasty warriors) style game with how you are fighting most of the time big waves of mobs. It's got a lot of the DNA of games like Senran Kagura and also the attention to detail of replicating a believable real world location, mainly the Ximen district of Taipei. I can count on my fingers games that translate real world locations to an anime art style so well, and those mainly include the Yakuza, Persona and Akiba's Trip games.
You noticed I mentioned and referenced a lot of games Duskdivers reminds me of, but I do believe a lot of this dev team's inspiration is very intentional. They are fans of games and have most likely played a lot of these other games and decided to produce a labor of love to this very niche style of games.
I think that the combat is the weakest aspect of this game and I am soon going to startup Duskdivers 2 to find out how they have improved on it there, but I also don't believe the combat is terrible. It just suffers from a lot of the typical bloat musou games struggle from, where the closer you reach the endgame, the more the game just throws at you obnoxiously spoungey enemies that don't really do much but you have to spam the hell out of your stamina depletion skills to get them into a vulnerable state. This is a problem a lot of games have regardless if AAA or indie, so I am not going to slam on the game too much for it, though it definitely gets annoying by the end and although I want to 100% every achievement, I am starting to really burn out and feel the repetitiveness of it all by the 11th hour I am currently on.
My advice is take the game in slowly, enjoy the setting, theme and story, visit some food stalls and gachapon machines, beat it and just look back at it as a cozy experience you had at some point throughout the year between major releases or other main games you are going ham on.
Peace out ;)
Steam User 1
A fun little musou-style game set in Ximending, Taiwan. A typical plot of “high schooler discovers they have super powers and must save the world”, but the fun, fast-paced combat makes the game easy to recommend.
I actually played this on PS4 on release day (I still own the collector’s edition even though I don’t have my PS4!) and had a lot of fun the first time I played. Now replaying it, it’s not quite as amazing as I remember, but I still had a fun time completing it for the second time.
Story & Characters
I mean, it’s a very basic “high schooler ends up in a life-or-death situation and discovers they can beat up bad guys”, “gods messed up and now bad guys are invading the mortal realm and the human hero must beat them” plot. The overarching plot is nothing we haven’t all seen before, but I think that’s okay, as the joy of the game is in the combat rather than the plot.
The characters are quite one-dimensional and they don’t really go through much in the way of character growth. They’re also quite typical stereotypes, but it actually works well, and the interactions between them all are quite fun at times and did make me chuckle on a few occasions.
Gameplay
This is where the game truly shines. It’s just really fun. Everything is bright and colourful to look at, and although the map design isn’t the most interesting (it’s a grid that’s all the same colour in the battle areas, although the shops are quite good in the main overworld), you’re not really focused on it for long.
If you like musou-style beat-em-ups, this one plays super well. You’ve got your basic light/heavy combo attacks, of which you can unlock more by leveling up your skills, as well as special attacks where you use the guardian god to end a combo. You can switch between guardians on the fly, to use the best option for your current situation (life drain, enemy gathering, or hard-hitting). This is the best bit of the game for me, seeing them jump in to whack the enemies, while you start a new combo. You also unlock new moves for each guardian by completing their social events.
There’s also your standard burst mode where you go super saiyan to beat up enemies even faster, which has its own special move for each guardian.
The game is definitely on the easier side, and you can pretty much button mash your way through if you want to, although learning the good combos for each guardian makes combat take less time and improves your rank for the stage. You can easily get a 999 combo, which just feels so satisfying. You can also buy items in between stages, either food buffs or consumable items, so that you can be super-powered and ready to go at any time, although you can complete the game without needing these if you don’t want to use them.
The bottom line is - the game is just such good fun to play, and I’d recommend it based on that alone.
Steam Deck
The game plays wonderfully on the Steam Deck, I have no complaints. I actually think it was probably better to play on the Deck than the PS4 if I’m honest. Never had any crashes or frame rate drops, and the controls all work perfectly as they did on console.
(edited for formatting)
Steam User 2
This game would need a neutral option.
Similar game to Akiba Strip but with some bugs (mostly crashes solved by not using costumes/playing in windowed mode)
It was a good experience to me and with a good sale (or bundle) it might be interesting to buy Dusk Diver
Steam User 0
This is a fun short game. The characters are fun and the hub is well designed. While the game does leave a bit to be desired, I can see it has lots of untapped potential.
Steam User 0
Had a good time with it, and i liked the characters
My complaint would be that it is annoying that there is no restart option when trying to S Rank, it can get annoying having to exit a level and if it is a story level having to go all the way back to the rift to access it
Steam User 0
A fun, simple and somewhat easy combo based action game. The setting is very unique and the story is interesting. The story feels like the first season before something very important happens though, the kind where all the team comes together, beat an enemy, then life goes on kind of ending that set up for endless new episodes and threats.
Steam User 0
Charming. The game is full flavor and style and it will be what keeps you coming back. The combat is fine enough and the story does its part, but the characters and city will put a smile on your face to drive you to keep playing. I don't recommend going for all achievements because it is incredibly grindy but I do recommend doing all the side quests for collectibles.