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Dungeons 3

Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all! Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped.
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Game Discussion

Review by Anonymous
Review from Steam

This is basically "Reference the Game" everything from Lord of the Rings, Warcraft 3 and Sailor Moon.
The dialouge is hilariously self aware and snarky, though unlike most modern media it does not come off as annoying or preachy.
Each of the characters are connected to a trope that has been grafted for maximum fun and snark.
Every minion has a name and it is always the same joy to see the little snot named Snark speed around like a coked up raccoon doing my (various descriptions) Evil biding!
If you like Dungeon games, RTSs or just plain love a good time.
Then do yourself a favor and buy this gem of a game!

Review from Steam

As a long-time fan of Dungeon Keeper back in the day, I soiled my panties when I found out this was a thing.
Not only does it hold up to the old games, it surpasses expectations and leaves my britches moist.

Review from Steam

Just like Dungeons 2 this is a nice Dungeon Keeper clone. It looks a little better than its predecessor and also the controls and game mechanics changed a bit. I would say for the better. It is a fun game and also might be a bit harder than the predecessor. There is also hellish difficulty for veterans who find the game at the base level too easy.
You build your own dungeon and command your creatures. You can pick out of 3 different species (Horde, Undead, Demons). You can develop your own strategies and play around with the game mechanics. The game has obviously a fantasy setting and some lighthearted humor.
I enjoyed the game very much and for achievement hunters this is an easy 100%.
PS: You can 100% the game without the DLC

Review from Steam

Could be a bit cheaper.
Pros:
1-surface raids from DK and DK2 go both ways.
2-graphics, if you can afford them are lovely
3-a bit harsher game mechanics, finally difficulty means difficult
4-angry creatures merely go on strikes and wait you to fix things than rebelling
5-Warcraft 3 alike surface graphics
6-Crazy Chocobutt Dark Elf Waifu step on me pls
Cons:
1-too few Snot-imps
2-it takes VERY slow to build up some missions
3-furniture building takes FOREVER WTF it took an hour to build a door
4-User Interface very counterintuitive. Takes time to get used to.
5-Without the concept of multiplayer keepers, it could use "convenience" spells like speeding up trap and furniture buildings.

Review from Steam

75% Dungeon Keeper and 25% Warcraft 3
I enjoyed it for the most part and am looking forward to the next installment in the series.
Would be happy if they just put together some more campaigns, added a few units and mainly worked on the user interface.
Narration and dialogues turned out great. Alltogether, i do not regret buying thise game and it seems to bring something to the dungeon game table, which makes it unique.
The UI is the part about this game which i found to be most frustrating. Realmforge got a nice game, but the presentation and some interactions are just primitive and feel like a low-effort:
- Unit thought bubbles are way too prominent in combat. They essentially obscure the action, the models and the HP bars
- Opening the side bar menu always creates a short lag
- The unit overview(s), their selection methods and order system do not feel crisp and precise. Some fights went better without any attempts at micro managing besides initial positioning and focussing healers. - Want to save that one particular low HP Orc or move the Naga to avoid aggro? Click it, move command, frek you! Something didn't register and now you moved whatever was selected before.

Review from Steam

This game takes forever to play, each level took me an average of 2 hours and it's all spent on this little map where you carve out the underground and send monsters to the surface. Pro tip: Don't be too meticulous, just send your monsters out and portal them back if you really need to.
My playtime is reflective of one playthrough of the campaign and I didn't try to take my time.

Review from Steam

It's a big mess honestly, but I overall had a fine time playing it. Took about 24 hours to beat the campaign. Here are some random thoughts.
1) Despite what everyone says, this is not warcraft. It makes fun of warcraft incessantly, and I would recommend you don't even touch this game unless you are familiar with the warcraft lore and various other pop culture / gamign references because that's most of the game, but at no level does this meet the RTS standards of Warcraft 3 or, even better, Starcraft 2. It's janky, it has absolutely no balance, it's both really easy and feels really slow, which means the few times you will lose is when you fall asleep at the wheel.
2) If you don't like the humor of this first 30 minutes, you can stop there. It's just going to be more, and more, and more of that for the next 24 hours. I liked most of it, but I do feel like it dipped hard towards the end. Almost feels like they ran out of time and budget.
3) Honestly, there's not that many RTS games out there. It's a shame that this one chose to not have a story and just brand itself as a parody when there's barely a handful of games to parody in the first place. If you are looking for a game with a narrative, keep looking. Also full credits to the guy in the review that said this game makes fun of tropes that have never actually existed; that's true. Oddly enough, they even end up using a really overused fantasy trope of "the good guys were actually the bad guys" and that's maybe the only thing in the entire game that is played straight, even though it's one of the most legitimately overplayed tropes I've seen. Weird.
4) The campaign is repetitive, which tends to be the case with RTS games, but each map takes about 1 hour to clear. This is not because they are hard, it's because it takes about 1 hour to max out your army and steamroll the map. There is no incentive to do things faster, only downsides. In later maps I spent about 30 minutes building a dungeon before I even looked at the overworld
5) This is the biggest point. As far as the campaign is concerned, building a dungeon is... useless.
This is a bit odd and ironic, but you will not see any challenges while defending the dungeon; however, you will be forced to turtle through the overworld map at a snail's pace simply because your army is capped with a low population, moves slowly, dies easily and it is clearly meant to be like that because you can resurrect everything at no cost.
So you just slowly build things up, throw it at an enemy, see it die, wait for it to be built up again automatically, throw it at them again, rinse and repeat.
Defending a dungeon is both trivial and impossible to do legitimately; you can't tell your units who to attack in a dungeon, so don't bother using them to defend. Don't bother using various traps either. Just research crushers, put 5 of them in a row and then go get a drink, maybe read a newspaper, watch a youtube video.Enemies will never break through it, and you will have to wait for your research and resources to roll in to build up your army anyway.
Continuing with the useless sentiment, the worst place your units can be in is the dungeon. Outside of it they automatically get everything they need; unless it's one of the 5 units you need to have working, just park them outside and save yourself on needing to build beds and such.
In what I can only describe as a really weird move, the campaign has a few levels with no dungeon. This is done to add variety. That's cool. You know what it doesn't have? Levels where you are only in the dungeon. This is indescribably weird. It's like telling me that Warcraft has no war in it, or that Starcraft happens entirely on Earth, or that Minecraft has no crafting. Dungeons are cool conceptually; they are cool visually. They're impossible to do combat in, they are clearly meant to just dump a few traps and automatically have them clear all enemies.
Honestly, I would take an extremely polished version of the dungeon-only concept over this game, even if this game was twice the game it is.
Overall, I had fun with the game. I would recommend at least trying it out if you're a fan of RTS games. If you are, you will probably at least understand the references made throughout the campaign. If you aren't, avoid the game because you are probably not going get anything out of the entire story or of the constant banter.
But don't get into it thinking you're getting a polished RTS game experience. It's something to play when you want to relax, turn your brain off and do something very repetitive and somewhat fun for a while.