Dungeon League
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The Dungeon Master has grown bored waiting to kill the next hero foolish enough to enter his dungeon. The answer? Invite all the heroes in the land and make a show of it!
Dungeon League takes everything that is awesome about dungeon crawling and spews it out as ten minutes of chaotic, multiplayer, party-game action. Up to four All Stars take to the randomised dungeon to battle each other and hordes of enemies in a series of fast and competitive events. Enjoy the rapid progression of character growth as heroes gain new powers, snatch powerful items, and slay every monster in sight, all in order to come out on top as the champion of the Dungeon League.
Pit hero against hero in either the two vs two Tournament, or the ever chaotic Battle free for all. The ultimate winner will be the first to claim three round victories. Rounds last last just two minutes so players will need to quick in order to dominate the current objective, annihilate the enemy team, loot every chest, and slay every monster.
The Dungeon Master’s league has lured a powerful and bizarre cast of heroes to duke it out for supremacy. Luna, the shadow archer, moves unseen through the dungeon while slowing her enemies to a crawl with her frost arrows. Drake, the unhinged pyromancer, incinerates everything in his path with his deadly phoenix and can call down a meteor golem to do his bidding. Albert, the dreamy unicorn prince, prances through the dungeon evading enemies with his fairy blast, and bringing monsters under his control with his illustrious charm.
Each round in the Dungeon League will have a different quest objective. It is through completing these objectives that each hero can earn points for their team. There are nine different objectives in the league. In Witches Eye the heroes must hold the eye to score points but at the same time the eye is also slowly killing them. Chicken Chase has teams fighting for control over chickens by carrying them back to their pen, but you can also play dirty and steal the enemy chickens.
All of Dungeon League’s modes are available to play online. You can use the matchmaking system if you want to play against or with strangers, or setup a private lobby and lure some distant friends to their demise.
Need a break from duking it out against human opponents? Grab some friends and run the procedurally generated death labyrinth known as Gauntlet. Everything is randomised, from the dungeon layout, to the monsters you fight, to the loot that is dropped, meaning no two runs will ever be the same. How deep you delve will determine your final score, with leaderboard placements awaiting those who truly master the Gauntlet.
If you want the stakes to be raised from Gauntlet mode then Daily Dungeon has you covered. You get one attempt, with one hero, in the same dungeon as every other competitor. Leaderboards will display who is the master of the day while those that don’t place well can always try again the next day.
The Dugout is more than just an intermission. Heroes gain experience based on how well they complete quests in addition to the monsters they have slain. Heroes that level up will be able to learn new skills at the trainer. Heroes will also be able to visit Zug’s shop to spend their gold on a variety of 70+ powerful and unique items. Don’t like what Zug has to sell? Try slipping her a few gold coins…
Dungeon League has persistent unlockable items in the form of Trinkets. These can be new Cursors for the Dugout, Gravestones for when your hero dies, and a great number of in-game Emotes with which to taunt your foes.
Steam User 0
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十分有意思的游戏
游戏评分:
+简单画面和操作
+丰富的英雄选择
+有趣的本地多人模式
-线上多人令人遗憾
-单人玩家游戏难度偏高
评分:6/10
如果有朋友愿意来家里做客的话,用这款游戏来一起欢乐一下或许是个不错的选择。但如果你只是孤高的独狼玩家...那这款游戏的单人模式的难度可能会让你想起被黑魂支配的恐惧。
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Steam User 4
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地下城联盟是一款2D像素风地下城肉鸽like游戏,本作有12种不同特色的角色,不过目前不能联机,单人刷怪的难度比较高。个人感觉如果能联机,确实是款不错的联机游戏。
首先要说难度,本作难度不低,原因有好几点。1、本作是纯肉鸽like游戏,不是我们常玩的肉鸽lite,也就是说尽管你重复的刷地牢,但是并没有新的道具或者其他系统能增加你角色下次进入地牢时的能力或属性,每一次开始大家都是一样的属性,只能靠自己的技术来刷地牢。
2、角色的攻击是4方位,就是上下左右,不管近程还是远程角色都一样。但怪物可不是,怪物可以360度无死角的远程攻击你。另外一个方面,如果你选的角色是近程,你会发现攻击范围是特定范围,在适应后可以发现如果贴身有的时候是无法攻击到怪物的,因为怪物没在角色挥动武器的攻击范围内。必须保持距离来打,同时角色攻击速度不快,如果玩家比较慌很可能狂按攻击键也是打不到怪被怪一直模的情况也是存在的,HIT AND RUN技术在本作中尤为重要。
3、游戏中的通道地形比较狭窄,大部分只有1.5-3个身位的宽度,角色移动的速度也比较一般,导致的情况是本来就很窄不好躲,速度又慢,近程角色想打除了苟着吸引小怪过来偷之外就必须考虑掉血。而且玩家想慢慢苟着磨过去不掉多少血?不好意思不存在的,地牢过了特定一段时间后,会刷出特定的阴影怪物,就是玩家攻击不到怪物,怪物能打到玩家的这种特殊类型。迫使玩家必须掉血也得前进不能完全苟。远程角色想攻击怪物蛋疼的是身位差,还得自己微调距离才能攻击到怪物。
4、游戏中的每关地图不大,基本就一个屏幕范围内,所以可以想像玩家能hit and run的区域也很小的,有时候在小心也是无法避免掉血的。
4、如果仅仅只是以上几点的话,大部分玩家还是能在熟悉后前往更深的地下城的,但是怪物的类型多样可并不只是单纯的远程攻击。还有沉默玩家技能的、瞬移的、中毒的、霸体的、冲上来自爆的,可以说多种多样,刷起来确实有意思,但是单人撸真的有一定难度。
游戏除了一开始初始能在商人那购买属性道具,点下角色的技能点外。就只能在探索地牢每通过几层,才能在商人那购买道具,点技能。每个不同角色的技能都设计得比较有意思,都有各自的特性。在经过初期受苦探索后,个人觉得这款游戏还是有不少乐趣性的,设计的这些角色特点,能加血的,能勾怪的,能远程攻击能顶怪晕怪的角色,很显然是为了联机做准备的,光想下就能想到联机的话乐趣是翻番的。但遗憾的是目前尚未更新在线联机模式,只有本地联机,比较推荐大家加个愿望单等更新联机模式再入,目前的状态单人撸有一定乐趣,但是太累了。
+多种特色职业设定
+优良的地牢探索
-无联机模式
-无汉化需自行阅读技能特性翻译
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