Dungeon Rats
Starting out as a new prisoner at the bottom of the gangs-ruled prison hierarchy, and of the prison itself, you must fight to survive and develop your combat skills, acquiring better weapons and equipment as you go. Recruit allies to your struggle or carry on as a lone wolf, and kill anyone foolish enough to stand in your way. Features include: Tactical combat system, including standard attacks, aimed attacks targeting specific body parts, and per-weapon special attacks such as Whirlwind and Impale. Detailed crafting and alchemy systems: forge your own weapons, brew potions and poisons, experiment with Liquid Fire and Black Powder. 8 weapon types: Daggers, Swords, Axes, Hammers, Spears, Bows, Crossbows, and Throwing Weapons, each with its own advantages and disadvantages. Fully customizable main character, as well as 10 possible companions, not all of them human (maximum party size is 4). 50 challenging fights and 4 different endings
Steam User 7
9 out of 10 people you pick off the street and ask to play this game will be repulsed, but for a few, it's manna from Heaven.
Dungeon Rats is a game for people who really, really like Age of Decadence's implementation of combat. It's a game for the minority of players whose favorite part of AoD was its combat and who don't care much about narrative. AoD itself is quite a niche game appealing to an audience that enjoys a systems-heavy, RNG-reliant role-playing game that takes that genre title exceptionally seriously.
Both games suffer from the same issues-- one of the biggest of which is a stat screen that does a poor job of displaying the effects of each attribute and skill. You're going to want to read a guide that explains the math going on behind the scenes. Certainly, you don't have to have played Age of Decadence to enjoy Dungeon Rats. But, I assume most people playing it have already gotten their fill of AoD fights.
Just know what you're getting into. Either master the game's systems, learning what works and what doesn't, or be willing to reload and repeat fights ad nauseam, until the dice roll your way.
Steam User 5
Hardcore roguelike turn-based tactical RPG. Not much of a story and straight into battles one after another. Extremely challenging even for someone with good understanding of dnd system and more.
Steam User 3
Edgy, rough and sometimes buggy, but I like this game. The idea is good, sadly it ends fast.
Steam User 4
It's good, but turns out to be a game of long-term attrition management (rations). This means that even when you win fights, you have silently lost them due to taking too much damage, and thus running out of rations 5-6 fights down the road. This aspect of the game's design is frustrating. Here's the fix btw: Console comand: dlgadditem(10503,1000) . However, the game is well worth playing for the experience for a number of hours. Recommended.
Steam User 3
Dungeon rats is to AoD what Fallout Tactics is to Fallout. Well designed game, but Incredibly punishing combat leads to a puzzle-like challenge. Not for everyone but I'm loving it.
Steam User 0
For the fans of Age of Decadence, that game takes the difficulty and cranks it up to 11.
Dungeon Rats is all combat, and if you are looking for a challenge, it's going to give plenty of it.
Don't worry about actually beating this game. If you do though, you're cut above lesser tacticians.
Steam User 0
Best Turn-Based Strategy Combat Game. Relentlessly difficult and I love it.