Dungeons 3
Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all! Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped.
Steam User 23
It is rather mid, but there is not much competition in the dungeon keeper genre so it is servisable.
I started on hell difficulty right away, because Dungeons 2 felt way too easy to me, and finished the main campaign on it.
It was kinda too simplistic still. At first, you start it, you try to play slow and develop your dungeon, but you are quickly overwhelmed by constantly growing waves of high lvl enemies. Then you realise, ok I just rush them with basically starting army instead, and that solved the majority of the game for me. Just do the same thing about 20 times and you win the game.
Basically only two missions in the campaign asked for some adjustments. Both in the very end. One was hardcoded for anti-rush - they barely attack you if you don't attack them, but start pushing from all sides if you do, so you have infinite time to dig-in. And one mission required to rush objective instead of fully clearing the overworld, which is basically just rush harder. And there are couple of no base missions, but those are kinda easy by design in all strategies anyway.
So the game doesn't really offers you the situations to use the tools it gives you, and it all feels rather badly thought out and clunky.
Writing is too riddled with direct references to other IPs. It will age very fast, like in 10 years noone will get what they yapping about. And it kinda wasn't too klever to begin with, just memberberries basically. Other then that it wasn't too bad.
Intermission "cutscenes" are a cheap parody of cheapness, there is no style to it, it is just bad. Just render some sketches on the game engine if you don't have budget like DK2 did. Anything would be better.
Guess I'm not a fan of cartoonish style here in general, I'd like the game to be more dark, bloody, sexy and violent.
But for the time being I'll have to stick to what I can get. Despite all mentioned above, I'll by the next game, Dungeons 4, but I'm waiting for at least 70% discount on that.
Steam User 6
Beat main campaign, most missions on hellish.
Game is pretty fun. Really scratched that modern dungeon keeper feeling as well as just being a good RTS. A must play if you're looking for that, it's a shame it took me this long to notice. The campaign definitely dripfed the tech tree so it wasn't until later levels that I felt like there was more flexibility in strategy. Definitely requires some strategic thinking
If it really irks you, you can go into the settings and turn down the voice acting. I personally had no issue with it and I thought the VAs did a decent job. Not all the humour landed, lots of jokes that were just a reference to something else. There were some levels where the narrators ribbing about my struggles were funny though I could see someone being upset by this. I also felt the absence of the light hearted tone the narration fostered towards the end of the campaign when it got more serious.
Steam User 4
It's always awesome when there is a game that comes out and challenges the status quo of the genre. Dungeons 3 offers an interesting twist on traditional player roles by allowing players to take on the role of the villain, presenting a fresh approach to the RTS genre. Although the concept was rock solid, I felt like the delivery was a little weak as the game progressed. Went from fresh and interesting to expecting more of the same. That, and sort of expected something similar to Buggos (an auto-battler) where roles were reversed.
Dungeons 3 gameplay follows a typical RTS style of mouse and keyboard control scheme. D3 is a sequel in which an ultimate evil becomes extremely board and sets out his sights to look for new lands to conquer. The player takes on this shadow role and takes over a main character in the story. That main character then becomes a hero for the player and is a main driver in the campaign's story. The twist here is that there are two maps: dungeon and above ground. The dungeon map (or portion of the game) is where the player uses peons to dig, harvest, collect, and build. The dungeon creation happens underground in which players can create areas to accommodate 3 different types of units: horde (orcs), demons, and undead. Each have their own requirements to come into existence, and their own respective "rooms" in the dungeons to rest. Beyond that, the player can create other rooms, like a workshop, to fabricate new materials used for other aspects of the game (such as creating traps in the dungeon), treasury rooms, harvesting room, and other specific rooms like a guard post.
The RTS part of the game is simple and straight forward. Nothing too crazy, different, or over the top in this realm. Players conjure an army by a hiring process and maintain that army with a steady flow of gold. The army is then sent to the entrance of the dungeon (by the player) and exit into daylight. The player can then manually control and select units above ground whereas in the dungeon it's a weird single-select-from-the-army-list menu. The player is then sent on missions or select quests to take down certain buildings, characters, or to take over an area. A neat feature is that the player is able to use special powers (upon unlocking them) above ground. Some powers include the ability to send a firestorm down and a boosting ability that powers up units. Beyond that there isn't much else that separates the game from other RTS genres. The computer will sometimes send waves of units to the player's dungeon to attack the core, but beyond that it doesn't go further to put the player into a role that is generally played out by the computer. Felt like this was really missed, and ultimately made another version of this game simply alright.
The visuals and graphics are appropriate to the games atmosphere. The graphics feel a little basic with some detail, shadow, and shaders, but again, do not get in the way of gameplay. In an odd sense the graphics do suit the games silly and light hearted humor. More or less all animations are included and do a decent job representing the action the characters are performing. Mining, attacking, casting spells, even some of the buildings have some decent animations. The sounds and music were alright. The dialogue might be the biggest selling point for some players. There is a quirky dialogue around two main characters, and the narrator does like to chime in with his own interactions and opinions. The game does a decent job in that realm, but felt like a little immersion was lost in the sound domain regarding unit and player interaction. The music is quite chill, calm, and relaxed most of the time which is a little ironic given what is going on in the game.
Overall, this is not a bad game for the fact its really trying something new. Problem I found was as I went further, the "something new" I was looking forward to wasn't quite delivered, or maybe delivered in the way I expected it to be. I really thought this would be more of the computer being on the defence and me, as the player, would send units to hound the computer. It's more of a base building type game, giving you space underground to build only then to send units above ground to be commanded. Definitely worth a look and purchase if on sale and if the interest is there. Again, it's a cool game but its shine wore off for me after a little while. Huge bonus to it including a multiplayer section to try and encourage players to play together. Again though, not too innovative as both players are still doing the same task as they would be doing solo. Hope communication isn't a problem! I'll recommend, but with a little asterisk attached.
RATING: 7.25/10
Gameplay
C+
Story / Campaign
C+
Visuals / User Interface
C+
Sounds / Music
C+
Replay-ability
C
Overall
C+
Steam User 4
If you need a new Dungeon Keeper game but every five minutes the narrator from The Stanley Parable drops maybe the least funny jokes imaginable until they become funny because of how lame they are, I highly endorse this project. Also you can play this co-op and it's actually really fun to split responsibilities between the overworld and the underworld.
Steam User 10
Exactly like Dungeon Keeper, which is excellent. If it aint broken, dont fix it.
Steam User 2
Superior to Dungeons 4 in every way
Not sure what happened with 4 but 3 is so much better of a game, better designed, the writing is better, art direction is better ... not sure what happened with the dev but 4 is Wish brand version of 3 ... this is the one you want to buy if you only get 1
Get both if can 4 is not horrible its just a notable downgrade from 3
3 is a funny, well-built game with a lot of content to play
Steam User 2
Fun game , when you just want to smack some .
Graphics are cartoon-ish but i personaly like it.
Interesting system of development , and traps.
Over all , worth a try.